#Framed Block Collisions
1 messages · Page 1 of 1 (latest)
they use their own custom collider thing
so their block shape doesn’t match their actual collision
Just in case some are not aware, this would be a SERIOUSLY cool addition. I was making a joint with blue ice blocks the other day and tried to use slopes to smooth out the rotation; but it actually made things WORSE than before. If these blocks can be made collision compatible it would unlock some seriously amazing physics-based design possibilities. We are not going to get to the deep-sea amphibious tank-train-plane-hovership transformer we all want until someone buckles down here.
i don't think krunch supports angles, only cubes
nah
it has support for some other geometrical colliders
i only remember wheels and sphers from the top of my head
but still
full on custom mesh polygons is quite a big leap from basic primitives
both coding and performance wise
testing for collisions in primitives is just a math equation
testing for collisions in meshes requires testing each triangle
although an option would be to just manually add approximated cube based colliders for each framed block
but that's something framed blocks should have done themselves (and haven't, which is evident if you ever try to walk on a framed block)
Hmm, either I don't understand what you mean by the walking scenario or possibly Framed Block does more now than it did before?
notice how the framed slope
copes the stair hitbox
