#Terrain-Robust Agile Control Kinematic System
1 messages · Page 1 of 1 (latest)

what the devils ?!
bro dropped a mind boggling create video and refused to elaborate further
...Is it finally time for ground vehicles?
that aren't ridiculusly large, that is
how
It's probably its own mod.
it is going
HOW
It looks a little jank but hopefully some things can be smoothed out so this thing can release/be possible at some point relatively soon.
wtf?!
[CBC release] we have peaked
🥶
@tough fox
fuck it map of unbekanntland is in order
🥶
full tt worldbuilding goes hard
.25 losses
we already have half a crewmember
fuck it. ship battle spinoff will be called "The Not-So-Happy Time"
a war map with those tank figures and pusher sticks but each figure actually does just represent one tank
how does it work
damn
wait whose creation is this
if this is actually your stuff in VS then grats
sick
also, how does track motion work here?
Oh my god
where find blocks?
What's the block name of the tracks?
Oh whoops,
suspension_track
phys_track
Power it like a chaindrive
How do I assemble a ship with it without the game freezing?
🤔 logs?
it's awesome
huh
it even has that uuh
jiggle
smh who even needs belts as tracks now
put it on curseforge or smth

My guy the items don't even have textures
Cool asf 😎
I need to check this out for myself, this is great so far and I can only see it getting better
Oh my hosh
Either I want this as it's own new addon, a feature in clockwork, or for you to become a dev of Traction/Buggy. As I could be wrong but idk if there's anyone else working on it or not.
I think I was half asleep and confusing multiple different things as I wrote this. My sincere apologies, especially to the buggy/traction devs who do, in fact, exist and have been working, that I somewhat insulted by insinuating they had nothing. When in fact I just didn't look hard enough prior.
bruh
Lead dev 😭
💀
Why I should be on the CIockwork team
- I have a good understanding of java.
- I know how to write minecraft mods
- I have some great features I want to add.
- Development has been extremely slow
- I have a lot of time to work on the mod
- I know kotlin
Those are my reasons of why I should be on the cIockwork Development team.
💀 💀 💀 💀
🤤 thanks
have you ever had a good take on anything, ever
what is the diffrence between physics and suspension tracks
@prime lagoon how do i add the belts
/flywheel backend off
I fucked up the renderer I'l fix it in a moment
so you put a phys tread on either side of suspension treads in a single horizontal line?
and then it becomes like this?
Yes
they are now invisible for some reaosn
uhh that made the tracks invisible lol
HUHH fml what rendering/optimisation mods are u running
ohh i think its the performace mods nevermind yeah
do tell me which one isit
rubidium extras
and its max entity distance
which is entity culling
oh, that one that is sorta incompat with VS2
yeah i turned it off
endal how could you
Based
me when
VirusTotal
👍
bro didn't even bother to double check
you should still check your downloaded file just incase
~snip~
Fix the tracks colisions on the ships with smaller or bigger scale
can you give an example with illustration/video?
Whoa
one sec
scales: 0.5 and 2
yeah nuh uh not gonna support ship scaling
Ohh
@prime lagoon after re-entering to the world, phys_track on the ship disappears
hey, I don't understand what I did wrong, can you help please?
@ivory furnace покажешь свой модлист пожалуйста?
my tracks r not visible
and im using
rubidium and iris
is it because of those mods?
it was from rubidium
Vs 1.5.2? Valkirien skies?
всм
Чего-то в этой жизни я не понял. У меня не заходит в мир, при этом моды какие есть у меня, есть и у тебя
Хрень какая-то
из за trackwork наверное
ты в старый или новый заходишь?
Я вот который в этом чате скачал
how to get the items
ну trackwork
Да
write to the inventory search 'track'
kk
в старый или новый мир не заходит?
Новый
man i have been waiting for tracks for so long now
хз тогда

тебе ошибку выдаёт?
trackwork go brr
My goodness, this is absolutely amazing :D
Awesome work Endal!
Логи скинул. При заходе в мир игра крашится
Из предоставленного лога ошибок можно выделить несколько важных моментов:
Отсутствующие файлы mods.toml:
Есть предупреждения (WARN) о том, что некоторые моды (например, fmlcore-1.18.2-40.2.13.jar, javafmllanguage-1.18.2-40.2.13.jar, lowcodelanguage-1.18.2-40.2.13.jar, mclanguage-1.18.2-40.2.13.jar) отсутствуют файлы mods.toml. Это может привести к проблемам с загрузкой и взаимодействием модов.
