#At start of server world gen, constant string of ship ids with mass of 0, causes unplayable tick lag

1 messages · Page 1 of 1 (latest)

reef pulsar
#

i also used spark to confrim valkiryien skies is causing the lag

#

ive tried reinstalling the jar files for vs and all dependencies from the server and running it then reinstalling

#

was an unusuall server transfer to start, was transfering from an essenstials self hosted world to shockbyte, botched the transfer a bit

reef pulsar
#

I'm working on getting a new spark report

reef pulsar
slim fossil
#

not saying the 20% taken up by VS2 logging isn’t insane

reef pulsar
#

hmmm

#

interesting

slim fossil
#

but it’s more insane that VS2’s shitty logging does less of a number on the server than vanilla mc mobs

reef pulsar
#

lol

#

is there a plugin i can install to optimize the mob ai?

reef pulsar
#

server side mod

slim fossil
#

just to check

#

you aren’t using magma

#

or mohist

reef pulsar
#

no

slim fossil
#

or any other shitty plug-in mod hybrid server

#

ok good

#

all of them are coded like shit

#

i don’t know why

#

they just are

reef pulsar
#

this is just normal forge on a shockbyte server

reef pulsar
#

any suggestions for these problems?

reef pulsar
#

it appears the mob ai lag was caused by a mod that added to vanilla mod behavior

reef pulsar
#

new spark report minus angry mobs

reef pulsar
#

uninstalled clockwork and create interactive and tried to launch server, server now fails to launch with vs at all

#

even with clockwork and create interactive re installed

#

removing vs and all dependencies fixes the problem

#

deleted the airship data in the world folder, seems like it might be fixed

reef pulsar
#

new profile

#

random crashing is occuring

#

am getting a too many physics frame in queue error beforehand, with no ships assembled

#

other errors

reef pulsar
#

deleted empty entity files and removed create interact, crashing improved

#

new spark report

reef pulsar
#

crashing maybe improved?

reef pulsar
#

memory leak maybe?

cunning quail
#

Did you get any resolution to this. I'm getting spammed constantly with the mass of 0.0 which seems to over time build up more and more ship IDs. /vs delete @v to delete all the ships will stop it temporarily but they just come back.

slim fossil
#

a lot of people recommend not touching it until it's or the poor logging is fixed

cunning quail
#

I can't, it's clearly leading to lag and brokenness

#

Oh you mean literally don't use interactive? 😛

reef pulsar
#

im still crashing

#

even without interactive

#

that spark report is still current

#

i can make new ones though

#

the crashes seems random rn

#

sometimes it takes awhile

#

sometimes it doesnt

#

might be world gen problems

#

im getting errors for them

#

but it seems to be a memory leak

reef pulsar
#

thatll fix the mass of 0.0 issue

cunning quail
reef pulsar
#

the vs_ship_data.dat

#

itll be in the data folder

#

in the world folder

#

Freaking Shweet! is the name of my world folder

#

it might not resolve all your problems, im still having issues

#

when i remove clockwork server crashes at start of world gen

#

im gonna delete ship data again

cunning quail
#

Ah I see it, thanks 🙂

reef pulsar
#

ofc!

#

server is launching again for me after deleting ship data again

#

current log

#

spark as well

reef pulsar
#

@cunning quail while i do agree that clockwork and create interactive are probably a bit to buggy to use in certain use cause, i would prefer to talk in here and not dms

cunning quail
#

As I said, sorry for the unsolicited. I was just trying to make it a side comment that didn't necessarily need to be said here.

#

Apologies

reef pulsar
#

all good, let me know if you have more issues, im still having problems

cunning quail
#

Wilco

slim fossil
#

except maybe for whatever the fuck is going on in interactive

#

either way, I’ve ram clockwork servers before

#

back when it was even more unstable

reef pulsar
#

ok, thank you for your help with the vs 2 stuff

#

and for pointing out the mob ai problem

pastel pivot
#

i tried running my server with just vs2 and clockwork, vs2 clockwork and create interactive, and none of the three and ONLY on the one without all three did i stop having memory leaks

slim fossil
#

has issues

#

big not VS2

rancid knoll
#

If possible, and the problem is still not solved, you can first try to spawn mobs in the cave close to the ore from vs / clockwork and watch for tps, and secondly you can try to remove all ores from vs / clockwork from the world, generate a world with vs and clockwork, remove them -> enter the world, then bring back and enter again (hope i explain well)

#

And one last question, tps drops when you ride -> off something? A horse, or in general anything you can get on and off of.

broken stag
#

Considering wanderlite can be triggered from a mob simply walking on it, I wouldn’t be surprised if this was part of the issue.

finite rapids
#

mobs cant trigger it

#

only players

#

they specifically made an effort to make it only players in a recent update

broken stag
#

I wonder why some wanderlite ores were previously triggered without me interacting with them

finite rapids
#

Probably an older version

broken stag
#

Potentially. I was on an older version when I first encountered it. I’ll keep an eye out and see if it happens again

finite rapids
#

It was changed in versions past 0.1.10

broken stag
#

My version was 0.1.13 there was probably a reason for it being triggered.

broken stag
#

Would this spam in the log increase saving times? I’ve noticed when exiting the world it takes a long time to save

broken stag
#

Good god my log folder is 1.35gb. That’s bigger than the world I’m playing on.

#

In fact after removing the logs, it’s still bigger than my modpack folder

#

That is definitely why it’s taking ages to save. Is there any way to make Minecraft not output those logs?

dusk heath
#

meomory