#Entity dismount is using a suspiciously high amount of tick time.
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I know this is a very old post. Did you per chance find a fix for this since then? Having the same issue
remove c2me
and get the graalvm version of java
graalvm mostly to fix the fact that chunk gen is slower
Thanks! Bulk of the issue seems to have come from c2me and VS interacting. It also sent me on a trail of looking into how the server handled chunk saving and I've made some massive optimizations there!
Also that's a neat optimization hack I would never have found myself