#A space mod that changes it all 0.0.0.3 ehh too alpha to be considered alpha
1 messages · Page 1 of 1 (latest)
this mod looks awesome
the project created a month ago ig
wait
is this your mod?
omg yes it is
mah dream
it's completely in minecraft
also does your character explode if you dont wear oxygen masks
Too round to be mc
anywayss, are you gonna add vs support? 
i want to recreate a killonova when i dont wear masks
YEEEAAHH ROCKETS
Imagine MP and CH compat release the same day
niceee
I didnt know nice
YYYEEEEEAHHHHGGGG
Yeah and who the fuck says someone else has "mental problems"
Since you don't seem to be a native speaker I'm gonna tell you thats not how any of that works
I dont speak english but i get it right
it says 1.20.1 but has support for 1.21???
is this mod for 1.20.1 or 1.21 ???
im guessing typo
no :c
that's fair lol
Nvm still epic
yeahhhhh lol, vs2 kinda ran into that too, literally the only reason to use 1.20
do you just directly spawn into space or you have to create rocket or sum to go to space
remove optifine support
later
Can you make it for 1.18.2?
I need it on my main save
Why?
I just want to know
Oh ok
😔
Add VS compat 
im going to eat it
Read entire chat
wait no vs compat?
- No I ain't reading all of that

- He should have it added already like its been 5 minutes what are you doing ????
So add VS compat
now
He will

Actually he said:
also where source
.
@lean frigate rate
dammit hes sleeping
anyways cool idea, but I will wait for it to develop a little more
Concerning lack of schematics
2/10
Havent tried it so cant really rate honestly
Seems like cool idea, will it be like astronautical?
Damn you have a LOT of classes here 💀
is the scaling still gonna be the same or nah?
.nbt format?
schematics must be provided in .nbt file format
.schem or other heretical file formats are unacceptable
i prefer .doc
SimpleBeanAbstractFactoryInstanceFactory
DW I don't redistribute theses
I ain't an aero dev 💀
Of course I would, its one of the most recurring jokes around here
Anyways there is a lot of code in there, which is surprising for a mod in early development like this
From what I see a lot of stuff could be improved by using OOP patterns like inheritance instead of just duplicating classes and changing a small part of the code
You could also use things like LUTs when its just a set of data that changes, instead of duplicating the entire class (ex: Ring1Procedure)
This would make the mod file smaller and make the code much easier to read and maintain
Obfuscation by redundancy
Well you are the dev, so except people like me who just look at it once you are the only one reading it 
but you do what you want
if you really want to obfuscate it there are tools for that that work much better
here I just have to open more files but its not hard to read
well
not "that" hard
you looks quite confident about this, TOO confident
the mod is made partially in mc creator, so a lot of classes have to coded in weird ways to work with mc creator
or at least that's what i got told
Oh so that's why, and that also explains the no source 
it technically should have an actual source code
since there's some way to directly edit the code
from the programmer's side
Yes I was saying it as "No github source"
HOLY SHIT
are you talking about the code generated by MC creator ?
it's both
some code is made in mcreator
but some code is manually written
manually written code has to be written in weird ways to work with mcreator
so it ends up being very disgusting
i don
i don't know why you would use mcreator
if you're manually writing code
instead of just intelliJ
It feels like at this point you should just drop MC creator entirely and do it fully, as you spend more time fighting MC creator
but ig some people are really allergic to registry
Unfortunately, this mod and its assets are property of MCreator if you used MCreator to make it
Classic MCreator TOS/EULA
wait this is not for vs2?
Not directly, but VS2 should work with it
Oh I didn't know that

@vapid parrot So you are aware
so this is a MCreator project
no clue how that would even work with mcreator
It wouldn't, Gradle fuckery would be a bitch
so not just blocks
With a lot of custom code I think ? 
if the project comes with a gradle
you should be able to manually edit yourself
there are mcreator plugins that add compat for other mods
Not a gradle the user touches iirc
@steady owl when VSreator
kms
I highly doubt MCreator would be privy to gradle changes
i mean
like i said
there's plugins for mcreator for baubles and shit
so there has to be some way to edit gradle
How would that require gradle?
Yeah and that can be done with the build script completely unseen by the user
yeah
but the plugin maker
has to edit the build script
and in the worst worst case
that user doesn't have access to buildscript but plugins do for some reason
I guess if by edit the build script you mean "what MCreator allows you to do" then yes it does
he can just make a plugin
mc creator plugins aren't made by mc creator people
Yes but they are
MCreator
Plugins
Not directly going into the build script in the project
Unless I'm shown otherwise
i mean
if plugins are able to edit build script
then you can just make vs2 plugin to add vs2 to build script 
This article is an agreement between MCreator's users who use MCreator, mods made with it, MCreator's wiki or this website or distributes mods made with MCreator (later called user) and Pylo which provides and maintains this website, services, and MCreator product). By doing anything listed below, you automatically agree with the terms on this p...
it’s literally straight from here
You do own your mod, but they have so many rights given to them by the TOS that they can do everything but say they own it
i’m pretty sure that they can just make a derivative of your mod, which they can classify themselves as the owner of
but I’m not big on legalees
why would they need rights to reproduce and redistribute your mod
just to delete badly made mods from their own website
no like
homie
read the eula
Its too many rights just for that
Its like giving a calculator app Administrator rights
that doesn’t really matter
that would be like someone bringing a bomb to your house
and promising that they won’t use it
They haven't yet but their TOS gives them enough legal authority to do so if they choose
either way
giving some corp full rights to your work
just so that you could make items and blocks easier
Imo its too much power for what they are claiming its used for
is kind of insane
but it’s your choice
the helmet clips into the last skin layer
causing z fighting
you need to make it a bit bigger
curseforge gives out like
cents per thousands of downloads
digging through trash cans tends to be more profitable
Id also post on Modrinth, having it on two platforms can lend more to you
Tho Modrinth pays out less currently
i thought they paid out more
i thought that was the point
that more of the ad revenue went to creators
The problem is their currently smaller user base compared to CurseForge
bro does not know ðŸ˜
well yeah
but i thought you meant that modrinth payed less per users
Just buy the creator of the mod at this point
Imma go download the mod now
so can we go into the planets or are they for show
they do
i havent made a single cent from curseforge
yet
but almost 10 from modrinth
i know, im that rich
ohh so this was what that discord was for
could you send the link again?
looks pretty sick
@vapid parrotHow can I fly in space?
And this
Do you know how to make infinity links?
Thanks
ur welcome
