#debug tools mod
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i think smth like ship constraint tool is impossible
other will be good tho
I have no idea how vs makes bearing work, but I would believe there is always a data value that points to the ship that a bearing is connected to. So if you overwrite that value and update the ship I’d assume the new ship would snap into place
you will need to make compat for each vs addon
clockwork doesn't have source available, making compat... hard
and in the future it also will probably be obfuscated
So vs doesn’t have a base api for doing all the actions you’d likely do with vs?
if it exists, i didn't see it
though @toxic geyser
huh
what are you saying spaceeye
ofc its possible
it has a base api for making constraints
that's what cw and etc use
ok, but does it have base api for getting all constraints?
and modifying them
It’s partly, the constraint tool idea for modifying constraints between ships
well not reattaching to cw bearngs
since cw code has to be updated to know that its attached again
exactly the problem
but we wanted an addon like this just hasn't been made the addon idea was
vs: source
aka garrys mod but vs2
but everything else is possible, its just that cw has to git gud and have good bearings
ok, but there are NO general way to find and modify VS constraints?
hmm if it isn't there yet we can add it fairly quickly
but thats not the problem for cw
well, yes
would be pretty nice
well nobody had asked for it yet
Here you go
you gonna make addon?
If I knew how to code
well i meant nobody making a addon has asked to expose that api 
So can we get a vs:source addon?
if somebody feels like making it 