#phys bearings break when reloading a world

1 messages · Page 1 of 1 (latest)

blazing urchin
blazing urchin
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it happens every time with this suspension setup

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i guess i'll need to change it

blazing urchin
signal meadow
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i'm having this same issue as well

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and it happens all the time

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and not only to phys objects

blazing urchin
signal meadow
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nope

blazing urchin
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i have been using glue to have blocks next to the bearing rotate in relation to the bearing

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and it doesn't happen if I don't do that

signal meadow
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wait maybe try the wand thingy from clockwrok

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*clockwork

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maybe that could work

blazing urchin
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can't use that on assembled ships

signal meadow
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shit

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ok

blazing urchin
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and it doesnt happen if i just normally attach it to something in front of it

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rip compact suspension 😩

signal meadow
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oh

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that never happened to me

pseudo marsh
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not intended

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so constraint breaking is not a bug

blazing urchin
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totally a feature

round yarrow
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how does it spin itself

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when it is glued to itself

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but if its glued to itself

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it cant spin itself

strange vapor
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you're supposed to not glue the bearing to get the intended behaviour btw

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there's more where that came from 3dsmile

blazing urchin
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oh I see 🤯

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I had figured to just not use glue instead

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but that saves time

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thks

signal meadow
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me confuse

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did u guys find a way for the phys bearings to not disconnect what is attached to it once u rejoin?

blazing urchin
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yep, at least in this specific situation

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you can't glue the main bearing itself, which I was doing, as you can see on the video

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just the stuff you want to be attached to it

blazing urchin
signal meadow
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hmmm