#Ze Clockenworken Poll
1 messages · Page 2 of 1
okay
thankfully, underage people are usually dumb enough to say they're underage
javalava2 was kicked. | comeback in 2025
too bad they can't read TOS or even search up about thing like minimum age for Discord
allen second best mod
W allen
🙏
whos the first
allen is efficient
my alt
🙏
Haz ofc
guh
@primal shell can you ban @burnt oyster, they're @primal shell's alt
womp womp :C
if spaceeye was a mod, they'd be the #1 mod
this is fine, you a re a good moderator
no 1984 in sight 
Mf I'm kidding
too late he was kicked (and he might get terminated)
I retract my argument you may or may not have been correct 😭
meant to reply to sukuna
cucked
you need to make it more round 
?
you heard me
but I didn't understand you
you’ll learn when you’re older
minecraft let you do things as round as this
it is too not minecrafty
does block shape even allow rotated cubes?
i think they have to be axis aligned
block shape yes
hitbox no
they are, you can rotate only on one axis to 22.5, 45 and 67.5 degrees
yes and no, if you consider the fact that we have fucking physics in the game with create by itself having many not cubic things
isn’t block collision decided by block shape
not really, its made by the code which specify a set of hitboxes
and theses ones can't be rotated

look at the lectern model and hitbox
Sorry lil bro😭
its not because of you, 12 years old are not allowed to be on discord that's why he was kicked
voxel shapes can be directly converted to AABBs
there's no way they have orientation
yes that's what I said, or at least meant to say by that
wait
i replied to the wrong message
you have to code the block hitbox within the java class
voxel shapes can be directly converted to AABBs
there's no way they have orientation
yeah
using voxelshapes
which don't have orientation
which i accidentally called blockshapes
Yes, and earlier I was giving an example for the visual block model, not the hitbox
the hitbox can't be rotated, the model can
hence this
the lectern has a rotated part for its model, but the hitbox is a bunch of AABBs that more or less follow the rotated part
giving it a "stair" effect on the top
we were saying the same thing from the beginning but we didn't understand each other
Hitbox can be made circular using cubes (extremely difficult to do)
There are some furniture and decoration mods with extremely detailed and accurate hitboxes
that lag you out
VoxelShapes are very poorly optimized
Like the old Clockwork Infuser used to use every part of itself as the VoxelShape so even looking at the bastard was laggy as hell
I optimized to be a more basic VoxelShape and suddenly I wasn't dropping frames sacrificed to the Rendering gods
why not just
make it's voxel shape
a cube (singular)
you could and i think e did? kinda forgot, think its either a single cube or 5 cubes now

Add a fricking jet engine
On skibidi
The jet engine is being reworked its coming in next update
For Clockwork Melting Point right?
yeah
😔
They said they will update us on the news with the update a few weeks ago but still nothing
most of them got school so you can't blame them
Good
No problem, i can wait until clockwork gets updated
Zen i got school too
thank you for the original suggestion
🤓 but that’s not the direction clockwork is going
I think they said somewhere that jets will not be added to clockwork because tbh jets don't really fit with steampunk/dieselpunk
If you mean the afterblazer, those will be sorta added back with melting point (exhausts)
yea thats what i meant
Btw has anyone tried steam powered planes?
I tried diesel powered car
That is not what I asked
Jk, i tried zat
yes
Also me too
It worked but the suspension wasn't doing it's job well
Was it a success?
Using mod Create: Diesel Generators or Create: TFMG?
Diesel Gens
TFMG didn't work with a gun mod I had once so I kinda chose Diesel Gens, but I don't have that mod anymore so I guess it's preference?
In any case ik TFMG engines are slightly harder to make work
🗣️
But for me i like tfmg because it has exhausts
I like the smoke
why ... just why
The best: stufe
worst:Gyro,lags
what's the gyro issue
The problem with it is that it does not centralize your vehicle enough (there is too much hemorrhage in survival)
well
it provides stabilizing forces
it does not stop rotation
you just need to either use the eureka helm or balance ur vehicles better
I understand, but the slopes are still there, even though they are very small
which ruins your concept a bit in some cases, because you won't be able to centralize it.
