#List of Interactive issues

1 messages · Page 1 of 1 (latest)

devout estuary
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Okay, that's it. This is not a request to add some particular feature to Interactive, but rather a suggestion regarding the community.

Many people who hear about Interactive and see some cool videos get interested, go to any of the mod pages, get the latest version, install it, expect stuff to work in the way they see natural, and, naturally, everything breaks. Then these people proceed to this discord server, ask for assistance, and all they usually get is "Don't use Interactive". This is incredibly annoying because the mod itself is not as broken as they are led to believe, it can be quite usable, but only if you know what you can and can't do with it. And that's the information that is basically impossible to find all in one place, every major issue has to be searched for and researched separately, and usually if you have a need for it - it means something in your world has already been broken.

There is Github Issues for Interactive, but it's a mess. It's basically a heap of bug reports (most of which are not even proper bug reports but rather "my game is not working, fix it!1!"), and Support channel here is even worse. Those two are both mixes of duplicates of known serious issues and random crashes due to some obscure mod combinations / shaders / third-party servers / etc., and this is a problem, because it prevents people from getting a clear picture. I suggest collecting all those known game-breaking issues into one organized list with some explanations and post it somewhere where those who need it can find it easily.

The most natural place to put it feels to be where people download the mod - Interactive's pages on the VS website / CurseForge / Modrinth, but I have absolutely no idea who even has the ability to manage those, not to mention actually having the desire to do it. But in any case, the first step would be to compile the list itself, and we can do it here.

cyan cove
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well, as much as you can do

steady dome
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Oh and the interactive dev is basically awol, so probably none of us have access to the Curseforge or anything

cyan cove
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you can ping like potato or smth

steady dome
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Does potato have access tho?

cyan cove
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yes

steady dome
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Hmm well that’s good at least

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But also idk what OP means about mods that don’t work with interactive. Beyond its instability aren’t most incompatibilities just with VS and not interactive?

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It’s main problems are:

  1. Massless ships
  2. Config not working (interact me blocks)
  3. Textures broken (interact me blocks again)
  4. Other stuff I’ve probably forgotten?
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Oh and broken CBC or something?

devout estuary
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There is some issue with massless ships, but I never encountered it, so I have about zero idea about what it is, why and when it occurs and what to with it. But people reported it many times, and I think we can figure out what it is
There is another one that is also common, the one that is Received physics frame update for ship with ShipId: X, but a ship with this ShipId does not exist!. I have a suspicion that I laid out here #interactive message, maybe someone can take a look and correct me if I'm wrong
Interact Me block from the new version is a complete mess from what I gathered, isn't it? I heard the new version breaks non-interactive contraptions completely

devout estuary
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Does anybody know, what exactly the new Interactive version breaks? Is there only that thing where non-interactive contraptions no longer pick up drops from blocks destroyed with drills and such?

steady dome
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There’s still massless ships too

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And uhh maybe ships to an id that don’t exist? But that one hasn’t really been confirmed to be an interactive issue

devout estuary
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Non-existing ships seem to be an Interactive issue, from this #interactive message

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Is it present in both versions though, or only in the older one?

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Because in the old one I could recreate it quite consistently, but I never played around with the new one

devout estuary
steady dome
devout estuary
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What are those massless ships anyway? Anybody knows what causes them?

steady dome
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Interactive bug, idk

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it doesnt clean up ships properly after using them

devout estuary
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So is it the just the mutated "a ship with this ShipId does not exist" thing? Like somebody tried to fix that and now we have the same thing, just with different text?

steady dome
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no they are seperate issues I believe

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massless ships is interactive making a ship when a ship is no longer needed I think, and id not existing I don't think anyone knows how the hell it happens

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plus massless ships have existed longer than this ship id does not exist bug

devout estuary
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ID without ship happens whenever you have a contraption that reassembles more or less regularly, like a gantry for example that moves back and forth every few seconds - Interactive neither cleans stuff up properly, nor reuses it, and it creates a mess with memory leaks, file bloating and this console spam. Like this this is pretty consistent, I know how to recreate it (at least in the old version, idk about the new one), and I know that if you don't use such setups - you can avoid this problem
But I don't think I ever encountered massless thing, so I am trying to figure out what it even is

steady dome
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It’s more common on servers, i think

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But also whenever I use interactive I use a version from like a year ago, so I don’t have to worry about these modern bugs

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It also means everything has to be interactive, but I’m ok with that when I’m just messing about in creative

keen glen
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Creating ships in VS2 is just generally buggy

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IMO
Instead of printing an error about a ship, delete it

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Problem with constraint? Delete the constraint

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It also saves ships and attachments whenever it wants instead of on world save

devout estuary
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Wait, for real?

cyan cove
devout estuary
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Does download page really have absolutely no mention of Interact me block?

devout estuary
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Ok, let's actually make a list and then add stuff if needed

  • Contraptions become interactable only if you place Interact Me block on them (not really a bug, just something people don't know about).
  • Interact Me block doesn't have textures. Plain doesn't, no fix, but one can just break it after the contraption is assembled.
  • Config doesn't work in the new version. Downgrade is the only fix?
  • New version breaks non-interactive contraptions - they are unable to pick drops from blocks (or anything at all?). Fix - downgrade or make the thing interactable by re-assembling it with Interact Me block.
  • Train door no work. No fix really, but doors can still be opened manually with redstone.
  • Received physics frame update for ship with ShipId: X, but a ship with this ShipId does not exist! happens if you assemble and disassemble some shit often. A nasty thing that eats your memory, disk space and soul. Was the issue in the old versions, no idea if it was fixed or not.
  • Ship with ID X has a mass of 0.0, not creating a ShipObject is something similar, it seems, but this one can be fixed by installing https://discord.com/channels/244934352092397568/1228193844206633102.
hallow chasm
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also when assembling the train, even im not using "interactive me block", the train will sticked the rails that it is running on

devout estuary
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it will what?