#NGDW Beyond-Visual-Range Accurate Artillery Fire Control System

1 messages · Page 1 of 1 (latest)

summer jewel
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This is a fire control system
First, the predicted cannon hit position is displayed on the radar display
(the red and blue X)
Then, you can lock on to other ships(vs object) by opening the target info page and pressing the [lockTarget] button.
The system will automatically determine which side(port or starboard) the target is at and use cannon on that side
And you can also add a waypoint on the radar display
And lock on to that waypoint

slate depot
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amazing feat

summer jewel
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Thanks

flat swift
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This is very nice work, and i'm genuinely impressed with it. It would be cool to have individual adjustments for each cannon, since it can be saw on the video that the big cannons hit the locked target correctly but the smaller cannons don't. It's still really impressive, five years ago i wouldn't think that someone would made actual fire control systems for ships that move. Great work, really.

mossy quest
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bro are u some kind of military engineer or military programmer because this thing is amazing and really impressive and wanna know how u make something like this

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and if u can say which mods ur using

summer jewel
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In my server

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Codes are there as well

summer jewel
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thanks for the reminder. I should definitely add a pitch yaw compensation for hitting slightly different spot. Just like my last artillery and big cannon calculater

summer jewel
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mainly these mod

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Getting target information in real-life is probably harder than just writing scan(10000). And PID is not used so the yaw and pitch error might be as big as 0.5 degree

summer jewel
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Distance horizon 256 chunk

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16FPS

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world of warships but it is minecraft

quiet acorn
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when code

dry merlin
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BTW using windows you can prevent the flickering

summer jewel