Отсутствующий класс:
Есть предупреждения (WARN) о том, что не удается найти некоторые классы (например, dev/ftb/mods/ftbchunks/data/ClaimedChunkManager, com/sonicether/soundphysics/SoundPhysics и другие). Это может указывать на проблемы с загрузкой или зависимостями модов.
Ошибки загрузки модов:
Наблюдаются ошибки при загрузке некоторых модов. Например, "Error loading class" указывает на проблемы с классами, что может быть связано с неправильной установкой или версиями модов.
Ошибки в адресе ресурсов (Assets URL):
Наблюдаются предупреждения (WARN) о неожиданной схеме в URL ресурсов (Assets URL). Это может быть проблемой с определением путей к ресурсам модов.
Прочие предупреждения:
Некоторые предупреждения, связанные с отсутствующими классами или файлами, могут быть причиной проблем при запуске.
Для устранения проблем рекомендуется:
Убедиться, что все моды сопоставлены с правильными версиями Forge и Minecraft.
Проверить, что все необходимые файлы mods.toml присутствуют и правильно настроены для соответствующих модов.
Обновить или удалить моды, вызывающие предупреждения и ошибки загрузки классов.
Проверить, что все ресурсы и зависимости корректны и находятся в ожидаемых местах.
Также полезно обратить внимание на официальные форумы или страницы сообщества модов, чтобы узнать о возможных проблемах совместимости или решениях для конкретных модов.
пох
Update your VS2 version from modrinth
Sweet!
This is insane
W mod addon!
yes
U did?
😭 @prime lagoon u did me dirty this aint on 5.0?
It could work
But it’s veeeeeeery unlikely
And I’m outside rn
So can’t test
Any brave soul willing to test this
For the greater good
Aaaaaanyways
Petition for vs to add this as a feature
Like rn
U also lose ability to use interactive
Soooo
Help me out here
they do
they always did
they are just shit at carrying anything more than a wood block
Do u have a side view
I would raise the idler one more block
I mean do what you want
But if ur going to use this for functionality
It I’ll be better
how the fuck does endal not have a post under
45 likes
or something
maybe none under 50 after this one gets up
hes based
You don't understand how fucked up the transition from 5.0 to 5.1 was so no, its not on 5.0
VS2 has also moved from 5.0 so I can't choose anyway
There is nothing we can do
mad bc jet builder
Put it on a ship...
I gotta fix that though
ah
game crashes whenever i place a phys track on an assembled ship
The game crashed whilst ticking block entity
Error: java.lang.NoSuchMethodError: 'void org.valkyrienskies.core.apigame.physics.VSWheelCollisionShapeData.<init>(double, double, int)'
this is my mod folder
thats incredibly convenient that your names are truncated just shy of the important number for the vs2 file so
update your VS2 version
2.1.1 beta 3 is outdated?
get the latest beta 3...
mk
istg I need to put that on the reqs so the game vibe checks you and not me
this one right
yes
alr
5.1 ruined my hardcore world
Good thing you have backups when working with experimental mods right :P
well abt that...
i did not make backups
1 year of progress and headaches gone
reduced to atoms
:( rest in peace that world then
lesson learned
could maybe use some tools to delete the chunks you dont want, i've heard such things exist...
GL
dont work, error "1"
get out
me? but why?
unknown error
thats why u need to get out, cuz modpack incompatibility
no, my launcher says error 1
error 1 is unknown modpack incompat
secnd
#1166488016936763524 message
#1019674227579813910
maybe I need to reinstall VS2 from curseforge
You need kotlin for forge, as you'd know if you read the linked support thing
Please do so
oh i forgot
thanks
assemble it
and is this configuration possible?

No the blocks have to be in a line (like chaindrive blocks), but I'll be adding bigger wheels next update
thank you
i assembled it beforehand
shit u cant even glue it, it says selected blocks must be connected
yea seems like imma have to assemble first
wait wuh, create glue doesn't connect them?
fml
.
oh ic
Anyone wanna make ponders for this and save me every other day please feel free
and now i just power one of the sprockets?
you can also power the suspension blocks, but idk if I'll keep that
nah just keep it to the sprockets in the next update
endal, make a discord for this
i wanna get announcements for this its amazing
shalz needs to know abt this, its such a great addon
atleast let me add bigger wheels first...
@prime lagoon my tank can pivot in either direction just fine, but it cant move forward or back even when the tracks are moving
F3+B?

