the reason i want this is for example: slime blocks will be sticky on the ground when assembled for grip and is then also good for all terrain climbing rovers and those floaters from vs will then be extra good for boats and the balloons from vs will make machines lighter and in other words just more cool features so please add this
#more physics and vs compat for clockwork
1 messages · Page 1 of 1 (latest)
what floaters
VS2 doesn’t have any floaters????
one sec
He meant eureka
Not vs
some people really don’t know the difference, it’s crazy
Slime blocks are sticky
they might just have high friction or something
That’s as good as it gets when you’re in a rigid body simulation with only cubes
you can have a block that makes constraints with everything it touches
but I’m not sure how you’ll make those constraints automatically break
that sounds laggy but i may just be stupid
or how you’ll detect collisions without doing something meh like casting a bunch of rays
could be
i haven’t played with VS constraints enough to tell you how laggy it is to make them