I personally wish there was an easier way to create propellers of different angles so there is more flexibility in props
I wish there was some torque mechanism with the phys bearing because I've run into situations where I just don't have enough torque even with max rpm
Best feature: phys bearing
Worst feature: lack of dedicated block for suspension/universal joint 

It HAS circular hitbox
But vs still think it is cube
Idk why it does happen
Vs fucks up a lot of hitboxes
Some of them even noclip to ground
It does 5 blocks 
Wrong link
#general message
@iron path
Also just realised yes it is 1984 SU, perfectly
Literal best car
Uhhhh probably favorite feature is the Gravitron, jsut so satisfying to use, and worst is probably just the current jankiness of prop bearings
just add jet engines back 🙏
Oops 🤭
well I think that my favorite feature would have to be the physical bearing, without which I'll unable to build wheels or other spinning physical things
but the least favorite feature is that as soon as you accidentally break the block that connect the structure and the bearing, the whole structure just falls off and unable to get it back on the bearing.
hope we could just keep it on bearing though we break the connect block, and use a special tool to remove the structure off the bearing instead.
kill the gyro
Clockwork is such a brilliant idea, but it would be good if it was actually stable enough to play in a long term world because at the moment it breaks worlds soonr or later.
I guess it will get to that stage eventually
im pretty sure that's most of the point of the next update
Is it?
considering it's going to be the release
actually that's kinda the point of this thread
to talk about things that could do with some work to make the mod more stable
I often find that after a bit of time, physics objects start to move in a specific direction for no reason
also wings seem to act in a specific direction, making tails destablise aircraft and cause them to turn
You don't make tails out of wings...
Use flaps
Flaps are literally meant to be used for fins and control surfaces
wool balloons
oh my bad
lol
that explains a few things
Would be great to have stable multiplayer! Good luck with your work
Wdym by stable multiplayer? Me and pals run it on our little server just fine
Larger populations have a bit of an issue tho
It’s fine but a little fucky sometimes
Let's say that making regular backups is a good idea
8
Worst part is that stuff flies really fast and when you have some terrain mods your pc will be the thing that actually flies
So damn true
is this shit still going?
The poll or the update
The poll is long over
People don’t use this thread for the right thing anyways
Best:I can make a fucking helicopter or airship and this can move
Bad:Bugs like when you have sodium buildings can disappear (for alpha thats ok)
My pc doesn't like fast stuff even without terrain mods
I built a cruise missile once and it flew fast enough to go into unloaded chunks, stop for like a second or a few, and then start flying again when the chunks loaded in which took like a half of a second
baloon
I'm late, but TBH I wish the propellers could be scaled to be way stronger or some kind of jet engine could be added. Trying to build a helicarrier but it's just not possible.
We could also really use hyper-buoyant blocks for floating vehicles. Possibly a processing chain for rubber that could be used for grippy and aesthetically pleasing tires, as well as envelopes for rafts and boats?
Also a far-future addition but jet/rocket engines would be fantastic. I want to build a spaceplane with RCS quads and engines strong enough to make you black out.
Possibly composite wings that are thicker and more aerodynamic (but much more expensive)?
I'd also love wings/flaps/sails being integrated into one block, but that's one, impossible from a game design aspect, and two, probably a nightmare to add lol
Yeah I'm stoked for minecraft becoming Bad Kerbal Space Engineer Piggies Program
lmao
"What's your most favorite Clockwork feature?"
Honestly, despite how limited, making cars/tanks is pretty neat, I hope we get more support for land vehicles in the future. Proper wheels, tank treads, etc- And maybe some way to get bearings to have some kinda suspension physic, just to ease bumpy rides.
"What's your least favorite feature?"
The Entirety of all features being real expensive to get into.
I get it, some parts of the mod are really powerful.
But I'd like cheaper alternatives / the ability to at least make a boat early game, possibly even right at the start, even if it has to be small or risk moving way too slowly if too big.
