It is example of not real physics in vs https://www.youtube.com/watch?v=TLHaSkLN8kU
#Ehm...
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https://www.youtube.com/watch?v=QrVuW5RtaRE&list=PLc9EMzWTmJEbpPnGt6x202pyoc9qV2ZuQ&index=9&t=235s It should look like that
7 Lego sculptures in which movement is a basic element. 6 out of 7 are motor-powered. Kinetic art. Enjoy!
0:00 Zylo
0:12 Hyperboloid Spinner
0:35 Contra-Rotating Beams
0:59 Driving Ring
1:30 Tower Curves
2:04 Hoberman Linkage
2:33 Wave Machine
3:25 ALL KINETIC SCULPTURES on a table
Thanks to diamabolo, David C. Roy, aeh5040 and Yoshihito ISOGA...
people arent perfect, and stuff like this happens when you apply non-cubic physics to a cube game
I know
I know...
To be honest its not that far, given the fact that this is a physics simulation running in Minecraft 
You can see that each rod is giving a pulse to the next one, and the movement somewhat propagates even with all of the noise/shaking already in the system
You should try to make them all being attached to the frame, instead of each beam being attached to the previous one, this will help with stability
Good idea
I will try
jakub
#lego #legotechnic #satisfying #asmr #construction #stopmotion #shorts #mechanicalprinciples
can you try that too?
I failed
maybe you can figure out
this is why I messed up, I rushed it a little bit 
way better
In what mod i can obtain that rotors?
takeoff