#Terrain-Robust Agile Control Kinematic System

1 messages · Page 1 of 1 (latest)

prime lagoon
tribal ginkgo
obtuse dragon
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what the devils ?!

tough fox
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that's my boy 🥹

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(i had zero role in this)

noble meteor
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bro dropped a mind boggling create video and refused to elaborate further

earnest wraith
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...Is it finally time for ground vehicles?

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that aren't ridiculusly large, that is

ivory furnace
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how

white quarry
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It's probably its own mod.

floral sequoia
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it is going

white quarry
earnest wraith
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It looks a little jank but hopefully some things can be smoothed out so this thing can release/be possible at some point relatively soon.

elder kraken
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wtf?!

grim stream
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[CBC release] we have peaked

tough fox
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tank tussle rebirth 🙏

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battle of mid ii

quasi maple
grim stream
grim stream
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@tough fox

grim stream
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fuck it map of unbekanntland is in order

quasi maple
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🥶

tough fox
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full tt worldbuilding goes hard

quasi maple
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.25 losses

grim stream
quasi maple
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3.5 crew members

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now its 3.25

grim stream
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fuck it. ship battle spinoff will be called "The Not-So-Happy Time"

tough fox
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a war map with those tank figures and pusher sticks but each figure actually does just represent one tank

quasi maple
elder kraken
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💀💀💀

prime lagoon
tribal ginkgo
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damn

floral sequoia
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it going

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it went

grim stream
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if this is actually your stuff in VS then grats

noble meteor
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sick

grim stream
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also, how does track motion work here?

vivid nebula
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Oh my god

ivory furnace
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where find blocks?

white quarry
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What's the block name of the tracks?

prime lagoon
prime lagoon
ivory furnace
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how to make it work?

prime lagoon
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Oh whoops, i forgot to fix rendering on flywheel

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/flywheel backend off

white quarry
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How do I assemble a ship with it without the game freezing?

ivory furnace
tribal ginkgo
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damn

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finally

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tracks

ivory furnace
tribal ginkgo
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huh

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it even has that uuh

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jiggle

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smh who even needs belts as tracks now

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put it on curseforge or smth

ivory furnace
prime lagoon
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My guy the items don't even have textures

tribal ginkgo
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doesn't matter

ivory furnace
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вообще похую

quasi maple
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Cool asf 😎

earnest wraith
obtuse dragon
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Oh my hosh

earnest wraith
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Either I want this as it's own new addon, a feature in clockwork, or for you to become a dev of Traction/Buggy. As I could be wrong but idk if there's anyone else working on it or not.

I think I was half asleep and confusing multiple different things as I wrote this. My sincere apologies, especially to the buggy/traction devs who do, in fact, exist and have been working, that I somewhat insulted by insinuating they had nothing. When in fact I just didn't look hard enough prior.

tribal ginkgo
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bruh

obtuse dragon
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Lead dev 😭

quasi maple
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💀

ionic sundialBOT
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__**I'm want to be a clock**__

Why I should be on the CIockwork team

  • I have a good understanding of java.
  • I know how to write minecraft mods
  • I have some great features I want to add.
  • Development has been extremely slow
  • I have a lot of time to work on the mod
  • I know kotlin
    Those are my reasons of why I should be on the cIockwork Development team.
quasi maple
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💀 💀 💀 💀

uncut hawk
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🤤 thanks

elder kraken
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Dont mind if i do

floral sequoia
foggy ferry
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u better polish this up cus dayum shits cool

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me likey

quasi maple
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what is the diffrence between physics and suspension tracks

hoary girder
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endal you are FUCKING INSANE

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i didnt even see this until now

quasi maple
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@prime lagoon how do i add the belts

prime lagoon
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I fucked up the renderer I'l fix it in a moment

hoary girder
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so you put a phys tread on either side of suspension treads in a single horizontal line?

hoary girder
prime lagoon
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Yes

quasi maple
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they are now invisible for some reaosn

quasi maple
prime lagoon
quasi maple
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ohh i think its the performace mods nevermind yeah

prime lagoon
quasi maple
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and its max entity distance

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which is entity culling

prime lagoon
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oh, that one that is sorta incompat with VS2

quasi maple
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yeah i turned it off

dry pelican
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my computer doesnt like downloading this

tough fox
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endal how could you

foggy ferry
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Based

tepid kelp
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me when

dry pelican
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👍

prime lagoon
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bro didn't even bother to double check

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you should still check your downloaded file just incase

prime lagoon
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~snip~

ivory furnace
prime lagoon
ebon crescent
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Whoa

ivory furnace
ivory furnace
prime lagoon
ivory furnace
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you will

ebon crescent
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How did you put text on jt

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It

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What mod is that

ebon crescent
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Ohh

ivory furnace
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@prime lagoon after re-entering to the world, phys_track on the ship disappears

winged jacinth
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@ivory furnace покажешь свой модлист пожалуйста?

torn smelt
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my tracks r not visible

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and im using

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rubidium and iris

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is it because of those mods?

