#i compiled the newest version of @spaceeye's vmod (the one with schematics)
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shm head my shamless karma farmer
tha grind neva stops ๐๐๐๐
if this works im gonna be so fucking gleeful
if not im just gonna delete the post and cry
OH MY GOD
YES
ok so as of rn loading schematics is a lil scuffed BUT it works
you need to press 2 times to load it the first time
idk why
also when i load in a schematic it uh
it loads in far away
what
with physics ropes it loads in really fara way
also uhhhhh
free qa testing

how did you do this
it didnt do this when i only put one block on the phys bearing
i genuinely have no idea how i did it
I PTU ON MULTIPLE BLOCKS AND IT WENT FLYING WHEN I LOADED IN THE SCHEM
it's already freezed while being assembled
OH
phys flapping

NOOO GLUE DOESNT SAVE
btw did you used the .vschem file extension ? 
ja
tbh idk if i will make them save in general, because from my tests they just fall through ship after being created
๐
this is still sick as fuck tho, especially for phys bearing cars
main reason why i dont make em is because like
i dont wanna have to reglue everything
btw, compat won't work if you do some cursed shit with phys bearing
damn ๐ญ
like the wrench trick?
no uuh
ms4k cars fell apart for some reason
but doing wrench trick seems to work
so
idfk
if you manage to break it pls tell how
because that mf doesn't want to tell his secrets of car building 
This is a good post
They took a fake mod (vmod) and made it real
is this compatible with the debug hinges ,
,,
wermp
it should work with takeoff ones though
alr alr
Vschem? New standard for storing VS ship and it's subship?
is this compatible with interactive ,,
Why
I've thrown a bunch of shit together for it to work so sure 
Version of what
Schematic
Why tho 
well if it was bad file, it could spew out random
and spend the thread on it 
๐ฅฑ
plus it's just 3 byte
compared that to the fact you save the file as nbt data

actually does the regular schem save the file as nbt data
I've looked as litematica schem as a reference
that's what i was originally intend my own version of ship schematic be, there's already parser for it, then i realized, how would i save the BlockState? so i kinda stop at that
wait how do you save the sub ship?
I just save every ship
And then connect them latet
does it save as different file?

Elaborate 
you save the uhh blockpalette multiple times i think
i think you should save default state in the blockpalette then modify that in the gridData and then save it in SVO format (although idk how feasible it is with nbt data)
although you kinda just do pos, id and extra data
I mean i dont know, i dont even know how does it read off the subship rn
it's not traversing ofc
Wdym by that
Read from the world?
VSConstraintsTracker
No, like how does it read the data
Uuhhh
Anyways you should make that a seperate repo and upload it to maven so i can include them 
How tho 
Uuhhh
the olength i go to not develop slimeys utility ๐
hell it even shadow the older treefell ๐
Several 
What about I kill it 
Im not at pc so it's kinda hard
wait you mean the mixin to make the compat with other mod?
ohh the VSConstrainTracker thingy?
Yes
thats only 1 mixin
easy enough 
cant you just ask @graceful temple to add that to VsCore 
He doesn't have access ๐ฅฑ

@gray lily
Anyway yeah, i think this is best left to the VsCore guy to add it >:)
still no API though
Ruby is working on it 
As @gray lily would say, predictably. fake news
"working on it"
good joke
really funny