Hello there pals, i'm having critical errors, it's been twice this week, world seems corrupted by some Ticking entities error (I know ship are not related to entities) But i don't really know where to start to get help.
If any of you already experienced this kind of issue with on of the 5 mods in the title of this post it would be kind to get in contact.
thanks by advance, i've read the logs a couple times now but i can't identify the issue. the first time we had to start over a backup which can be kinda frustrating.
Best regards !
Yuki
#Create / Clockwork / Eureka / VS2 / Create Interactive
1 messages · Page 1 of 1 (latest)
looks like an interactive skill issue
That's what i'm testing rn, removed interactive from server and client
i'm gonna run some test while NA bwois are asleep
That's kinda sad i know they were hyped by this mod
any Interactive dev on the VS server ?
Someone i could speak with that knows well this mod
Interactive is kinda dead in the water rn lol
Kinda, that update was just kinda just a duct tape fix
ive gotten interactive to work on my modpack its just putting funnels on a bearing contraption corrupts chunks LMAO
oh wait
any storage interface basically fuck them up
yeah you had the same crash i have
Surely
^ yeahh, nbt data seems to fuck it up
Remove interractive
is it not limited to funnels?
I need one day to finish my last project
Then i'll teach GPT how to code
and fix this fckin mod
Ty @rancid mulch Again
Gpt will not fix this lol
Trust me, it won't, gpt has no knowledge of vs-core
I'm not gonna start with interactive but it would be nice to take the project to the next level
For now
I'll give a try who knows
Vs-core is closed source
Oh
So ur gonna struggle too lol
So the person who made interactive was in touch with VS creators ?
Diode is the interactive guy / girl ?
truly a mod of all time
its awesome when it works
From contraptions to crash
but it fucks over a lot of farms
Yup, but they are absolutely impossible to get in touch with lol
k
Ty
I'll give it a try
I know one of my friends achieved to reach them
Alrighty, best of luck, maybe these issues will get fixed one day
If you're playing in singleplayer, just avoid to use Interact Me on train
It might fix your issues
You could give it a try
unfortunately me and my friends are starting a multiplayers so we can't control everybody, and there will be at least one stupid guy to use interact me and crash the server
❤️
See ya
@rancid mulch do you have any clues if Interactive might be incompatible with clockword ?
it's not lol
I just tried to dm him, is it the good guy ?
Thx
that's the dude, yeah lol
Lol
i'm very thankful about your help btw
now i'm gonna switch to eureka for some awesome items transfers
You're gonna cry about it or just, slap me on the first question
Depends xD
like transfering items ship to world or sm?
you should download the latest version of vs-addition from curseforge to add that functionallity
do note that you need to be very precise and it's kinda finicky rn, but the dev is ironing it out
About ship placement lol ?
yeahh
i've tried using Interface but apparently it's only related to entities and contraptions
So i've tried belts
But world physicals block kinda fucks up the ship placement
do you have vs-addition?
not yet
There is no channel for it ? Not that difficult to understand may i guess
it has a curseforge page, ruby hasn't made it a channel yet
okay
I'll go check it out make some test
Any tuto i could follow or it's simple af
that's the mod that allows fuild interfaces, item interfaces, and hose pulleys to work between ships and the world
jadjzkd
it's pretty straight forward, just make sure to toggle the interfaces to ship to world mode
you mean
elevator not going through the ground
? or it's never gonna get patched up
I've seen some funky really funny ship hitboxes with those hose pulleys ahah
the rope pulleys are a different matter
to explain it
create contraptions have no collision with normal blocks
rope pulleys, when moving, are contraptions, and thus just clip through blocks
Got it
We kinda need a mod that detect distance between ground and the elevator floor, to input this distance into the rope pulley
Just an idea
well
you can
with computercraft, but you kinda have to write the code urself
not having collision is a feature, not a bug
But i keep the idea in mind
I know
The application we make of these hose pulleys are the bug
THey're not supposed to be Elevators
But what about having a VS Ship inside a VS ship
Could be tricky tho
bcs Vs ship actually have an hitbox that allow collision
About both physics objects colliding into each others
i've made ship based elevators, they work okay
I'd be happy to discuss elevators with u actually
If you free to call and show me some designs
I'm to novice to the mod to make good ones ahah
even if it's supposed to be simple
it's 12:45 am lol, and i only have one design i used a while ago, it's just a platform with a propeller under it that goes along rails i made
that's literally it
(also a helm for stabilization, those were the dark days before the gyro)
yeah, just colums to keep it upright and from twisting
yupp
oh okay
Do you have some screens you could send me later ?
Btw, the vs addition for item transfer, it works with Interfaces ?
yes
#minecraft message
Yup i'm in
OH ok
Ty
Ok so this is a Ship Elevator
What i was thinking about, is an elevator inside a ship 😮
idk if i can apply this technique to ships
You know what i mean ?
that elevator i showed was in a flying aircraft carrier, that was flying at the time lol
you have vmod, you should use vmod hydraulics for ur elevator
you have the toolgun
Oh damn