torn smelt
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it was from rubidium

winged jacinth
ivory furnace
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всм

winged jacinth
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Чего-то в этой жизни я не понял. У меня не заходит в мир, при этом моды какие есть у меня, есть и у тебя

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Хрень какая-то

ivory furnace
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ты в старый или новый заходишь?

winged jacinth
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Я вот который в этом чате скачал

ebon frigate
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how to get the items

ivory furnace
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ну trackwork

winged jacinth
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Да

ivory furnace
ebon frigate
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kk

ivory furnace
ebon frigate
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man i have been waiting for tracks for so long now

ivory furnace
winged jacinth
ivory furnace
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тебе ошибку выдаёт?

ebon frigate
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trackwork go brr

pliant smelt
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My goodness, this is absolutely amazing :D
Awesome work Endal!

winged jacinth
ivory furnace
# winged jacinth Логи скинул. При заходе в мир игра крашится

Из предоставленного лога ошибок можно выделить несколько важных моментов:

Отсутствующие файлы mods.toml:

Есть предупреждения (WARN) о том, что некоторые моды (например, fmlcore-1.18.2-40.2.13.jar, javafmllanguage-1.18.2-40.2.13.jar, lowcodelanguage-1.18.2-40.2.13.jar, mclanguage-1.18.2-40.2.13.jar) отсутствуют файлы mods.toml. Это может привести к проблемам с загрузкой и взаимодействием модов.
Отсутствующий класс:

Есть предупреждения (WARN) о том, что не удается найти некоторые классы (например, dev/ftb/mods/ftbchunks/data/ClaimedChunkManager, com/sonicether/soundphysics/SoundPhysics и другие). Это может указывать на проблемы с загрузкой или зависимостями модов.
Ошибки загрузки модов:

Наблюдаются ошибки при загрузке некоторых модов. Например, "Error loading class" указывает на проблемы с классами, что может быть связано с неправильной установкой или версиями модов.
Ошибки в адресе ресурсов (Assets URL):

Наблюдаются предупреждения (WARN) о неожиданной схеме в URL ресурсов (Assets URL). Это может быть проблемой с определением путей к ресурсам модов.
Прочие предупреждения:

Некоторые предупреждения, связанные с отсутствующими классами или файлами, могут быть причиной проблем при запуске.
Для устранения проблем рекомендуется:

Убедиться, что все моды сопоставлены с правильными версиями Forge и Minecraft.
Проверить, что все необходимые файлы mods.toml присутствуют и правильно настроены для соответствующих модов.
Обновить или удалить моды, вызывающие предупреждения и ошибки загрузки классов.
Проверить, что все ресурсы и зависимости корректны и находятся в ожидаемых местах.
Также полезно обратить внимание на официальные форумы или страницы сообщества модов, чтобы узнать о возможных проблемах совместимости или решениях для конкретных модов.

winged jacinth
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ChatGPT, bruh

ivory furnace
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пох

prime lagoon
pliant smelt
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Sweet!

torn smelt
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I love this trackwork

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it runs on diesel

ancient path
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This is insane

ebon frigate
ancient path
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Facts

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Wait

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@prime lagoon

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Did u make this

uncut hawk
ancient path
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U did?

uncut hawk
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no

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endal did

ancient path
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Hmmmm

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I was gonna ask if he was going to port to 5.0

uncut hawk
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😭 @prime lagoon u did me dirty this aint on 5.0?

ancient path
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It could work

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But it’s veeeeeeery unlikely

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And I’m outside rn

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So can’t test

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Any brave soul willing to test this

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For the greater good

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Aaaaaanyways

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Petition for vs to add this as a feature

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Like rn

ancient path
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Soooo

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Help me out here

ebon frigate
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tracks go brr

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it would be good if fans can work too

uncut hawk
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they always did

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they are just shit at carrying anything more than a wood block

ebon frigate
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WHAT

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simple wasd controller

ancient path
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Do u have a side view

ebon frigate
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yes

ancient path
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I would raise the idler one more block

ancient path
ebon frigate
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hmm ok

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but thats just the design

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i basically wanted to make one with flat tracks

ancient path
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I mean do what you want

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But if ur going to use this for functionality

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It I’ll be better

tough fox
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how the fuck does endal not have a post under

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45 likes

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or something

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maybe none under 50 after this one gets up

elder kraken
prime lagoon
prime lagoon
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VS2 has also moved from 5.0 so I can't choose anyway

uncut hawk
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fair

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sucks that clockwork rn is shit on 0.5.0

ancient path
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There is nothing we can do

tepid kelp
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how do you make the tracks connect

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i may be stupid

hoary girder
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put them all horizontally

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and then assemble

hoary girder
prime lagoon
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I gotta fix that though

tepid kelp
tepid kelp
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game crashes whenever i place a phys track on an assembled ship

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The game crashed whilst ticking block entity
Error: java.lang.NoSuchMethodError: 'void org.valkyrienskies.core.apigame.physics.VSWheelCollisionShapeData.<init>(double, double, int)'

