#16x mechanical arm
1 messages · Page 1 of 1 (latest)
Make the cog system work
well it already spins
but sure i can try
of course it would only be a visual thing as the parts aren't powered
not sure i can as i would need to rebuild the whole gear and that took like an hour to figure out
dang you did it first (although mine is showcaseable i still have to implement the IK system). but i guess i dont have to worty about people doing it first
though your design is way better than mine, so @celest knot
nice
so uh
it has multiple free-floating physics objects within it to work
and i don't think i can make a schematic out of it
make multiple schems
if even DontDoSchem is asking you for schems that means ur build is damn good
wait are ships entities
no
then why do they disappear when i use /kill @e
because that must mean they are entities
and therefore
could be saved in a structure block
thats create interactive
let me try this
might as well try
not sure if contraptions save in schem or not
don't know how anyone trying to use this would put the pieces together
it involves a lot of disconnected blocks within other things
yeah no i don't think this'll work
i have two ships forced inside of each other for the cog
and i can't really save the contraption part and glue it to a bearing afterwards
world download then
DontDoSchem Verified™️
ok the world is saved let me send it
sorry i took several days
it does need quark for the vertical slabs
to activate/deactivate the gear you need to use spectator and go inside the bottom base part and use the lever
to rotate each joint you need to fly into the base of the joint and use each of the copper valves (for precise movement)
the arm does not rotate because i forgot to add that
@twilit needle