I've always been a fan of multi-agent models, so I decided to implement boids in Minecraft using VS2 ships! For those who don't know, "boids" is a simple algorithm that runs on multiple individual agents, which all interact with each other to produce the emergent flocking behavior seen in birds and schools of fish. This means you can easily add or remove agents from the system easily, since there's no centralized "master controller".
I'm using my LQR ship controller along with CC:VS's ExtendedShipAPI to control the boids, and SomePeripherals for the radar block and the raycaster (currently it's only used to get the ship's facing direction in the shipyard, but might make it so the boids can avoid walls/terrain too).
Edit: Added a showcase of stylized boids created en masse with VMod
https://youtu.be/b2EvNueZgNw
"Boids" are a multi-agent model simulating the flocking behavior of birds and fish. I've recreated the simulation in Minecraft using Valkyrien Skies ships along with my LQR ship controller (to control the boids), CC:VS (to enact forces/torques on the boids), and SomePeripherals (for the radar block and the raycaster).
Using SpaceEye's VS2 Addon, VMod, to quickly create a flock of boids!