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this is my mod folder

prime lagoon
#

thats incredibly convenient that your names are truncated just shy of the important number for the vs2 file so

tepid kelp
#

2.1.1 beta 3 is outdated?

prime lagoon
#

get the latest beta 3...

tepid kelp
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mk

prime lagoon
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istg I need to put that on the reqs so the game vibe checks you and not me

tepid kelp
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this one right

prime lagoon
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yes

tepid kelp
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alr

ebon frigate
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5.1 ruined my hardcore world

pliant smelt
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Good thing you have backups when working with experimental mods right :P

ebon frigate
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i did not make backups

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1 year of progress and headaches gone

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reduced to atoms

pliant smelt
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:( rest in peace that world then
lesson learned

ebon frigate
#

yes

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the unloaded cunks got corrupted

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and its void

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rip villages

pliant smelt
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could maybe use some tools to delete the chunks you dont want, i've heard such things exist...
GL

shy elm
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dont work, error "1"

prime lagoon
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get out

shy elm
ebon frigate
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thats why u need to get out, cuz modpack incompatibility

shy elm
ebon frigate
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error 1 is unknown modpack incompat

shy elm
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secnd

prime lagoon
shy elm
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maybe I need to reinstall VS2 from curseforge

earnest wraith
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You need kotlin for forge, as you'd know if you read the linked support thing

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Please do so

foggy ferry
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@prime lagoon how do i do this (the structure is not assembled rn)

foggy ferry
#

and is this configuration possible?

tribal ginkgo
prime lagoon
foggy ferry
#

so like this and then i assemble it?

ebon frigate
foggy ferry
#

shit u cant even glue it, it says selected blocks must be connected

foggy ferry
prime lagoon
#

fml

foggy ferry
#

bruh

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i assembled, placed the tracks and got this

foggy ferry
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oh ic

prime lagoon
#

Anyone wanna make ponders for this and save me every other day please feel free

foggy ferry
#

les goo

foggy ferry
prime lagoon
#

you can also power the suspension blocks, but idk if I'll keep that

foggy ferry
#

nah just keep it to the sprockets in the next update

ebon frigate
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endal, make a discord for this

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i wanna get announcements for this its amazing

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shalz needs to know abt this, its such a great addon

prime lagoon
#

atleast let me add bigger wheels first...

ebon frigate
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okay

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i will make miniature tanks that are steerable

foggy ferry
#

@prime lagoon my tank can pivot in either direction just fine, but it cant move forward or back even when the tracks are moving

prime lagoon
#

F3+B?

foggy ferry
ebon frigate
earnest wraith
#

Gonna have to try this out, see if I can break it. (probably yes)

ebon frigate
#

lol

prime lagoon
# foggy ferry

uh... I can't tell what's the problem here, could you dm me a video or smth

ebon frigate
#

trying to create mini tanks using pekuhi and mini ship assembler

prime lagoon
#

I should probably open a channel inb4 this thread has 300000 comments which is just support

prime lagoon
#

when I feel like it

earnest wraith
#

Is there a particular reason we shouldn't use this in an existing world? Just curious, I have enough worlds for testing various pre-alpha stuff.

tribal ginkgo
prime lagoon
#

its super ugly and you'll regret looking at it, trust me

tribal ginkgo
#

smh

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just don't be like potato pls

prime lagoon
earnest wraith
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Ah ok

prime lagoon
#

but I do not and will not regret breaking existing worlds inbetween updates in these iterations

native carbon
prime lagoon
quasi maple
#

can we have encased suspension blocks or somthin of the sort case rn its just a line of shafts sittin there

grim stream
quasi maple
#

landship ah tracks

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or for french heavy tracks

uncut hawk
quasi maple
uncut hawk
grim stream
quasi maple
prime lagoon
#

The answer is 42, because that's not the right question

quasi maple
green thorn
#

A prototipe ....

winged jacinth
grim stream
#

will we get smoother suspension blocks 🗿

obtuse dragon
tough fox
#

will we get different types of suspension

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torsion bar, coil, etc.

prime lagoon
quasi maple
#

yo i can try and make the ft-17

prime lagoon
#

GUYS ONE QUESTION PER DAY PLEASE

quasi maple
#

💀

grim stream
tough fox
#

today is my turn guys

prime lagoon
tough fox
prime lagoon
grim stream
#

i mean then again it's MC soo...

