#Framed Block Collisions

1 messages · Page 1 of 1 (latest)

hollow knoll
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Make collisions for Framed's Blocks. Many people use these blocks to decorate their ships. So collisions are simply necessary for them!3drevenge

magic dragon
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so their block shape doesn’t match their actual collision

tawny oriole
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Just in case some are not aware, this would be a SERIOUSLY cool addition. I was making a joint with blue ice blocks the other day and tried to use slopes to smooth out the rotation; but it actually made things WORSE than before. If these blocks can be made collision compatible it would unlock some seriously amazing physics-based design possibilities. We are not going to get to the deep-sea amphibious tank-train-plane-hovership transformer we all want until someone buckles down here.

dry cairn
magic dragon
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it has support for some other geometrical colliders

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i only remember wheels and sphers from the top of my head

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but still

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full on custom mesh polygons is quite a big leap from basic primitives

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both coding and performance wise

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testing for collisions in primitives is just a math equation

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testing for collisions in meshes requires testing each triangle

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although an option would be to just manually add approximated cube based colliders for each framed block

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but that's something framed blocks should have done themselves (and haven't, which is evident if you ever try to walk on a framed block)

tawny oriole
magic dragon
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copes the stair hitbox

tawny oriole
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It seems like jagged descent.

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Like it might have 16 levels to it or something.

magic dragon
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i also remember some other oddities with framed stuff

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but i didn't look into it

tawny oriole
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This may be irrelvant but I use a mod that auto-fixes the outline on hitboxes. I hallucinated this, possibly.

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By default, it is was stair cased. You're right. I remember that now.