#we already have a physics entity registered to id 697! error
1 messages · Page 1 of 1 (latest)
you can on 1.18, but not 1.20
Ouch
Is there a fix you know of then?
no
still having this issue, any help would be greatly appreciated!
You can teleport a random ship to you, and then maybe use another command to get its id and then if it’s the right one delete it, if not disassemble it for a bit and teleport the next ship
But I don’t actually remember if there’s a command to get the id of a ship
how do I teleport a random ship? And if I do teleport it how do I delete it before the server crashes?
Oh
Uh you don’t
Actually I think the better way for you might be to delete the ship from the ships.dat
#1244431939994128416 message for how to read the file
Just do those steps, find the ship with that id, remove it, then do the steps backwards
I'll take a look and see if I can figure it out, thanks!
It’ll look a lot nicer if you put it into https://jsonformatter.org
You can then see that there’s some data, and then a “ships” list (square brackets) full of ship dictionary’s (curly brackets) and each ship has an id value. You can search for your troublesome id and then delete the curly brackets group it’s in
So for example:
ships: [
{
“id”: good,
“etc”: “data”
},
{
“id”: bad,
“etc”: “data”
},
{
“id”: good2,
“etc”: “data”
}
]
Would become:
ships: [
{
“id”: good,
“etc”: “data”
},
{
“id”: good2,
“etc”: “data”
}
]
But before you put the file back into the world I would recommend making a backup, just in case you screw something up you don’t want to delete all your ship data
For sure, thank you!
I think the issue might be that a ship is in the process of being made, or perhaps two at the same time. And those ships want the same ID. There's no ID 697 in the known ships so that's my only theory
is there a way to view all ships that are currently being made or processing?
I could delete the chunk, but I don't think that would delete the ship
Huh
VS shouldn’t be assembling into another ships id
And you guys have assembled ships before right?
Was there anything different about this one?
Yeah we have tons of other ships assembled, but there's no ship with the id 697 in the ship data file
I'm not entirely sure if there's anything different, as far as I know nobody assembled a ship for this. My theory is maybe some wanderlite from clockwork was being shipified in the middle of a server crash or restart and both want to be on the same ID?
I tihnk your taking the crash report too much at face value
I dont think the ships are actually trying to use the same id
I think VS has just gotten really confused aboutt a ships ID for somer reason
but I got no clue why or how to fix it
Ouch, well thanks for helping
I'll post it on GitHub and hope a dev can shed more light
Sure, it is a strange crash. I wish you good luck
Thank you! And thanks for the help so far!
Bumping this in case anyone has any clue what's going on
Bump because it happens too often that somebody loads the chunk and crashes the server 
Are you on the same server as ChogChey, or are you having the same problem?
Could you disassemble everything you care about, and then delete anything left?
Any ships* left
that's worth a try