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albeit again smoothing would be interesting, but otherwise the suspension works fine for now

prime lagoon
quasi maple
#

if you want tracks that are more than 1 wide you get left with alot of emtpy space

prime lagoon
#

once I add suspension models that'll be fixed

quasi maple
#

ok ok

grim stream
#

how did you make the tank treads work is my question - how do the treads move when contacting the ground thonk

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because every time I think of wheel and tread physics I always wonder what's stopping you from making the thing faster by adding more treads

prime lagoon
#

raycasts (this.level.clip) my beloved

prime lagoon
obtuse dragon
prime lagoon
#

nothing is real

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only the player's enjoyment

tepid kelp
grim stream
prime lagoon
quasi maple
#

if it works it works

grim stream
tepid kelp
#

it just gets faster with rpm i think

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or slower

prime lagoon
#

right now I don't have power implemented, so 256 RPM would give you 256 RPM no matter what you put it on (if all tracks touch the ground)

grim stream
#

assuming you used the same RPM

tepid kelp
prime lagoon
#

no 1 rpm = 0.525m/s for small wheels

tepid kelp
#

got it

prime lagoon
#

that gives a max speed of about 40km/h at 256 RPM

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trust me you don't want to go faster

tepid kelp
#

yeah its kind of a pain controlling it past like 150 rpm

prime lagoon
#

but if you have weird shit like articulation then all bets are off the table idk what would happen (I don't want to know)

tepid kelp
#

welp time to bring on cbc and make a tank

grim stream
#

This doesn't require CW btw no?

prime lagoon
#

other than the teeny tiny detail that 50% of my code is clockwork but renamed, no clueless

quasi maple
#

trackwork🥶

prime lagoon
#

latest VS2 has all the create mixins built-in anyway

ebon frigate
prime lagoon
tepid kelp
ebon frigate
#

its much slower for me

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oh my design is wonky thats why

tepid kelp
#

figuring out how to do neutral steering took an alarming amount of time

tepid kelp
#

me at my computer

prime lagoon
tepid kelp
floral sequoia
tepid kelp
#

ah

ebon frigate
#

alr how do i make it stay up

foggy ferry
prime lagoon
#

uhm

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yes, yes lets go with that

ivory furnace
#

@prime lagoon can you add the ability to change the height of the tracks?

ebon frigate
#

will you also add variable height? because i got a cool idea

tough fox
#

STRIDSVAGEN 103

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RAHHHHHHHHHHHH

prime lagoon
noble meteor
#

lol

ebon frigate
#

well with redstone signal

tough fox
ebon frigate
#

like that the phys tracks can be powered

prime lagoon
#

no, I'm not gonna add another redstone block that you need to build around so driving forward doesn't make your gun elevate and turret turn right

ebon frigate
#

ok

prime lagoon
#

but I will consider it in the future if some gospel of god reaches and blesses me with an entirely new mechanic

earnest wraith
#

Well, it works. I think the only issue with the thing I built is that I don't know how to effeciently set up a redstone control system.

#

Also, in the process I found a base vs2 bug, that being snow accumulating on ships. When the ships are in a not snowy area. Probably, the part of the shipyard the ship is in is a snow biome according to game logic.

prime lagoon
#

free snow

earnest wraith
#

I could just settle in a snow biome if I wanted that...

prime lagoon
obtuse dragon
#

this is cock and it lacks everything

obtuse dragon
prime lagoon
quasi maple
#

@prime lagoon maybe make tracks stronger than 0.70 lol

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theres a bug with the sprocket where the shaft can be placed verticly

tepid kelp
quasi maple
#

yeah and it powers it verticly lol

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and the suspension wheels dont have a break particle

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sprocket does

earnest wraith
#

I have discovered interestingly that "suspension wheels" can recieve input rotation

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Which looks wack tbh

quasi maple
#

gonna be fixed

prime lagoon
#

finally the bug reports coming in geez

earnest wraith
prime lagoon
#

technically, depends on how I wanna do it

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any input on the mod at all really

tepid kelp
#

making the tracks have a stress thingy might help bc rn you can move a tank with a hand crank

quasi maple
earnest wraith
#

Just the front and back ones seem like they should get input rotation tbh

prime lagoon
quasi maple
#

aight

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maybe tho fix the particles for the suspesnion wheels

prime lagoon
#

aha, found the function

quasi maple
#

nice

prime lagoon
#

well, maybe, depends on how I do the suspension model

quasi maple
#

idk

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could always set it to like andesite casings

prime lagoon
#

no I'm gonna add the stupid arms

quasi maple
#

ohhhh

quasi maple
turbid vault
#

holy fuck

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I genuinely didn't believe this was possible in VS

white quarry
#

also my game crashes when I assemble a ship with treads on it instead of putting the treads on after assembling it.

devout haven
#

daymn

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first time seeing this

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kinda insane

elder kraken
#

tt looks so fun

lavish umbra
#

is the alpha the latest file?

hoary girder
#

hey @prime lagoon, any chance you can make the treads have more resistance? it's easier to have them not be armored that much on a tank, and if it's really easy to shoot them with cannons, that would make things difficult

earnest wraith
#

Also, could just be that I'm using heavy blocks, but the treads dont seem to have great traction ironically.

white quarry
hoary girder
hoary girder
#

you have to use them right

earnest wraith
#

I saw someone commenting on the tracks being able to accept input from the top. It's not working like that, and I'm trying to have that happen before it's patched for... reasons. Any ideas?