Sure, I could use Eureka for this, but then the problem is how easy Eureka makes it to get an airship, and that you need next to no power to make a vessel move.
All in all, to lock it behind a rare material and a lot of end-game-y materials just doesn't sit right with me. I know I can use CraftTweaker to address this, but That's a lot of effort for devices that're gonna look weird because their design won't match what recipes I could give them.. And honestly, having a cheap, weak alternative to most devices would just be nice.
tank treads
...those are already a thing???
#about-trackwork
Meant something moreso apart of Clockwork..
Hard to put in words. 3rd party thing that hasn't been updated in months?
Granted, the guy could be holding off until Clockwork's next update, but.. Still-
#1220814495551590430 message tank treads

We don’t stand for Endal slander
The man is trying to wheel

1: Make flap bearings work with Physics bearing to make easy and smooth rotations for cars (Currently they just lose all torque and colision)
2: Make flap bearings rotation customizable from 11.25 Degrees to 45 degrees
3: Replace flaps with windmill sails
4: MAYBE add a Friction metter and Weight meter to know the friction and weight of every block
5: Make the small ship assembler a real thing for survival or as a Clockwork feature
wdym under 1st?
If you try to rotate a Physics bearng with a Flap bearing, it looses all torque and collisions
Is an annoying bug when trying to make a car that steers like... a Car.
And forces to use a bigger and clunkier way
not a bug
and it probably won't be "fixed"
because there isn't much reason to fix it
Cool.
- and 2. would probably be better as having some kind of servomotor, since flap bearings are not meant to be used like that AFAIK
Afaik???
As Far As I know
Ah yes
Why are you using a flap bearing
That which it’s sole purpose is to be for rotating flaps
As steering

Then what else can i use for easy rotation with only 2 redstone signals and is compact???????????????/
Theres literally no other option that does good rotation, intuitive or small
I mean
Something other than a flap bearing but for steering would be neat
Something just locked at 2 angles (preferably some that you can set) that can turn with 2 redstone signals
…so a sequenced gearshift?
The flap bearing is just a two-in-one gearshift and bearing
On redstone impulse turn left on redstone impulse turn right 💀
cars are complicated
toy car are simple
clockwork car has so many moving parts it isn't even reccomended for anyone letalone beginners
i mean
suspension-less cars are pretty easy
though if you are interested then here's a design
it doubles as an iq test too <3, as Thea put it
it’s pretty easy to make a non efficient steering mechanism with some pistons and a bearing
shoving it into a small space is hard
but that’s for weirdos
normal car size is 4.5 meters x 1.8 meters
meanwhile the chassis takes up 8x3 meters
so
all is lost
normal cars are unattainable
:[
Clockwork will have an update focused on cars and wheels eventually
Endal is also making wheels for trackwork I think
So
Melting point is scope creeped enough
If they're going to function the same as trackworks tracks, then I don't care.
Except for half tracks
Which are in fact
Not as cool as phys wheels
Objectively
Half-assed cars are cooler
Yippee
They might be easier
But they are nowhere as cool!
#1238227033755095040 message
it backfired
Seeing this being spread around warms my heart
Especially cause that took way too long to make, way way too long
The gif broke
Balloons from old versions, so you could build airships more easily.
me when #clockwork-🕛 message
balloons are already being added back lol
asking doesnt achieve anything
Don't know if this is already addressed, but...
It would be cool for a propeller bearing to be capable of changing rotation axis, like helicopters are. So it would be easier to to build one
You will not believe it
But
The gyro will get that function in the new update
Like it will change the pitch of the whole thing
That's not really what you originally requested, I know
But what you requested isn't how irl helicopters work either, so shush
Nice.
not how helicopters work, but you can just place a propeller bearing on a physics bearing
huj
Make it so if you fan through a blaze burner it makes a jet
Probably a better way of implementing jets, especially since if you give it a blaze cake it goes from mild jet to rockets
they won't do that

what?
it also locks jets into the nether
It doesn't work like that
If you blow a candle, does it become flamethrower?