Gonna have to try this out, see if I can break it. (probably yes)
lol
uh... I can't tell what's the problem here, could you dm me a video or smth
trying to create mini tanks using pekuhi and mini ship assembler
k
I should probably open a channel inb4 this thread has 300000 comments which is just support
btw when code? 👀
when I feel like it
Is there a particular reason we shouldn't use this in an existing world? Just curious, I have enough worlds for testing various pre-alpha stuff.

its super ugly and you'll regret looking at it, trust me
its more of an idiot-proof warning for those who have no clue whats an alpha
Ah ok
but I do not and will not regret breaking existing worlds inbetween updates in these iterations
to be fair, that is more than in your right to not feel anything for breaking little timmy's 1 month world because he can't read
alternatively, little timmy wouldn't even know that this server exists
you clearly haven't seen the sheer quantity of little timmies posting "why crash" anywhere they please in this server
can we have encased suspension blocks or somthin of the sort case rn its just a line of shafts sittin there
line of what
when do we get british WW1 tanks
🤔
goes crazy in bf1
basically what we already have, that's easy
its angled and has to be small
ah there we go, the questions that I knew would come back to haunt me
The answer is 42, because that's not the right question
i mean is basicly the same as the landship tracks just longer
A prototipe ....
Please keep it. With it we could build BT tank series
will we get smoother suspension blocks 🗿
god i love this
that's... not how it works but a good point
yo i can try and make the ft-17
GUYS ONE QUESTION PER DAY PLEASE
💀
@tough fox TT2 will be real in 5
today is my turn guys
wdym
i'll host another one and nobody will join again
I might add visual models, its kinda easy but I'm lazy
uh when the tanks go up a block the suspension kinda just jumps up
i mean then again it's MC soo...
albeit again smoothing would be interesting, but otherwise the suspension works fine for now
that's an unresolvable point unless you want tanks that take 5s to climb everytime it hits a block
if you want tracks that are more than 1 wide you get left with alot of emtpy space
once I add suspension models that'll be fixed
ok ok
how did you make the tank treads work is my question - how do the treads move when contacting the ground 
because every time I think of wheel and tread physics I always wonder what's stopping you from making the thing faster by adding more treads
raycasts (this.level.clip) my beloved
the key to track physics in games is all smoke and mirrors
e
so It Just Works (TM), good to know regardless
oh you mean power distribution, for this mod I assume all tracks are to be used, so if you have extra track blocks just sitting on your tank that saps your power
if it works it works
does the tank become any faster tho?
right now I don't have power implemented, so 256 RPM would give you 256 RPM no matter what you put it on (if all tracks touch the ground)
no, like, if your tank was sitting on multiple treads, would it go any faster if you added more
assuming you used the same RPM
so is 1rpm equal to 1 block per minute
no 1 rpm = 0.525m/s for small wheels
got it
that gives a max speed of about 40km/h at 256 RPM
trust me you don't want to go faster
yeah its kind of a pain controlling it past like 150 rpm
nope, tracks on the same ship are distributed together, whether they're connected or not
but if you have weird shit like articulation then all bets are off the table idk what would happen (I don't want to know)
welp time to bring on cbc and make a tank
ok, thanks for the answer
This doesn't require CW btw no?
other than the teeny tiny detail that 50% of my code is clockwork but renamed, no 
trackwork🥶
latest VS2 has all the create mixins built-in anyway
how is it so fast
I was thinking of putting this on the tooltip but then I realised, how are you gonna see the tooltip when the thing is going 30km/h 
i put the motor on 256 rpm
figuring out how to do neutral steering took an alarming amount of time
me at my computer
I might add a differential to help with this, but I have doubts if people can figure out how to use it for this
i may sound stupid but whats a differential
google is ur best friend
ah
alr how do i make it stay up
I think rifty already said something abt this, and im sure you'll have this fixed for the next update, but you cant have 3 block high tracks as of now, they just sag back down to the 2 block height
@prime lagoon can you add the ability to change the height of the tracks?
yes* that is planned
will you also add variable height? because i got a cool idea
how the fuck do I even- create doesn't have hydraulics people
lol
well with redstone signal
create doesn't have hydraulics people
that's where you come in
like that the phys tracks can be powered
no, I'm not gonna add another redstone block that you need to build around so driving forward doesn't make your gun elevate and turret turn right
ok
but I will consider it in the future if some gospel of god reaches and blesses me with an entirely new mechanic
Well, it works. I think the only issue with the thing I built is that I don't know how to effeciently set up a redstone control system.