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Ok so it didn't like something I tried to do

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might or might not be track-related but the game crashed, I accidentally disassembled a cannon contraption on a ship with treads and the thing hard crashed, says "exception executing server tick" or something like that I don't remember exactly

prime lagoon
prime lagoon
prime lagoon
#

Oh this issue

#

Fixed

winged jacinth
#

If it's fixed then where can I download a new mod version?

prime lagoon
#

Not yet

winged jacinth
#

Ok

earnest wraith
# prime lagoon NO LOGS???

Again, idk if it's even an issue with this specifically. If I can recreate it in the same exact way, I'll send logs, but rn it's a bit late here and I'm tired

#

Also I was doing something I was probably not supposed to be doing at all, that being trying to put a whole ship on a single tread

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Idk if anyone else knows what I'm talking about, but I once saw some form of meme image thing. Idk if it was a photoshop, some weird modern art sculpture, or what, but the caption was simply "tonk" and the image itself was just a tank turret on a single tread. I wanted to remake that because I thought, if treads could be powered from the top like someone reported it would be funny. That might only happen in specific instances though...

prime lagoon
earnest wraith
#

You have? tf?

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In what normal circumstance would someone be doing that

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oh wait snowmobiles nvm

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or similar designs to that

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oh well

prime lagoon
#

Ppl might build shorter or longer tracks I've thought of that, having one block is just an extremity of that

quasi maple
#

What about suspension wheels 🤔

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And are larger than a sprocket

prime lagoon
#

What

quasi maple
#

Like car wheels

quasi maple
prime lagoon
#

VS Buggy

quasi maple
#

Are the wheels on suspension?

prime lagoon
#

There is literally a suspension block, I think

quasi maple
#

I wanted to make a half track and nothing sits right 😔

earnest wraith
prime lagoon
#

VS Buggy is still in development and unreleased but the thing is there

earnest wraith
#

Where's "there", I previously thought it had a name and nothing else but is there currently any sort of functional prototype for it?

prime lagoon
#

well since there's screenshots obviously there is a prototype

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just unreleased

earnest wraith
#

I had not seen any screenshots of it before today, huh

#

Though that is... an unfortunate amount of create/clockwork parts present. Oh well, even just round wheels is fantastic to know about.

hoary girder
prime lagoon
#

ah, that's a autocannon-more-OP-than-draconic problem

foggy ferry
#

For a short period of time (a few seconds), the vehicle speeds up dramatically, to a speed that seems normal, every other time its slower than it should be (the tank is running at 256 rpm)

#

also the tank tips quite a bit when accelerating, maybe tone that down

prime lagoon
earnest wraith
#

I mean, ideally the motion of the tread matches the velocity of the vehicle such that the tread touching the ground doesn't move relative to the ground until it stops touching the ground. Treads should be capable of going fairly fast, just taking some time to "get up to speed" depending on the vehicle.

prime lagoon
#

the current acceleration is already pretty fast considering it takes a few seconds to hit 30km/h

#

any faster and people will flip their tanks

torn smelt
#

Endal u should make a server about this mod

tough fox
#

wait do the tracks not have friction

#

or rather, do they have infinite friction

earnest wraith
#

One idea, make it so that the initial "startup" has more kinetic stress than when it has momentum, and making the rotational input and tread speed a 1-1 ratio to one another. Then, have Create kinetic sources and networks as a whole slow down the more stress they have, instead of just being a black and white "too much stress, no work"... however this would be a complete rework of create systems as a whole, and frankly very unreasonable to expect. But... hmm.

tough fox
#

idea
"actually this is ridiculous"
"but maybe"

#

come on

ancient path
#

@prime lagoon what u should do is have a separate block for idlers, road wheels, and sprocket

foggy ferry
earnest wraith
prime lagoon
ancient path
#

Sad

earnest wraith
prime lagoon
#

create tally system would ruin any attempt to make acceleration lower

earnest wraith
prime lagoon
earnest wraith
prime lagoon
ancient path
#

How long did it take u to make this

earnest wraith
#

That actually clarifies the problem I was having, though I wonder if 8 blocks min is too much.

ancient path
#

If it is done by track blocks it’s too little

prime lagoon
#

...my guy that's a 6m long track including the ends

earnest wraith
#

Actually wait no it doesn't. 8 in total, right? Including doubled-up tracks and the other side of the ship? I had way more than enough, so idk why my ship was so slow.

ancient path
#

Wait

#

My brain wasn’t working

#

Mb

#

I thought that over 8 blocks was power limited not under

#

Stupid

prime lagoon
#

like I said, 256 RPM is 256 RPM no matter how you build

earnest wraith
#

I think the vehicle I was working on had treads 7 meters long or so, on each side, 2 meters wide (double treads)

prime lagoon
#

unless its too small to be doing that

earnest wraith
#

Wait, so weight doesn't affect speed at all?

ancient path
#

Lmao what?

prime lagoon
#

I'll balance that out with SU power, stop jumping the gun

earnest wraith
#

I'm saying right now, in the current version

prime lagoon
ancient path
#

Let’s gooo

prime lagoon
#

or rather, it should not

earnest wraith
#

Hmm then idk why I was having trouble. Maybe it was gear ratios or something idk

prime lagoon
earnest wraith
#

I'll get that tomorrow probably. After seeing if I can crash the game with cannons and treads or not.

