#Weird thing with the creative gravitron.
1 messages · Page 1 of 1 (latest)
There is no crashlog and it’s not another mod???
my brother in christ
for all i know
you didn’t install the modpack correctly
there’s no way to see what the issue is, when it could just be “i installed 1.18 clockwork on my 1.20 modpack, why doesn’t it work11!!1!11”
I’m not using any modpacks 
And I do have everything installed correctly thank you very much, I’m just trying to report a clockwork bug I encountered.
Seems that it is interactive that is causing the issue.
there have been countless people before you who thought they installed everything correctly
and there are countless more to come
even the most diligent of people fuck up
and without any proper information your bug report is as good as useless
Ah yes, I’ll just conjure some more informatino out of thin air.
I’ve already given everything I can possibly give about the issue. The creative gravitron disconnects me from a singleplayer world, and it has something to do with interactive, since without it works fine,
(minus the modlist)
you do understand that mods have different versions
and something that works on one version will not work on the other
But how is a modlist relevant when none of the other mods are relevant?
what if one of your mods is of an old version
what if a combination of two mods causes an issue
there's a bajillions "what ifs" i could do here
I am aware of that, which is why this is tagged as 1.20
????
The post
Oh, all the mods are the latest version afaik.
afaik
so not certainly
so we have no actual information
so your support thread is useless
Wdym?
yea, i'm not going to argue with you further
in order to make a proper bug report
just post an actual modlist in the future
people need to know what mods you have installed
since without that information, the bug report is uselss
since it's impossible to tell if the issue is from a single mod, a combination of mods, or an issue with mod versions
There is no crash report
Because when I removed interactive it worked properly???
ok so
what if there's a mod z
which makes mod x cause issues with mod y
meaning mod x on it's own works fine with mod y
stop gaslighting me
I literally cannot give any more info because there is no crashlog, no other popups, or anything else.
there's a normal log
and there's a modlist
you could give us that
Test it yourself, latest version of clockwork and interactive, and see if it works.
Well maybe you could be helpful and tell me how to do that since I’m apparently not getting it instead of telling me I’m ignorant.
you send this file and a screenshot of mods folder
in anycase
the bug is unrelated to interactive
and has already been posted here https://github.com/mrsterner/Clockwork-Issues/issues/49
Mod version (NOT Minecraft version) 0.1.13 A description of the issue When using Graviton (creative or normal), it kicks from the server Log or crash report https://gist.github.com/Sepera-okeq/e82f...
and it was posted
with a log
and modlist