#HexTweaks + HexxySkies = Magical Active Protection System

1 messages Ā· Page 1 of 1 (latest)

gusty violet
sonic sparrow
#

Nice

queen nexus
#

What's the limit of its defense?

bitter leaf
#

Oh lord

gusty violet
#

you can try to overwhelm it tho

#

it takes a lot of fuel (media) to push stuff away

#

if you know Hexcasting there should be a spell to narrow down the list of detected entities to conserve media

queen nexus
#

🫔

fiery flower
gusty violet
queen nexus
#

Bro making a spaceship with A force field

languid mason
#

I mean hey at least there’s spreading executions out over multiple ticks to ease on cost

languid mason
#

Like for example with a wisp

#

Instead of using impulse 5, using impulse 1 over 5 ticks to make it closer to being linear

gusty violet
languid mason
#

by casting it over and over again over 5 ticks

#

for certain applications using impulse like that is just an easy net benefit

gusty violet
#

and this would be equivalent to impulsing 5 per tick?

languid mason
#

such as with a "send them to the stratosphere" spell

languid mason
#

never tested it that much though lol

#

as far as i could tell it would make things go zoom without eating my mana wallet

#

would prolly be a bit more difficult to implement for this approach, since the idea is that nothing can pass

#

so u would have to figure out how much you can optimize the impulses / over how long you can spread them out by predicting stuff

gusty violet
#

I think it would be effective if it was a still target. Mine already impulses 10 per tick and it's barely enough to push away flying bullets and shells

languid mason
#

yeahhhhh some things are going too fast for spreading it out haha

#

like using that approach for an arrow railgun spell

#

the thing goes so fast in a single tick you would need a massive wind-up to get the same/similar speed result as compared to just "give it everything in a tick"

gusty violet
#

oh yeah that for sure would be useful then

#

accelerating a still target

languid mason
#

yea

#

in 1.18.2 (no alitora, and we had a server convention that you couldn't use impulse w an elytra bc elytras were nerfed) i would use small impulses over time for a little bit of fly

crisp oar
#

I wonder if it can deflect all eight of the cannons on my ship

sonic sparrow
#

Ima go with yes 😁

gusty violet
#

if the media is limited then you should be able to overwhelm it with small arms fire first

#

once it's depleted hammer it with your cannons

timber jolt
gusty violet
# timber jolt did you try shooting from the ship?

Oh not yet but since its set to push everything away from the center of the ship then I guess if you place the gun at the center then it should speed up the projectiles as they come out of the barrel...

#

Nice idea

#

Hit harder while not leting everyone else hit you...

timber jolt
#

it will be possible to go beyond even configured cbc speed of projectile

gusty violet
#

Does damage actually scale with bullet speed in CBC?

timber jolt
gusty violet
#

Hmmm for this build I only set it to push away entities... tho hexxySkies does add spells that lets you detect and push away ships

timber jolt
timber jolt
gusty violet
#

Hex spells only affects stuff within range of the caster... last I checked it was a radius of 30 blocks

#

Space them out maybe?

#

To increase range

timber jolt
timber jolt
gusty violet
scenic rock
#

does hextweaks have a github

#

the cc one not the hex addon

gusty violet
languid mason
#

entity raycasts even ignore blocks (on 1.20, at least)

#

(this caused me much ._. when i was trying to target a few 1/8 scale chickens to teleport them back into the jar we made, and it would whine to me about how i can't teleport the stationary create contraption underground)

timber jolt
languid mason
#

no like from hexcasting (there’s an entity raycast distillation)

scenic rock
#

how does the magic turtle work tho? i havent got him to work

#

i use ducky periphs to read iotas, and then put it in the turtles stack and then cast and he just errors

gusty violet
scenic rock
#

yes

gusty violet
#

I don't think it's out yet

scenic rock
#

compiling exists

gusty violet
#

ah

#

I got my copy from...

#

give me a sec

scenic rock
#

yeah, can turtles not self reflect or something?

gusty violet
scenic rock
#

hmm so its not that its in 1.20.1

#

i was thinking thats my issue

#

ok now i really dont know

gusty violet
scenic rock
#

oh yeah that

#

hmmm

#

can you give a example program (im messin around and cant get it to cast correctly)

#

if not its okay

scenic rock
#

ok nvm i figured out turtles

#

but i cant figure out hexxy skys

#

mostly cuz my book is just dead

#

literally hexxy skys errors it out

gusty violet
#

You mean the documentation book in game? I havent tried that yet. How about the online docs?

gusty violet
#

I made a test script of it

gusty violet
#

Slr

languid mason
gusty violet
languid mason
#

as far as i can tell:
the starting direction indictates a single line in said direction
the following characters correspond to the single-line-long turns+strokes that said line takes:
"a" and "d" correspond to hard left and hard right - if 0 degrees is straight forward, these would be 135 degrees left or right. ||or something like that idk||
"q" and "e" correspond to soft left and soft right - if 0 degrees is straight forward, these would be 45 degrees left or right. ||or something like that idk||
"w" corresponds to going straight

examples:

compass purification is a triangle. you could draw it with the following:
"a line going southwest which takes two sharp left turns" -> "SOUTH_WEST aa"

mind's reflection
"a line going northeast which takes a soft left turn, then a sharp left turn, then a soft left turn" -> "NORTH_EAST qaq"

numerical reflection: 4 (achieved via going straight twice, then taking a sharp left to double it)
"a line going southeast which takes a sharp left turn, then a soft left turn, then a sharp left turn, another sharp left turn, goes straight twice, then takes a sharp left turn" -> "SOUTH_EAST aqaawwa"

hermes' gambit
"a line going southeast which takes a sharp right turn, a soft right turn, a sharp left turn, a soft left turn, then another soft left turn" -> "SOUTH_EAST deaqq"

#

what am i going to use this information for? probably nothing lol,,,, though I could see if i could make a crappy and barely functional fix for moreiotas' Patternmaster Purification not working with variable patterns (like numerical reflection)

scenic rock
#

did you use fabric or forge for the vid?

gusty violet
#

Forge

scenic rock
#

ah okay

#

ima make a forge pack then

#

did you use hexxyskys in the video?

#

it doesnt seem like you moved the ship with hex at all