prime lagoon
#

please do crash I'd rather fix them now than later

earnest wraith
#

Again though, I don't even know if it's related to tracks or not. But if I can reproduce it I'll get you logs

ancient path
#

Is this survival friendly

#

Mostly

#

I should add

torn smelt
ancient path
#

Hmmm

torn smelt
#

and its working somehow

ancient path
#

I don’t see anything wrong here

#

Just a completely normal tank

#

But seriously

#

How

torn smelt
#

i just wanted to build a tank...

ancient path
#

What was the idea here

torn smelt
#

I missplased the phys track with the suspencion

#

and then i placed the suspencion

#

and this happened

ancient path
#

I mean

#

It’s a cool look

#

Does it drive well

torn smelt
#

It does

#

But it looks strange idk

ancient path
#

That sometimes does happen when substances start breaking the rules of physics

torn smelt
#

I agree

real lava
prime lagoon
real lava
prime lagoon
#

sorry guys, all the bug fixes are gonna come along with the larger wheels, I'm getting vibe checked by my own spaghetti code

ivory furnace
#

larger wheels?

dawn pecan
#

everytime that i place it minecraft go boom(crashes) it is any way to fix it?
(when i join to world back it seems normal)

#

oh.. oohh. it crashes if place it on object, not block

ancient path
#

Endal a really easy way to add suspension model is just add a rod like this

ancient path
prime lagoon
#

Planned...

ancient path
#

Noice

earnest wraith
#

Ok so, my crash issue cannot be replicated it seems, at least not in a way I can figure out

#

Cannons dissasemble fine

earnest wraith
#

Found a new, probably unrelated issue though. Mounting an autocannon on a vehicle (with treads?) teleports the player view to the shipyard

#

Physically, the player is in the same place, and coordinates remain the same. Dismounting causes no issues. However, it kinda defeats the purpose if you can't actually see your surroundings.

grim stream
earnest wraith
#

Ah ok

#

I just verified that it has nothing to do with treads, but it was on the vehicle that crashed the game before(?) that I first saw the issue so idk

#

Btw, does anyone have any tips for making an easily controllable WASD system via tank treads? I basically want it so that pressing A and D rotates you on the spot, W and S go forward and back, and combinations of keys basically combine their inputs (for example, W and A would make the right tread go, but the left tread would go slower or not at all, meaning the vehicle turns while still going forward)

#

I've got the "forward, backward, and turning on the spot" down, but idk how to have multiple inputs at once without breaking something. Sure, it functions as is, but I'm wondering if it's possible to polish it up a bit.

#

Ok so the Clockwork command seat works wonders if you configure it correctly

#

However, with that you can't have multiple inputs. Which is kinda BS tbh...

quick edge
#

i get error code 1 i have followed all instuctions any help??

prime lagoon
vocal cosmos
#

wtf

#

this is sick

acoustic crater
#

tutorial psl

earnest wraith
#

It's pretty straightforward though

#

Also, two mod-related things I have on my mind

#

1: It could be interesting to have there be "gaps" between suspension wheels. Maybe. Just an idea.

#

2: Endal's cat is an author? lol

foggy ferry
ancient path
open spire
#

I have hella movecraft tanks, cant wait to make them more proper with this :D

languid ivy
#

why I didn't know about this

#

that's so cool

open spire
#

it works well too :D

open spire
ancient path
#

Ye endal is built different

open spire
ocean elbow
#

my- god- is so beautiful

open spire
#

the tracks are a wee bit rubbery kek

#

though I am also loading it with an enormous load, without any counterweights, so honestly thats not fair to say KEK

#

Once my half-track transport is finished, itll have counterweights so this doesnt happen kekers

open spire
#

I just sent my flatbed to fucking orbit

#

uh

#

Turns out, if you overload the track suspension very quickly, they EXTEND, instead of compressing... and doing it quickly (loading 3=4 copper blocks on at once) literally sent it to the fucking moon

#

it came down and it bounced straight back up oh christ

#

I fucking stack overflowed the suspension

turbid vault
#

you've just discovered the VS: Space addon

prime lagoon
ancient path
#

Lmao

#

This is the stuff we’re here for

onyx tusk
#

ok, this is epic! 3dsmile

ebon crescent
#

Nooooo the jar file is gone

#

I should of downloaded it when I had the chance

earnest wraith
#

Why is it gone huh

#

I can send my download if need be but, why is the actual download just... gone?

tribal ginkgo
#

wdym gone

#

#1188941648806285362 message

#

@ebon crescent

#

is it not the correct one or smth?

ebon crescent
#

Huh

#

Weird I couldn't find it

earnest wraith
#

Discords screwed up then because pins vanished

tribal ginkgo
#

still have the pin

ebon crescent
#

I did look back at the beginning but missed it

#

I don't have the pin either

earnest wraith
#

I'm on mobile rn maybe that's part of the issue

ebon crescent
#

Same

tribal ginkgo
#

huh

ebon crescent
#

Gotta love how an update that was supposedly to fix mobile just broke it more

tribal ginkgo
#

damn, mobile ui is shit

#

bruh

ebon crescent
#

?

