built a car with multiple physics bearings (suspension, steering, wheels).
when I reopened the world the physics bearings where unattached from the main chassis.
minecraft log:
https://pastes.io/k46ccyiwrj
1 messages · Page 1 of 1 (latest)
built a car with multiple physics bearings (suspension, steering, wheels).
when I reopened the world the physics bearings where unattached from the main chassis.
minecraft log:
https://pastes.io/k46ccyiwrj
Yea, this happens sometimes
... or any time I put a phys bearing on a ship, really. what is weird is that the wheels on bearings don't fall off the fallen physics bearings, only the bearings connected to the main ship, if that makes any sense
i'm having this same issue as well
and it happens all the time
and not only to phys objects
have you been using glue?
nope
i have been using glue to have blocks next to the bearing rotate in relation to the bearing
and it doesn't happen if I don't do that
can't use that on assembled ships
this is what i mean
and it doesnt happen if i just normally attach it to something in front of it
rip compact suspension 😩
that's uuh
not intended
so constraint breaking is not a bug

totally a feature
u glued itself to itself
how does it spin itself
when it is glued to itself
but if its glued to itself
it cant spin itself
you're supposed to not glue the bearing to get the intended behaviour btw
there's more where that came from 
oh I see 🤯
I had figured to just not use glue instead
but that saves time
thks
me confuse
did u guys find a way for the phys bearings to not disconnect what is attached to it once u rejoin?
yep, at least in this specific situation
you can't glue the main bearing itself, which I was doing, as you can see on the video
just the stuff you want to be attached to it
like here
hmmm