(Example)
Btw, to make thrusters you need fuel and oxidant
So idfk how frosting was able to run afterblazer
Lmao
To be fair, blaze burners are superheated entities confined in a cage
A base for a scramjet
Air is an oxidant
There were no intakes tho
Maybe the oxidizer is premixed
Which irl would make a REAL fire hazard
No it's not
frosting was mixed with oxidizer

So I was correct?
or maybe it just works on magic
Air is one of the worst oxidant ever
Yes but it didn't do anything
100%
What, you suggest LOX tanks?
That's rockets
Jets have air intakes
Then yes you need a dedicated oxidiser
But
Not because air is bad at oxidizing
Because there's no air in space
Then what kinda thrusters
Aren't rockets the only ones that have on board oxidiser storage?
That's a jet
They're air breathing
Because they fly through air, a free oxidiser
Yes it does have a lot of unneeded other gasses other than oxygen
But it's just better to use air than have a separate tank for oxidiser on a jet
Damn am I so dumb that I'm not worth talking to
(
What needs what
Well my bad I meant use a fan to blow a fluid into the blaze burner, or you could have the fluid hooked up to either the fan or blaze burned
Improve the gyroscopes please
they are both my favorite and my least favorite addition
they are super useful but the issue is whenever one is balancing your aircraft with a slightly off center center of mass it just starts gliding in some direction
in the case of ships you lose steering left/right by turning off a rotor
that's just physics
Which is broken
Ah yes a gyroscope that makes a propeller stand on a 0 degree axis makes it propel itself forward
make a video or smth
imagine a 3x3 block with a propeller in the center
one stone block on the front to offset balance
and a gyro at max rpm to balance it
despite the top propeller facing perfectly upwards with no tilt due to the gyroscopes influence, the ship will drag in a direction
it's pretty much impossible for it to face perfectly upwards
which defeats the purpose of a gyroscope no?
irl you have flight control systems that makes your aircrafts stabilize and hover over a chosen point
in a videogame you don't have this so you'd expect a gyroscope to second for it
and gyroscope is not that system
yeah it should be
that's your opinion
it should not drag when you give it enough juice
Yeah I'm convinced asking the playerbase to program flight controllers is a very accessible and acceptable method of stabilizing
A gyroscope shouldn't do that either by your logic
Because a gyroscope reads tilt
Doesn't make things sit upright
Realism has already been thrown out of the window in the first place
that's just because sterner named it that way 🥱
in any case, some other block should prevent drift, not gyro
As long as there is a solution I don't care honestly
But having drift makes the gyro useless since you need to make the center of weight appropriate regardless if you have it or not since otherwise you can't control your ship
How so?
You still need to center the center of mass to make the ship controllable, how is this different than not having a gyro?
it's made to stabilize rotation, not whatever you want it to do, and it does it perfectly
ok, not perfectly but well enough
Chief
Do you read what I am saying
If you still need to center the weight without the use of a gyroscope to have control over your ship
Then you don't need a gyroscope on that ship in the first place
no?
Me omw to explain to casual users that they should just program a flight control unit in lua to have basic quality of life functions
Thank you this has been very constructive
a ship with a perfect center of mass can still change it's pitch and roll
the point of the gyro is to resist said rotation
have you ever... made a vs2 ship?
Yeah
center of weight is not that hard to do
Yeah if you want a static piece of unmodular ship
placed a crafting table? Oops forward drift
when i was making a waterwheel powered helicopter
i just made a gold weight in the middle
and it fixed all my center of mass problems
had to increase rpm, but that's about it
Maybe rename the addon to "create: valkyrien computers; propellers" since you need that to use any ship with an off center of mass anyways
For a community that continuously makes fun of aeronautics you guys really hate quality of life features
No I hate programming
I'm not going to implement a pid library in a scuffed cc interface to have fun with an airship for god knows how long
so then just put a gold/iron/stone/whatever cube in the middle of your ship
so that you don't have a scuffed center of mass?
works if your ship is light enough
aero doesn't even have the equivelent to a clockwork gyro
creates different engineering problems like thrust
well, they have uuh
cool if you use a creative motor but otherwise not very nice
endstone thing
They do
it only resists vertical movement according to their ponder
They have propellers that automatically balance structures from top and bottom
Its been in their ponder library for years
that's worse though
it was all movement, no?
since it only works if you're using propellers
if i wanted to make an ornithopter
the gyro propellers would be useless
but clockwork gyro would be extremely useful
it also breaks some laws of physics iirc 
Dont care
Its a videogame
aero has a wiki???
