#is this cooking?
1 messages · Page 1 of 1 (latest)
create fork im working on
well it's certainly interesting
Add a gearshift so it only ever powers forward and add something to get rotation direction
Then make a massive pendulum and like infinite su's or smthn
Heavy aswell
perpetual motion machines are not hard to make
yeah
Not perpetual
Eventually runs out
Cuz gravity
wait for thing to fall down
disassemble
break blocks
build it up again
assemble
infinite energy
i just need to find a way to stop that from happening
Oh yea
you can harness the power of gravity by moving the centre of mass with contraptions
since contraptions don't have weight you can disassemble and assemble them to move the mass around
thats a contraption, this isnt vs2
But im pretty sure there's a create addon for computers so you can get the rotation direction if direction is counterclockwise send power to gearshift
im sure there is another way to break the laws of thermodynamics
there is, three messages up :p
you would need energy to break the blocks and to move them back into position
Engine femboy gonna love this one
Couldn't you just wind it up then
so there's probably a way to balance it in a way that it didn't work
thats what i thought too, but after seeing 5 grass blocks give enough energy to process 10 stacks of ore, im not so sure
Oh god

Imagine this and contraption > world propagation
I also think that create connected add a special type of clutch that only let pass rotation with certain rpm and spin direction
2 different blocks, one does rpm and the other does direction, forget the names
wooah this is so cool
this might make phys wheel cars cool again if I'm understanding correctly what it does
Nah this is just a Create contraption and it's a Create fork so I think that means a lot of add-ons aren't going to work with this
If I am wrong, I'm sorry(
Interesting
I suppose you disabled the tally system too ?
Or is it only updating when changing direction ?
🤔
i gutted out the kinetics system and replaced it
so.. yeah
no addons are going to work with this, most likely
but i plan on making as many compatible as i can
hoolly shit smooth kinetics in create
was this made with vs?
or is it entirely custom
Oooooooo
When
I could power stuff with my engine
Would be insane
Is this coming soon or still really in the works @craggy meteor
Not infinite your adding potential energy everytime you put blocks on top
well yeah no shit, but that energy isnt coming from anywhere
Adding energy ≠perpetual motion
you could automate it = perpetual motion
id just have to make block placing/breaking expensive tho
to balance it
But my engine uses no fuel so maybe that’s perpetual
Also reversible and throttle able I can’t wait for this thing
full polished release is probably coming mid-november
Ok
Maybe you could convert both ways instead of having the regular mech bearing behaviour so it’s back driveable
that is the plan
Nice
no guarantees of course, i havent done anything with vs2 yet, but that is the plan
i assume you could somehow get the force a constraint is applying
Dynamo coming up lol
so it shouldnt be too difficult (??)
With that it would be possible
Now I can control create stuff with linkage driven mechanisms
Long time coming
Finally the thing
lol
funnily enough your posts are why i started working on this
Now still waiting for gears with more than a 1/2 ratio
@ripe field lmao

I hope create can handle the speed of the engine and reversing
My experience create stuff breaks when the speed changes too fast
Fairly limiting
no
you can't
Looks promising so far
you could measure the change in velocity
to get acceleration
and get force from that
that's stupid
it is
Yeah no
but i don’t think there’s another way
Speed is not force
Horsepower = Speed X Force
If no force it doesn’t matter how fast your multiplying 0
That results in 0
Speed over time with the mass
but vs core doesn’t expose the force in any way that I know of
should probably ask ruby
RPM X Tourque(Nm)
to add a way to get force directly
its not even a solution
since he’s doing vs-api
actually yea
he should add that
ðŸ˜
Someone needs to come up with what an su even is
a game substitute for torque
How many (Nm)
but it’s closer to energy or power
its a unit of power
Ok this looks really cool
I’m back for the monthly update
i am going to krill myself
mod is 1-1.5 months away from when i start working on it again
which could be as soon as today, or as late as christmas holiday, assuming i havent accumulated too much uni work by then
Damn
What was the incomplete version from the video
Could you release the WIP version to test
Or do you want it to be under wraps
there are some WIP releases already
but they arent really useful for anything (no vs2)
Could you send them to me I wanna see what I can do with it
Not sure where to find that unless you have a GitHub
@buoyant dagger
i have some changes accumulated over the past two months that i havent pushed tho
literally
Monthly Update?
still jacking off
Edge lord
when i decide to make it happen, and there really is no good way to tell when that will be
damn😔
:(
whats happening with the new physx update
is it going to release after that
lmao
maybe the new engine will be useful
im not really knowledgeable on those things
cant wait to build my Deutsch music box and hear it play (:
I know the original song is Prussian but for the sake of the video pretend it’s German

dont hate on my german music box
gears are good and you know it