#Forge 1.20.1 keeps crashing on startup with VS, and Eureka.
1 messages · Page 1 of 1 (latest)
i am begging. i have exhausted all my brain cells
idek what this means, i cant do modding stuff.
the fact that there is so many mods and i am barely able to read them is making me lose my mind
do you have rubidium or embeddium installed?
No
I’m sorry lmao I just wanted to minimize the amount of pics I sent
No, I thought that’s what it could’ve been but I checked and there’s none of those
im still reading up to this day
I’m so sorry lmao
you can read the mods from the log file
could you just possibly
turn off all mods except VS2 and uereka and kotlin for forge?
Yeah
why do you have fabric api if it's on forge?
im not sure, it would have just come with one of the mods i downloaded
try that and slowly add in the mods
okay
from what i can read you could have a fabric mod installed which is incompatible with the forge modloader, but for now try what Yuuto said
which mod do you think it is?
i'm not sure, i can't read much of the folder's screenshots and the log file seems to not have all of the mods in it.
it cuts off around the letter "F" but i can see Placebo on the screenshot
okay i'll see if removing that helps
no, placebo should be compatible
it's just that every mod after the letter F seems to be missing from the log file
hm okay
i can send a screenshot of the log file im not sure if discord cut it off
in the log it seems like it only gets 55 mods in out of the 206
and then it crashes
thats the complete mod list
i believe
there's a lot of fabric api's
idk what mod they associate with though
these are the only things i have that have fabric in them
what mod requires "reach entity atributes" ?
i just realised this log had everythin, i just had to download it
the log says there's a fatal error with reach entity atributes
nice
they're suposed to add compatibility between Forge modlader and Fabric modloader but i've heard they're a bit unstable
np have a good night