#wind gusher
1 messages · Page 1 of 1 (latest)
Be more specific
He probably means use create mod fan to move ship
Like fan place on the world
he actually means that it should be possible to make the motion of flap blocks or propeller bearings, push entities like the base create encased fan does
i would like something like this and also effects like particles to actually feel the propellers motion but anyways we maybe getting all this on melting point
or not, depends on how angry is priestoffern 
Ma man just wants to play aero
well
this feature is literally just polish
i don't care about it
and won't be added
until like
the end of the melting point development cycle
if not later
sorry guys i thought it was straightforward
what i was saying like
know how you can produce lift by spinning the uhh
the thing i forgot the name, wing?
lets call it wing for this, by spinning the wing, producing lift
this also pushes entities for realism sake
that would be hell to implement
wing producing lift when spun isn't a behaviour that's directly coded into them
it's a behaviour that happens because of how wing physics work
so there isn't a if wingSpinning() { ... } anywhere to conveniently plug into
so you would have to constantly have every single wing in the game
check if it is spinning
honestly havent messed around yet with the physics with the wings thing yet
but i think its easy?
just implement a hitbox in front of the area of the wing's total area connected by a common block(s)
that's not the issue
the issue is that you would have to add checks to all wing attachements
to check if they're spinning
oh that
this would be easy to do with propellers, since they're blocks
yea