I play it to have fun not program PIDs
huh
kinda stupid that it's only up/down
you can also just make an anchor or smth
Yeah with the uhh
Stickers?
That exist?
you don't need stickers for anchors
Great now think of all the other things you can't use for it lmao
what?
well, you can make a scuffed rope with phys bearings or just use vmod lmao
anyways 🥱
So another feature clockwork doesn't have
what point are you genuinely trying to make 
Are you seeing a pattern yet
well, it probably will
shit
i didn't respond to the right message
Damn
That the mod locks basic quality of life features
aero doesn't have a gyro
so
🤷♂️
And developers being wholeheartedly against adding them
and also i forgot that i'm in clockworks poll 
no
who said that
where did you read it
Okay then why have you been arguing against me instead of saying "we know that's an issue we will implement it"
what
wdym we
mf
we're just random vs2 members
#about-vmod
you've asked to improve gyroscopes
i've replied that there is no reason to
not that other QOL improvements won't be implemented
least clockwork brain rotted vs2 member
The guy has a developer role so I jumped to conclusions
In any case if you aren't a clockwork dev then you should place your input elsewhere since they are the final judges
but no lets instead argue in poll chat
potato hasn't touched this channel in like a week
i don't think it matters
Strawman
Arguing on the presupposition I propose that potato checks the chat or you supposing potato will not check it
That's what a strawman is
i was trying to argue that caring about talking in poll chat is kind of pointless
but aight
has someone suggested cc-vs yet
you want a flight control system, make a flight control system
I'm sure that will be a great user drawing campaign
imagine an ad banner
"Valkyrien Skies Clockwork"
"Disclaimer: any ships without a centered mass of center requires the following; lua programming skills, high-school mathematics skills and coding prowess"
i mean, or you can just use the eureka ship helm
Imagine a scale from 0-100
0 represents ease, 100 represents difficulty
now imagine that you don't have to make a mod thats either 0 or 100
or balloons when they return 
the gyro is in between lol
The entire argument above is complaining about gyro
It adds drift
you can't anchor with the current clockwork either
yes, so balance ur ship under the gyro-
oh so make a center the mass
never intended to be a feature that ik of
the exact thing I complained about like 3 minutes ago
stickers existed
it doesn't add anything, that's just physics 
the center of mass can be offset, as long as the gyro is over it-

grammar (ww2 german word)
thank you for arguing semantics this is very constructive input
indeed
also, ^
so you need a centered mass to not make it add drift
also for corrective input and altitude maintaining, that's middle school math
rq
rq?
have you ever used a gyro or a gyro top irl
a gyro irl doesn't provide counter force
it reads
motors do
so don't quote irl for something that doesn't exist irl
they try to keep the thing up bc momentum and all that, but if it's offset, they drift-
Thea
I am not arguing this is not how it should be according to the laws of physics
I am arguing that it shouldn't be this way because its inconvenient as fuck
You must understand by now that people willing to code shit on computercraft is already an incredibly niche part of the minecraft community
so you just want something that'll hold the ship in one place and not move?
