#is it me or does clockwork/valkyrien skies has an issue when saving and then reloading the game?

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spring notch
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three is a new helicopter i am trying to make based off on the s-97 raider using computer craft to control the flaps depending on the data they get (fully intended for a survival possible build), and so far it works fine, except there is one problem, after saving it and assembling it again, it works fine, but when i save the game and exit the world and then reloading it again, it's steering become a bit weird, like when i try to move it forward while its rotor rotation speed is 226 it rolls left, but when its at 256 it pitches forward and roll left as shown in the command inputs of the remote controller i made,almost as if it the overall steering rotates clockwise the more speed the physics bearing has and counter-clockwise the less it has , seems the steering circle gets changed depending on the rotational speed of their respective physics bearing, am i missing something or is it a physics bearing bug as i have tried removing and re-adding the flap bearing and flaps, as well as the computers, but nothing fixes it other than reassembling it again, any idea why this happens, and if there is a fix or workaround for this?

atomic kraken
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And you are definitely on 1.18, yes?

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Because this kind of thing is usually a more 1.20 issue

spring notch
atomic kraken
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What version of clockwork?

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The latest I assume?

spring notch
atomic kraken
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(I should disclaimer here that I am not a clockwork dev and couldn’t fix this even if I tried/wanted to, I’m just trying to help them out for if they ever try to fix this)

spring notch
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i can reproduce it by copying it with the vmod toolgun to save the bugged one and when i load it again it unbuggs and wworks perfectly until i save and reload again

spring notch
atomic kraken
spring notch
atomic kraken
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No but like

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Leave the original bugged one

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And then use the copied one

spring notch
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so you want me to have them both used at the same time to see the difference?

atomic kraken
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Yeah

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I want to know if the cutting and pasting is fixing it, or just the pasting

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Oh and then, maybe get the block data of the bugged and unbugged flaps? Probably won’t be different but you never know

spring notch
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it may lag though, my pc cant handle much even while recording

atomic kraken
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You don’t necessarily have record it, just see if it works

spring notch
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i dont think its the flaps, i think its the ship that bugs that is attached to the bearing

atomic kraken
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Oh right

spring notch
atomic kraken
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Interesting

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So you think the bearing is different on a reload?

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Like stiffer or something?

spring notch
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yes

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the ship attached to a bearing maybe

atomic kraken
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Hm

spring notch
atomic kraken
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I notice the bearing ship has quite a few blocks, maybe upping the LOD would help? Maybe on a reload it’s getting stuck?

spring notch
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because i tried breaking and then rebuilding the flaps even with glue

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even resseting the glue

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and the flap bearings

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still no change

spring notch
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is that the amount of blocks it can have?

atomic kraken
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Let me send it hang on

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It’s the amount of mini hit boxes that make up the blocks hitbox

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So if you have lots of blocks, the hitbox tends to get a bit blurry at lower LOD

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(Blurry being not quite perfect)

spring notch
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so the hitbox extends the more block you add?

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i noticed the same thing with an airplane i tried to make one

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once

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the more block i added to the bottom the more it started to float in the air magically

atomic kraken
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Yeah exactly

spring notch
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maybe it is associated to that

atomic kraken
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(Technically the mini hit boxes are a bunch of circles, which is why when you don’t have enough it gets not perfect)

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But yeah so maybe double LOD and try again

spring notch
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changing setting? wouldnt it work if i just extended the rotors a bit further? like for example 4 or 5 blocks higher?

atomic kraken
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Oh I guess

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But changing the setting is a more concrete test anyway

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And it shouldn’t like hurt your game or anything

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Except maybe a little bit more lag

spring notch
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its the json file right?

atomic kraken
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Yeah

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Vs_core_server is the one

spring notch