#Vmod/Tournament ropes despawning

1 messages · Page 1 of 1 (latest)

vital star
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So I'm encountering an issue with Vmod and Tournament ropes. They both despawn when transiting dimensions (e.g. moving from the nether to overworld) or when I save and close down Minecraft. I really need to get this to stop doing this as it's an intrinsic component of this section of a challenge map I'm building.

https://www.youtube.com/watch?v=mCkP0G2EOeI

How do I fix this?

Vmod (VS addon) physics ropes despawning due to dimension transit.

▶ Play video
pure maple
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You didn't read #1197865723687608372, post logs and mods folder

vital star
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I have read it, there's nothing there that says to post logs or my mods folder. Nor does anything in the FAQ make any statement in regards to this problem.
While I do have a moderately sized modpack, it's almost entirely focused on Create and Valkryien Skies and their addons. No incompatible mods, the modpack loads without errors, and I have sufficient RAM allocated. Moreover, I don't have issues with any other addons, just Vmod and Tournament, and specifically their ropes. Nothing comes up in my logs either, I keep the debug menu open while I play the game so I can track any potential errors. The only warning I got was a distant horizons overload warning, which happens all the time.

pure maple
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Plus its not because you believe that the problem is only from VS and VMOD than it actually is

vital star
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Well I didn't see that section, there's a great deal in the FAQ. Nonetheless, it appears to be a problem with Vmod and Tournament and how it implements the physics for the ropes. What I need to know is what typically causes this problem so I can attempt to resolve it.

pure maple
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There is no "what" that typically cause this problem, it does not looks like the usual stuff
If its not something that was reported before then its not something known

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So you will have to do what we asked you multiple times already, and post logs + mods with versions

vital star
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Except I don't have any logs to expressly post, as I have no error outputs, and to the best of my knowledge (unless I missed something) the Minecraft debug log doesn't have an export option. I can post the mod list, and versions, but that's about it.

pure maple
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That would still be better thant nothing, and logs can always be useful by showing things like loading errors/warnings (there is no way there are absolutely no errors in them with what VS usually spams 💀)

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The only problem would be if somehow your log file was more than 10MB, but then you can just update it to a MC log website like anyone else

vital star
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I'm working on it, I'm having a minor issue with pastebin and I'm trying other options.

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Pastebin and others, including github kept timing out, I found both the debug log and general log which includes the full modpack list and had to share it via gdrive.

loud hound
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oh god

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the amount of ship id's that dont exist

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what on earth has happened to your save

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(not saying its your fault but something has definitly gone wrong)

sage valley
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though i don't know if physics entities use ship id

spiral pebble
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I can smell Interacive

pure maple
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interactive indeed

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let me seek for the elder's knowledge

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So you don't seem to have any known incompatible mods, but interactive is known to break basically everything, so you should try without it to see if the issue still persists

vital star
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This issue has been happening since before I installed interactive. I only installed it two days ago to test if the propagating bearing would solve a different problem. However, I can remove that mod as I'm not using it for anything and test to see if this resolves the issue.

As for the missing ship IDs, no idea. Except for a handful of physics objects which lost collision and fell through the world, I all "ships" should be accounted for.

vital star
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Just tested it without Create Interactive: Interactive isn't the problem. The ropes still disappear just like they do in my video.

spiral pebble
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Interactive is definitely the cause of non-existing ships, it is known to do just that, but it probably has nothing to do with ropes

vital star
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Yeah I did notice the non-existent ships ceased to be an issue in the log. But the rope issue is still the problem I need to resolve.