#Am I dumb or do flaps not work?

1 messages · Page 1 of 1 (latest)

dense geode
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As a stationary object, the flap is working and retracting the fin

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As soon as I assemble the ship, the glued together parts are left behind while the bearing becomes part of the ship.

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In trying to acquire a screenshot of that, it crashed

dense geode
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I am having a similar issue with the mechanical bearing from create

unique kiln
dense geode
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Speak on that, if you will

unique kiln
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ohhkay

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when a create contraption is assembled, the original blocks are removed and it becomes an entity

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thus, if there are no blocks there, the blocks are not assembled with the ship

dense geode
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Ok, so becaus eit was made an entity before taking off, it cannot become one with the new entity

unique kiln
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yes, just about

dense geode
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Ok, so now this happens, where the glued together blocks are part of the ship, but only the single flap block I added is moving

austere dragon
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Sounds like you need to re-glue it

dense geode
# unique kiln is the ship assembled

Yes. I glued the parts together but did not activate the bearing, confirming they were still blocks when the ship got assembled. When I hit the assembly button, the single block attached to the bearing became a flap, while the rest became part of the hull, moving with the ship, but not with the bearing actuation

foggy lynx
dense geode
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I honestly didnt think that was possible

foggy lynx
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why not?

dense geode
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Because it's an entity not aligned with the grid, not a set of blocks

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I also remember hovering over them before and not getting a visual prompt like static blocks

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it did work though, but it seems I have to do that every time I disassemble as well

foggy lynx
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its actually blocks that are really far away, (hence the large coordinates in F3) that are simply made to look like where the ship is

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thats why almost everything works so perfectly

dense geode
foggy lynx
dense geode
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It is, thank you

foggy lynx
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I tihnk the glue having to be redone is a bug btw

dense geode
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I see. I've been working on this with axiom, which as far as I know does need solid blocks unlike the glue

foggy lynx
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Ah

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I see

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you might be able to

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uh

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if you get the ship block coordinates by looking in F3, you might be able to use axiom at those coordinates?

dense geode
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I suppose I can do the mechanical parts last now that I know and just not disassemble. It does mean every world I paste it in it has to be redone

foggy lynx
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idk ive never tried

dense geode
foggy lynx
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you can't move your player there unfortunatly

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VS changes minecraft code so any entities in the "shipyard" (as its called) get automatically teleported to where they should be at the "ship"

dense geode
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So an entity could spawn on the proxy in the shipyard and would appear on my ship?

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So natural generation of mobs would still happen?

foggy lynx
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uhh

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well its outside the worldborder

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so probaably not

dense geode
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Oh, then why would they want to teleport entities that are there?

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What's wrong with me being there?

foggy lynx
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Because then you dont see the ship in the world, you see the shipyard world

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otherwise, if you stood on the ship, you would just see the shipyard and not the world with the ship

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its unfortunate, but just how it has to work

dense geode
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I'm not sure I follow. I thought the way it worked was placing the blocks in the ship yard, but then rendering those blocks inside an entity where you are. You would see your world where the entity is because that's where you are. If you found the ship yard, you would see the ship yard, because that's where you are

foggy lynx
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Well, kinda except it’s not an entity

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But also, from what I understand, when you stand on a ship, Minecraft thinks your standing on the shipyard blocks, and so the teleport is used to make you not get sent to the shipyard

dense geode
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Wack

foggy lynx
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Yeah, pretty much

dense geode
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What am I doing wrong?

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1 The ship is assembled
2 I place the flap bearing
3 I place the bloks above it
4 I glue them
5 I power the rotational input
6 I power the sides

7 Not Proft???

fading sorrel
dense geode
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Why does it care

fading sorrel
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The redstone inputs are in the same face as the tips of the flap thingy

dense geode
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But why

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If I can't rotate the stupid thing, why not accept Redstone input from all 4 sides?

foggy lynx
dense geode
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It still isn't

fading sorrel
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it has a ponder so it is clueless

dense geode
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Then it could have a ponder for front and back then, now couldn't it?

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This by your reasoning make it intuitive

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Not that your reasoning is reasonable

fading sorrel
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Or just simply change the block model for having another texture in that faces

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I could but im eepy

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Very easy with blockbench tho trollface

dense geode
fading sorrel
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Go to the clockwork folder
Go to assets > models > blocks > flap bearing
Grab the item.json file
Go to assets > textures > blocks
Grab the texture
Go to blockbench
Put the model in blockbench
Put the textures on it
Modify the texture the way you want
Right click the texture > save model
Go to the upper options > file > save model
Put both the new texture and model in the same place you find them
Open the model.json with any text reader
Change the
"Texture
examplename"
to
"texture
vs_clockwork:block/examplename"

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Oh wait

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Thats just for the GUI model

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For the block itself just put it again in blockbench and remove the copper head thingy, and do the opposite for the head file

dense geode
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thonk I know how to make a model, I meant that I don't know why that's supposed to help

dense geode
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I can tell

grave tulip
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also clockwork is in alpha

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and public release is somewhat fucked

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so

dense geode
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so what

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say it

grave tulip
dense geode
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I do, hence why the second possibility in the thread title is that they simply don't work, which is true about half the time

fading sorrel
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With that message i wrote i meant to say that, if you dont like the fact that the flap bearing dont have different faces for the inputs and the not ones, you can do something about it and its pretty ezy

dense geode
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Oh, well if that were my only complaint then I would simply memorize them in relation to the horizontal bar on the model

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I don't like that it can't rotate, and is also picky about which side receives signal. This means if I'm making a tight build, I have to build around the flap just because the redstone will stick out if I don't

foggy lynx
raw adderBOT
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__**It looks like you're trying to download Clockwork! <:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919>**__

You can download the Clockwork Pre-Alpha from here:

https://discord.com/channels/244934352092397568/1100497495450210384.

Remember that Clockwork requires the latest version of Kotlin for Forge, or Fabric Language Kotlin, both of which can be found on both CurseForge and Modrinth, and Valkyrien Skies 2, which can be found on Modrinth. It also requires the latest version of the Create mod. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.

Also note that Clockwork is currently available for Minecraft 1.18.2, 1.19.2 and 1.20.1, and is available on both Forge and Fabric.

fluid rune
foggy lynx