#NGDW Beyond-Visual-Range Accurate Artillery Fire Control System
1 messages · Page 1 of 1 (latest)
This is a fire control system
First, the predicted cannon hit position is displayed on the radar display
(the red and blue X)
Then, you can lock on to other ships(vs object) by opening the target info page and pressing the [lockTarget] button.
The system will automatically determine which side(port or starboard) the target is at and use cannon on that side
And you can also add a waypoint on the radar display
And lock on to that waypoint
amazing feat
Thanks
This is very nice work, and i'm genuinely impressed with it. It would be cool to have individual adjustments for each cannon, since it can be saw on the video that the big cannons hit the locked target correctly but the smaller cannons don't. It's still really impressive, five years ago i wouldn't think that someone would made actual fire control systems for ships that move. Great work, really.
bro are u some kind of military engineer or military programmer because this thing is amazing and really impressive and wanna know how u make something like this
and if u can say which mods ur using
I am using a modpack
In my server
Codes are there as well
I think a easy fix will be to seperate the autocannon and the medium cannon. But i think autocannon has a limited range anyway, so i think i will just leave them manually controlled.
thanks for the reminder. I should definitely add a pitch yaw compensation for hitting slightly different spot. Just like my last artillery and big cannon calculater
Create Big cannon
CBC modern warfare
Some peripherals
Advanced peripherals
CC:VS
mainly these mod
Getting target information in real-life is probably harder than just writing scan(10000). And PID is not used so the yaw and pitch error might be as big as 0.5 degree
when code
BTW using windows you can prevent the flickering
windows?