#wind gusher

1 messages · Page 1 of 1 (latest)

half parrot
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you can push entities with propellers or flaps

ripe coral
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Be more specific

scarlet thunder
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Like fan place on the world

plush bough
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he actually means that it should be possible to make the motion of flap blocks or propeller bearings, push entities like the base create encased fan does

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i would like something like this and also effects like particles to actually feel the propellers motion but anyways we maybe getting all this on melting point

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or not, depends on how angry is priestoffern trollface

prime monolith
supple nymph
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this feature is literally just polish

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i don't care about it

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and won't be added

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until like

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the end of the melting point development cycle

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if not later

half parrot
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sorry guys i thought it was straightforward

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what i was saying like

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know how you can produce lift by spinning the uhh

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the thing i forgot the name, wing?

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lets call it wing for this, by spinning the wing, producing lift

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this also pushes entities for realism sake

supple nymph
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wing producing lift when spun isn't a behaviour that's directly coded into them

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it's a behaviour that happens because of how wing physics work

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so there isn't a if wingSpinning() { ... } anywhere to conveniently plug into

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so you would have to constantly have every single wing in the game

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check if it is spinning

half parrot
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but i think its easy?

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just implement a hitbox in front of the area of the wing's total area connected by a common block(s)

supple nymph
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the issue is that you would have to add checks to all wing attachements

half parrot
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and gradually change the player's velocity

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or entity

supple nymph
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to check if they're spinning

half parrot
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oh that

supple nymph
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this would be easy to do with propellers, since they're blocks

half parrot
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yea

supple nymph
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but spinning wings aren't that simple

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regardless

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propellers should get counter torque in the next clockwork update

half parrot
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oh wow

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thats cool