#we already have a physics entity registered to id 697! error

1 messages · Page 1 of 1 (latest)

hasty pier
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Howdy, my server has been repeatedly crashing throwing the error above, is there a way to delete ships with specific numerical IDs?

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Both crashes pertaining to this error

thorny steeple
hasty pier
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Ouch

hasty pier
thorny steeple
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no

hasty pier
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still having this issue, any help would be greatly appreciated!

velvet trout
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You can teleport a random ship to you, and then maybe use another command to get its id and then if it’s the right one delete it, if not disassemble it for a bit and teleport the next ship

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But I don’t actually remember if there’s a command to get the id of a ship

hasty pier
velvet trout
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Oh

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Uh you don’t

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Actually I think the better way for you might be to delete the ship from the ships.dat

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#1244431939994128416 message for how to read the file

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Just do those steps, find the ship with that id, remove it, then do the steps backwards

hasty pier
hasty pier
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here's the data file if anyone is able to make better sense out of it than I can

velvet trout
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You can then see that there’s some data, and then a “ships” list (square brackets) full of ship dictionary’s (curly brackets) and each ship has an id value. You can search for your troublesome id and then delete the curly brackets group it’s in

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So for example:
ships: [
{
“id”: good,
“etc”: “data”
},
{
“id”: bad,
“etc”: “data”
},
{
“id”: good2,
“etc”: “data”
}
]

Would become:
ships: [
{
“id”: good,
“etc”: “data”
},
{
“id”: good2,
“etc”: “data”
}
]

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But before you put the file back into the world I would recommend making a backup, just in case you screw something up you don’t want to delete all your ship data

hasty pier
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For sure, thank you!

hasty pier
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I think the issue might be that a ship is in the process of being made, or perhaps two at the same time. And those ships want the same ID. There's no ID 697 in the known ships so that's my only theory

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is there a way to view all ships that are currently being made or processing?

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I could delete the chunk, but I don't think that would delete the ship

velvet trout
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Huh

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VS shouldn’t be assembling into another ships id

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And you guys have assembled ships before right?

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Was there anything different about this one?

hasty pier
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Yeah we have tons of other ships assembled, but there's no ship with the id 697 in the ship data file

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I'm not entirely sure if there's anything different, as far as I know nobody assembled a ship for this. My theory is maybe some wanderlite from clockwork was being shipified in the middle of a server crash or restart and both want to be on the same ID?

velvet trout
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I tihnk your taking the crash report too much at face value

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I dont think the ships are actually trying to use the same id

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I think VS has just gotten really confused aboutt a ships ID for somer reason

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but I got no clue why or how to fix it

hasty pier
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Ouch, well thanks for helping

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I'll post it on GitHub and hope a dev can shed more light

velvet trout
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Sure, it is a strange crash. I wish you good luck

hasty pier
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Thank you! And thanks for the help so far!

hasty pier
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Bumping this in case anyone has any clue what's going on

grim monolith
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Bump because it happens too often that somebody loads the chunk and crashes the server 3dsad

velvet trout
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Are you on the same server as ChogChey, or are you having the same problem?

tender stratus
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Could you disassemble everything you care about, and then delete anything left?

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Any ships* left

hasty pier
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more data