I want something or somethings that can make a ship that doesn't have a centered center of mass be functionally equivalent to another that does
make it one block, multi block, difficult stress requirements, I don't care

just whatever makes it possible
eureka helm
so is anyone that can't figure out how to center mass on a gyro, or do middle school math with lua 
middle math school is below that 80% of the population of united states is capable of mind you lmao
bruh
adding quality of life doesn't deteriorate a mod's quality
you don't need to make a mod 1 block solution
base create is a good example of that
everything is a 1 block solution in itself but it needs to be put together to work
you don't need a god gyroscope that gives your ship creative flight or some bs
I look forward to that not being added 
don't make 0, don't make 100 go make 60 or something
It will
lol
well, it probably will be though
unlike you guys the authors aren't self centered elitists
they want to appeal to mainstream audience
oh
you don't know them
kontraption gyro
I do know potato
nor their goals
I have spoken to him before personally
he has previously also said he wouldn't add a gyroscope
but here we are
them 
oh no anyways
they/them/ze/xim/zer/xdsöfsd said that he wont add a gyroscope before
but still did in the end
why are you like this
I am trying to be constructive in an environment where all of the criticism is complaining about tone, semantics and berating the substance of the argument itself
As much as I'd like to have a better quality argument the chance isn't provided
you are making fun of someone's identity, that is constructive??
anyway imma go ask alex to make a tournament gyro
I am making fun of space not potato

well fuck you then
uh huh
spaceeye corrected you on something and you were a twat abt it 
why
Man is just a contrarian picking at things
He makes fun of me I make fun of him
Equivalent exchange
where though 
You've been picking at semantics for half of the duration of the argument
🥱
My argument when 🤓
Phys bearings are my favorite, since I have to use them as tracks aren't 1.20 compatible. However I have a problem with bearings slipping too much. I don't even have to torque to drive over an incline greater than 1 block every 9 (with a run up) over my 13 block wheelbase. For now though, I can add a propeller inside the hull. It gives the slight nudge needed for the wheels to rotate, and makes slight terrain (almost) traversable. For reference, it was then able to climb a 1 block every 4-5 blocks (with weight reduction) after the change
Not to mention, if wheels already have physics, then they fall off when I infuse physics to the hull. Or sometimes if the hull is already phys infused, I can't glue my wheels before activating the bearing (no idea why this happens as I failed to replicate just now)
Gravitron is my favorite because I like building cubes and flying them around while standing on them. I am a simple man.
Phys bearing because i can make propellers that dont lose their power with height. Fuck propeller bearing.
but thats how propellors work,,, thats why prop planes couldnt fly very high…
my Best would be the proppeler bearing because funny flane go nyoom
waiting for trackwork to come on 1.20.1
Honestly
not clockwork related
So is this thread now honestly
Me waiting the melting point is released be like : https://tenor.com/view/luluwpp-gif-25648350
They said late June so uh
Late June I guess
Hm okay
Possibly early July
202X
Melting point > shitaero
I am thrilled to visit this discord at least fifteen times daily for the next year looking for updates
In case a dev sees this:
I love you please continue doing this, take all the time you need 😘
Is aero actually dead? Because a ragtag dev team (no offense you guys are great) have made a mod of similar if not greater quality in a fraction of the time
Did they give up or are they still trying to polish their mod into oblivion
dead? probably not
¯_(ツ)_/¯ check their discord
To be fair, the clockwork team already had a physics engine for them, all they really needed to do was add the blocks to the mod
I just want clockwork airships again.
aero isnt even related to clockwork lol
people keep comparing them while not accepting that they arent really made to be compared
this is part of the issue of why there's so much discourse between the 2 communities
people genuinely come to this server because they just dont want to wait for aero to release
(the laughing stock of both communities)
I don’t understand what you mean, genuinely. I see videos of old Valkerian skies-Clockwork airships. Clockwork is on Curseforge and described as adding airship functionality. Am I missing something?
no
clockwork is currently being reworked
so no balloons
Right. That’s all I was saying, was that “man I just want airships back”
tournament exists for a reason tho
which dev team?
