#I downloaded Valkyrien Skies for 1.16.5
1 messages · Page 1 of 1 (latest)
Currently the Physics infuser doesn't work. You need to use the physics bearing to make an object have physics or download Eureka which adds the ship helm and lift parts, the ship helm will let you make an object have physics.
I'm currently still debugging my own game to figure out how to get the more complex stuff working
so i just download eureka and it works?
Its an alternative way of making a physics object
does it just automatically add the physics or what?
Can you place the physics bearing, right click on it then break it?
i'm sorry i'm new
Dw
So, from what I've learned as I'm also new, physics doesnt just suddenly exist, you need to interact with something to convert it into a physics object
So, what I'm looking at is a physics bearing, when I right click it
It opens up, and the object directly attached to it now has physics
When I delete it, the object that branched off of it will fall and have gravity and collisions
alright, got it
For now, I've found the easiest way to build complex things is while they have physics as I've yet to convert a complex object that doesnt have physics into one that does