tribal ginkgo
#

you can't even view pins from mobile

#

🤦

ebon crescent
#

U can

#

U have to click on the name

#

It's not very obvious

tribal ginkgo
#

huh

#

no pins here tho

ebon crescent
#

Tf

tribal ginkgo
#

but there are pins

#

on pc

ebon crescent
#

I had to reload discord to see the right reaction

#

Was showing 3 blobs and a think emoji

#

I'm not even kidding

tribal ginkgo
#

💀

fiery rapids
#

em

#

when i assemble it my game crashes

#

can somebody help

fiery rapids
#

ok wait

#

and let me crash the game really quick

ebon crescent
#

This is a post in showcase

fiery rapids
#

and

ebon crescent
#

Make a support post??

#

Oh wait

#

Is this for the track work mod

#

Nvm then

fiery rapids
#

yes

#

can somebody help

#

when i assemble it the game crashes

tribal ginkgo
#

my man

#

read the point 5

fiery rapids
#

The game crashed whilst ticking block entity
Error: java.lang.NoSuchMethodError: 'void org.valkyrienskies.core.apigame.physics.VSWheelCollisionShapeData.<init>(double, double, int)'

#

error

tribal ginkgo
#

i do not care

#

read the point 5

#

do as it says

#

then return

#

to #1019674227579813910

#

(if it still doesn't work, that is)

cerulean canyon
#

is it possible to make like a much larger scale set of tracks?

#

would you just use more of those 1x1 block wheels?

#

this looks super cool, block wheels still seem janky as hell trying to climb terrain

ancient path
ebon crescent
#

?

ancient path
#

Literally after I saw this

#

I can’t access from main channel list anymore

ebon crescent
#

oof

ancient path
#

Have search it manually every time

#

There we go got it back

#

Idk what I did

#

Mr endal

#

If one were to say edit the blocks in clockwork would you find the source for the blocks on the GitHub vs2 source code

ionic sundialBOT
#
__**It looks like you're trying to download Clockwork! <:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919>**__

You can download the Clockwork Pre-Alpha from here:

https://discord.com/channels/244934352092397568/1100497495450210384.

Remember that Clockwork requires the latest version of Kotlin, which can be separately downloaded from the Kotlin website, and Valkyrien Skies 2, which can usually be found in the nightlies channel. It also requires the latest version of the Create mod If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.

Also note that Clockwork is currently exclusively for Minecraft 1.18.2, and is available on both Forge and Fabric.

ancient path
#

Stupid bot

prime lagoon
#

No, clockwork is not open source, and no. VS2 is just the physics library

ancient path
#

F$$$

#

Sooo uh

#

If one were to try and code in the afterblazer back into 5.1

#

How would one do that

#

Like the track add on u did

#

But afterblazer

prime lagoon
#

Well, its probably not that hard, provided you already have modding experience

#

But that's redundant because clockwork is being worked on, anyway

ancient path
#

I know

#

But

#

I’m very impatient

#

And I have time to kill

ionic sundialBOT
#
__**I'm want to be a clock**__

Why I should be on the CIockwork team

  • I have a good understanding of java.
  • I know how to write minecraft mods
  • I have some great features I want to add.
  • Development has been extremely slow
  • I have a lot of time to work on the mod
  • I know kotlin
    Those are my reasons of why I should be on the cIockwork Development team.
ancient path
#

Nah

ebon frigate
#

how long will it take until next upload?

green thorn
#

A bit offtopic but... What do you think about this setup?

earnest wraith
#

I mean you could have just used a creative motor

prime lagoon
green thorn
earnest wraith
#

You're using a creative tank.

green thorn
ivory furnace
#

you won't ride for a long time

#

I would use accumulators and electric motor from Create Craft&Aditions

#

at 256 rpm the car would run for an hour

green thorn
#

17000 mb + turbine is ok?

ivory furnace
#

1 accumulator block will give you an hour of operation at 256 rpm

#

Use accumulator

#

You know about Craft&Aditions, right?

green thorn
#

ok.

#

yes

ivory furnace
#

Ok

green thorn
#

this use it

ivory furnace
#

Nice

ancient path
#

Tonk

ancient path
earnest wraith
#

I made this

#

Doesn't really work great, but... it's a drillship of some kind. You can drive it fine, and tilt it back and forth (angling in order to drill) and the drills on the mechanical bearing will drill as expected. However... not not that well. As in, the tunnel it makes isn't wide enough for the treads really.

earnest wraith
#

After some minor (pun not intended) adjustments, I have made it work. Still not great but ig it's acceptibly functional.

ancient path
#

Then use a big stationary one

ancient path
#

That tilts

#

Like a drill wall

ivory furnace
ebon frigate
vagrant warren
#

no fabric?