i wouldn’t exactly call vs2 devs “a ragtag team”
diode is a professional software dev
and also the guy who made the c++ physics engine this mod uses
as well as a large chunk of vs2 and vs-core
also wdym fraction of the time
i came cause i wanted to mess with physics, but im also hyped for aero
if you count valkyrien warfare (the original vs) they’ve been working on vs2 since 2017
No
why is that HD
:3
thanks for the gif I guess
and by the way, when is the Clockwork Melting Point rekeased
-_-
This perfectly describes it lol
don't look up ||the letter R and the sqrt of 1156 in gifs|| folks, there's a specific minecraft gif that will psychic attack you
thank you for the free gif
np
Nice gif
I like it
👍
Nah what are those
Why are you looking for it 
weird necroposting but they said they are purposefully leaving people in the dark rn as to not generate any hype and would rather people forgot about the project until it releases
💀
yeah-
Completely, given all the views they get too 💀
no its so ofd
odd
cuz like
they said theyre not releasing any public announcements but if u want to know that its still being worked on u have to ask
and if u ask their community dogpiles u
its so funny
For what?, their mod not releasing In like 8 years?
Funny
its because everyone asks abt the status of the mod
so they all get really rude
i tried saying like, if everyone keeps asking ab the status maybe update people…????
they're under no requirement to update people on it
the same logic applies to asking about a release date
if everyone keeps asking about it then why not say one?
multiple reasons
mainly because they just dont want to lol
Wdym? If you ask for the date of release, they just use a /trick on you and move on.
I've never seen someone shit on others just because they asked where is the new content
oh yeah
that too, they just have a bot to tell you a copypasta
aero devs when you ask them about updates
using skills of object permanence (like humans naturally have) you can deduce that lack of progress reports does not 100% correlate with a lack of progress
-# if you dont see it, then it doesnt mean it doesnt exist
the only times that people have been "rude" about it is because of others making the assumption that no progress updates is equal to no progress at all, which you'll usually see people either talking about how ignorant that assumption is or just simply say that there is progress and they havent found anything to post about
after all, package delivery services dont inform you of every single step they take
they just say the important stuff (or the stuff that you'd want to hear)
in fact a lack of progress reports could mean they're even closer to finishing the mod then you'd initially assume
if they dont talk about new stuff that they've added then maybe there just isnt anything new that they want to add and they're just working on fixing a ton of bugs or tweaking a few random things
they wouldn't say every bug they've fixed, it would be completely useless for the community to know as nobody has used the mod yet
it is a reasonable question on its own and sometimes the devs do give some progress reports
but it's usually just a better look at something that they've talked about before

they do quite a few reports of random shit they've done when people ask
but they dont ever post a list of stuff
this however is the type of stuff that people say in the aero server that gets them figuratively dogpiled
it's just straight up rude and creates the assumption that just because another completely different and differently sized dev team going at a different approach for a different mod with completely different interactions with the game released a similar mod quicker than another completely different and differently sized dev team going at a different approach for a different mod with completely different interactions with the game then they're better in some way and that the slower working devs are doing something wrong despite the fact that they are in fact different mods and thus comparing them in such a way is extremely rude and comes off as if you're choosing sides
or just comes off as being impatient, which neither communities like very much
also just straight up the logical fallacy of faulty comparison
(not trying to be rude, this argument that usually devolves into comparing VS and Aero is just insanely irritating to watch play out whenever someone in either communities brings it up and most people are just really tired of it)

talks about people being rude with responses
talks about the amount of words in a response rather than the actual response implying that you didnt read it, and being rude yourself
dude i literally just woke up i was expecting a like 3 sentence response my fauly
fault*
fair enough
Thats the problem
Not true, they tell me anytime my package moved
they tell you the package moved
but not how many inches
people check the progress reports channel not to see if theres any new stuff coming to the mod but to make sure its still being worked on
it literally tells me whenever my package moves from a sorting facility onto a truck and where the truck went
yeah
important stuff
not how far the truck was from the facility
condensing it to the stuff you'd actually reasonably need to know
yes it updates me daily on whether or not its on a truck or not
i will get a message telling me where my package is every day at like 12
and when i dont get a message its reasonable to assume there is something wrong
my problem is not that they arent writing progress updates constantly, but that they set a precedent of writing progress updates every 3 months or at least updating the community on the status of the mod no matter how small
then fell off the face of the earth for 8 months being rude with anyone who assumes that they stopped working on it because this was the first time that they had broken that pattern
i mean the whole mod is run by a bunch of teenagers
COMPLETELY NOT APPLICABLE. they complain about how people keep asking about the status while saying that they purposefully didnt say anything for 8 months
release date and working status are 2 different things
hey we’re still working on it, everythings going pretty good!
