#create big cannons 5.5.0 quick firing breech glitches on vs ships
1 messages · Page 1 of 1 (latest)
Send a mod list?
it just does that
happened with me too while using a eureka ship. I built the ship, placed my cannon blocks because eureka being eureka, built and loaded the cannon, fired it, and opened the quick fire to have it bugged out.
Forge 47.3.1 (1.20.1)
mods (that might have impacted it):
VS 2.3.0 beta 5
kotlin 4.11.0
clockwork 0.1.16 b3b22e39f...
Create 0.5.1.f
Create big cannons 5.5.0
eureka 1.5.1 beta 3
hope this helps 🙂
^ apperently its just an issue 🤷♂️
probably a 1.20 issue
1.18 tends to be more stable
atleast right now
turns out its also broken on 1.18.2
and on 1.19.2
yup
i thought the ship yeet away when fire
no it isn't
i've used quick fire breeches on 1.18 on vs2 ships
they work fine
on some worlds they work on other they dont
try making another world and see if it works
I Tried it, doesnt work in all worlds
makes quick fire usless
Currently having an issue with CBC 5.5.0 Forge 1.20.1 where mechanical arms fail to put cartridges in quick fire guns on physics builds. I posted about this recently and was told it just does that and no one knows why. If anyone had a similar situation and found a solution or reason for the issue (ie. conflicting mod) id be grateful.
no fix
ok thanks, i will just have to downgrade back to 5.4.0 in the meantime. I assume something is being done.
yeah, just hasn't been released to the general public
im glad to hear its being addressed. look forward to playing it.
downgrade to CBC 0.5.3 it works fine
yeah no shit
?? bro provided a valid solution why you saying no shit?
Well.. ok thats fair
but I still feel like its a valid addition
idk this is a pointless argument
true
devs don’t look here for bug reports
they look in the github issues tab
where I think this already got reported