Around the time the flinging happens the log gets spammed by this:
[21:06:27] [Server thread/ERROR]:
java.lang.Exception: Collision box is too big! AABB[-2.8669945625E7, 79.22500000298024, 303.03660751183975] -> [-58.246513036974704, 177.13550507090986, 1.2290052625E7] returning empty list! this might break things
like about 10 times in a row then it stops
#Clockwork physics completely broken
1 messages · Page 1 of 1 (latest)
In case I'm doing something wrong during the assembly I'd appreciate some pointers and maybe a better tutorial because everything I've seen doesnt mention anything besides not gluing flaps before assembly
Also you do not need to have the physic infuser in the ship, even tho I doubt that's the cause of your problem
(i was testing with dh+iris earlier but i disabled them for this test)
i'll try assembling in other ways
ill get eureka and try to do it with a ship helm
uhh okay no that didnt help
did you change VS configs?
i dont think so
thats a new modpack profile i just dragged the jar files over from another one
so should be default configs generated
I'm trying to think, would using ZGC and java 21 cause this
thats the only thing I have that's not exactly your standard thing
do you have a potato pc?
no
4080 ryzen 9 7900x
no idea what zgc is
its just something you change in your java arguments in the launcher
hmmmm
but I'll try with java 1.17 and the default gc
changing java version and jvm args didnt work either
yeahh
okay now im out of ideas
it's just vs being silly bobably
does it do that for every ship?
like
assemble a block of dirt or smth
Oh yeah if I assemble just one block and then build a plane on that from the ground up it works perfectly fine
until I rejoin and then it does this same thing
im leaning into the flaps being glitchy probably
i've removed the propeller bearing and all creative motors and it still flung
i was suspecting the propeller bearing
NVM
i assembled 2 wooden planks and it flung
gonna make a new world
okay interesting 2 wooden planks dont get flung in new world
but plane still flings
damn
it almost had me for a second there with that graceful fall
yeah, someone broke something with wings lol
ill try removing the flaps
am i even supposed to be using flaps?
theres a wing item and flap and they look the same
and then theres also windmill sails
what am i supposed to use
windmill sail works for propeller
ok i removed all of the flaps and it seems to behave well now
Well the plane looks correct as far as I know, this seems to be an issue with wings physics
yeah the design flies well if I build it onto an already assembled block
but if I rejoin then it has this behavior
plus if I assemble it when its already made then it has this behavior too
ok well if i use the wing block with flap bearings then it doesnt seem to do anything
wings for propeller also dont provide any thurst
is anyone able to reproduce this issue? It's just fabric 1.20.1 with latest VS2+Clockwork plus their dependencies
well nobody uses fabric
if i search the 1.20 fabric clockwork tags its like all crash logs plus like 3 threads of similar issues
but with not enough info provided
Well anyways if anyone happens to have this issue in the future and there's no fix then:
-Build your ship
-Remove all flaps
-Make it into a schematic now
-(Continue from here)
-Assemble ship, I guess any method works
-add your flaps, glue your flaps, should work now until you rejoin
-if you rejoin, run as far as you can before it flings you into the void
-Place down schematic again
-Repeat from (Continue from here)
Did another test and now it works
I have no idea whats going on
i changed nothing just went to sleep woke up tried it again now i can assemble planes properly and it doesnt break when i rejoin either
now i do say that but that cant be the case so i'll try to remember what could've changed
I made a new superflat world and thats where it worked, I went back to my other worlds from yesterday and it still has the weird behavior there.
on any new random default worldgen world the planes break, on superflat they work for some reason
*flaps
ive confirmed its flaps that cause the issue
flaps did that one the old version, i thought they fixed that
well I am using the newest one