vs
its coming out so and so
did they really say that they intentionally said nothing for 8 months or did they just not have anything to talk about
they literally told me they intentionally said nothing for 8 months
its a really shitty move
like i understand why because they explained it to me but it still doesnt make much sense
they said they want to intentionally keep people in the dark as to not generate hype
and then they told me that if u want to know the status of the mod u have to ask
but if u ask out of concern that the mod isnt being developed anymore they have their community dogpile u in a super rude way
i think its a super retarded decision and could have been handled differently so people dont keep asking about it
and then they dont have to complain about people asking about it
because like thats the only reason theyre being rude is the fact people keep asking about it and i proposed that they leave a little message to let people know that its still being worked on although no progress reports have been written
because progress reports do not correlate to a strict release date, and even more so with a message reassuring the community that doesnt live in the server but still care about the project that it is still being worked on
the solution they gave me if i wanted to know if its still beign worked on is that they leave messages in general and dev sometimes
which i think is absolutely unreasonable to expect peopel to sift through thousands of messages for reassurance
well, the response of a community is not directly a result of the creators
so phrasing it as if it is a purposeful decision to have the entire community be rude to you about it seems a bit bad faith towards the devs
and talking about actually doing work on the mod in general or dev pretty much undoubtedly confirms that they are in fact working on the mod, but yeah it is a little annoying to need to search to see that they are working on it
the devs were super passive aggressive towards me about this subject and did not reprimand people for insulting me for asking these questions, the devs apologized for it though.
the people that live in that server r so rude to people that care about the project its annoying
its like they form these parasocial relationships with the devs and feel the need to valiantly defend their honor or some odd shit like that
as you've explained that they've broken a set pattern by not posting in 8 months, the solution you've said would also break a set pattern that they had for what is and isnt in a progress report
but another solution would be for them to use the blog that they created for exactly this purpose
they havent updated it in a really long time
not really, before they started writing actual progress reports it was little messages about how the teams doing and that the mod is still being worked on
full on progress reports were super recent
OH
i didnt read it allo
but yeah like i 100% agree idfk why they havent update it
its super retarded what theyre doing and it seems like its moreso coming out of laziness to respond for the community theyve built than an actual plan
it seems like the whole “oh we’re keeping everyone in the dark” was more an afterthought
at least with how theyre handling it
they could have let people know that that would have been the last update for a while instead of just dropping off the face of the earth
i feel like a more reasonable thing (not to say asking for progress isnt) to ask would be if they could use the blog more as that would be generally considered a proper criticism instead of a question that can sometimes be mistaken as impatience
definitely
thanks for having a nice civil discusion with me i appreciate it
much better than passive aggressive remarks about finding something else to do
speaking about no progress updates, at least what aeronautics has done is better htan the actual create team... idfk when that shit is updating or whats even coming
the only leaks or sneaks we get for that is from the artist
which hasnt posted create stuff since like early last year
yeah, there are quite a few responses ive seen to other questions that are pretty rude
this community isnt really innocent of it either
Air resistance for sails

that would be neat
too bad they dont check this thread anymore
Yeah, sad
I mean with the shit show it turned into I don't blame them lol
Actually
There is air resistance in general
There was a showcase of it a bit ago
Myth busted
Add grimace shakes with dabolyeew rizzinating aura
add a mob named "kai cenat"
can we kill this guy
you have my vote
You have my vote too
hello thread that no one sees
i see it
I see you. I see the sins you have committed. I see the pain you have suffered. I see your beginning and your end.
I see your browser history.
lmao
As a wise man said once, “A clean browser history reveals more than a full one.”
- Sun Tsu probably