green thorn
prime lagoon
ancient path
ancient path
hard flare
#

@onyx tusk Give this man his own channel, he deserves it XD

gilded carbon
# fiery rapids

you're using the wrong version of valkyrien skies, get the latest one from modrinth

gilded carbon
vagrant warren
foggy ferry
#

imagine using fabric 💀

vagrant warren
#

i don't have to imagine that ¯_(ツ)_/¯

vocal cosmos
#

nvm its when i cross a chunk border

vocal cosmos
languid ivy
vocal cosmos
#

once you kontraption you just kant stop

languid ivy
languid ivy
# vocal cosmos

do the same thing but use 3x3x3 multiblock thruster preetty plws :3

vocal cosmos
#

initially i had more ion thrusters but the thrust was pushing the suspension down too much and it could barely climb blocks

languid ivy
#

I totally forgot about suspensions

earnest wraith
# earnest wraith I made this

The drill as is. I have essentially made it so that it can angle up and down, and drill forward in such a way that it can proceed. With one issue... It can't do that. The gap it creates is too small. It drill fast enough, sure, but if I made the drill wall larger it would not have enough clearance to avoid affecting the tracks. Basically, it can't drill enough unless it's touching the ground, and it can't touch the ground. Also, if it touched the ground and was the exact size to create a large enough gap, it would not be able to turn at all inside a tunnel as there would be no "wiggle room"

If drills dug a 3x3 area instead of just 1x1, or were able to do that somehow without causing issues, that'd solve all issues. But idk how to do that exactly.

languid ivy
#

I should make a trackwork tutorial/showcase video

#

more people should know about this addon

vocal cosmos
#

actually you could make it touch the ground but shift the weight to the back so that it slightly points up

#

or have it 1 block above the ground and shift the weight forward

earnest wraith
#

Also it literally won't fit still, there's not enough clearance. Even if the drills encompass the whole ship front, there would still only be exactly enough room, and if it's not aligned perfectly with the world it won't go through.

vocal cosmos
#

add drills facing sideways maybe?

elder kraken
#

Just add drill facing downwards

#

Before you get to the tracks

#

Use gearbox

earnest wraith
#

Then the thing gets front-heavy

foggy ferry
#

Yea the suspension seems a bit weak for heavier vehicles

#

Would be nice to have a wrench-config option to adjust suspension strength

willow arch
#

that appears to be a tank

#

AAAAA

tepid kelp
#

uuuuhhhh what

gilded carbon
#

I used pistons from Interactive to push a tank up into the air and it just disappeared once the suspension would have gone to three blocks

#

Happened like 3 times, I'll see if I can post a clip later

vagrant warren
#

Endal, is this gonna be open source?

green thorn
#

What if Vanity

prime lagoon
#

I do not take responsibility for any mishaps or damage to property caused by usage of Trackwork™️ track blocks as wheel substitutes

dry pelican
#

are you gonna be absorbed by clockwork

#

you were producing a response

#

but then

languid ivy
prime lagoon
#

uhm tbh, do whatever you want

#

I just designed with tracked vehicles in mind so using it otherwise might have weird behaviour

#

idk how else to use them though, that remains to be seen

languid ivy
#

I will find something interesting

#

hopefully

willow arch
languid ivy
#

😊

willow arch
#

it can't

#

it just can't

#

build it yourself

languid ivy
#

good advice

willow arch
#

also something I noticed about the wheels is how they clip to the ground

#

would look a lot smoother if the wheels applied some kind of force to each other, like averaging their vertical offset

#

that'd probably break everything but it would look smoother

#

for when it's colliding snapping down makes sense

#

but it just off the ground it might make more sense for it to move smoothly

#

idk

prime lagoon
#

Nah that's not the issue, its cause of the way I'm simulating it

#

No practical way to fix it for now, but when there is I'll do it

prime lagoon
knotty flower
#

is the terrai nrobust fr

willow arch
ebon frigate
ebon frigate
willow arch
prime lagoon
ebon frigate
gilded carbon
languid ivy
earnest wraith
#

It hardly works as intended but it's very much an example of things other than tanks

#

In fact I haven't really made a single tank, they've all been industrial vehicles of some kind.

prime lagoon
#

well, if you want to expand in that direction you can make any industrial/utility vehicle but tracked

#

bridge-layers, harvesters, tree cutters

earnest wraith
#

One worked on the ocean floor also, I just had to weigh it down with netherite

earnest wraith
#

I don't remember what they're called

#

The thing that isn't a drill but does the same sort of thing

prime lagoon
#

sawblade...?

earnest wraith
#

Paving wheel maybe?

#

It's new

prime lagoon
#

oh, isn't that for train tracks exclusively?

earnest wraith
#

It works on other contraptions

#

But nothing "stationary"

#

Which, VS ships are technically stationary

#

Actually hmm. If I made a spinny drill head, with those on the ends, maybe...

prime lagoon
#

new thread chanel thing here #trackwork for ppl who're very late to the party

#

@onyx tusk you may lock this thread before it hits 1000 comments

earnest wraith
#

Hell yeah, a channel