Also, in the process I found a base vs2 bug, that being snow accumulating on ships. When the ships are in a not snowy area. Probably, the part of the shipyard the ship is in is a snow biome according to game logic.
free snow
I could just settle in a snow biome if I wanted that...
I just thought of a cursed idea that could make it work but I'll add it much later
this is cock and it lacks everything
issue closed: fixed by #696969
@prime lagoon maybe make tracks stronger than 0.70 lol
theres a bug with the sprocket where the shaft can be placed verticly
FUCK
damn thats weaker tahn a mechanical belt
yeah and it powers it verticly lol
and the suspension wheels dont have a break particle
sprocket does
I have discovered interestingly that "suspension wheels" can recieve input rotation
Which looks wack tbh
gonna be fixed
finally the bug reports coming in geez
Wait was what I said a bug?
making the tracks have a stress thingy might help bc rn you can move a tank with a hand crank
just make it not connect like cogs ig
Just the front and back ones seem like they should get input rotation tbh
planned...
next update I'll disable powering the suspension wheels and that'll be the status quo for now
aha, found the function
nice
that's kinda hard
well, maybe, depends on how I do the suspension model
set it to some other block
idk
could always set it to like andesite casings
no I'm gonna add the stupid arms
ohhhh
the supension things
also my game crashes when I assemble a ship with treads on it instead of putting the treads on after assembling it.
i would join
tt looks so fun
is the alpha the latest file?
hey @prime lagoon, any chance you can make the treads have more resistance? it's easier to have them not be armored that much on a tank, and if it's really easy to shoot them with cannons, that would make things difficult
Also, could just be that I'm using heavy blocks, but the treads dont seem to have great traction ironically.
They have no hitbox to entities 😳
rn they are easily broken by autocannon fire
?? they have great traction
you have to use them right
I saw someone commenting on the tracks being able to accept input from the top. It's not working like that, and I'm trying to have that happen before it's patched for... reasons. Any ideas?
Ok so it didn't like something I tried to do
might or might not be track-related but the game crashed, I accidentally disassembled a cannon contraption on a ship with treads and the thing hard crashed, says "exception executing server tick" or something like that I don't remember exactly
Logs my guy give me the LOGS
Yeah I've already changed the number its simple
...they get hit by autocannon what now what the fuck
NO LOGS???
same issue
@prime lagoon
If it's fixed then where can I download a new mod version?
Not yet
Ok
Again, idk if it's even an issue with this specifically. If I can recreate it in the same exact way, I'll send logs, but rn it's a bit late here and I'm tired
Also I was doing something I was probably not supposed to be doing at all, that being trying to put a whole ship on a single tread
Idk if anyone else knows what I'm talking about, but I once saw some form of meme image thing. Idk if it was a photoshop, some weird modern art sculpture, or what, but the caption was simply "tonk" and the image itself was just a tank turret on a single tread. I wanted to remake that because I thought, if treads could be powered from the top like someone reported it would be funny. That might only happen in specific instances though...
That shouldn't matter I've thought of that alr
You have? tf?
In what normal circumstance would someone be doing that
oh wait snowmobiles nvm
or similar designs to that
oh well
Ppl might build shorter or longer tracks I've thought of that, having one block is just an extremity of that
What
Like car wheels
To make stuff like wheeled vehicles
VS Buggy
Are the wheels on suspension?
There is literally a suspension block, I think
I wanted to make a half track and nothing sits right 😔
Wait where?
VS Buggy is still in development and unreleased but the thing is there
Where's "there", I previously thought it had a name and nothing else but is there currently any sort of functional prototype for it?
I had not seen any screenshots of it before today, huh
Though that is... an unfortunate amount of create/clockwork parts present. Oh well, even just round wheels is fantastic to know about.
i think it hit somewhere else and the explosion damaged it
ah, that's a autocannon-more-OP-than-draconic problem
For a short period of time (a few seconds), the vehicle speeds up dramatically, to a speed that seems normal, every other time its slower than it should be (the tank is running at 256 rpm)
also the tank tips quite a bit when accelerating, maybe tone that down
no I'm not gonna make tanks go 0-60 in one nanosecond
I mean, ideally the motion of the tread matches the velocity of the vehicle such that the tread touching the ground doesn't move relative to the ground until it stops touching the ground. Treads should be capable of going fairly fast, just taking some time to "get up to speed" depending on the vehicle.
the current acceleration is already pretty fast considering it takes a few seconds to hit 30km/h
any faster and people will flip their tanks
Endal u should make a server about this mod
One idea, make it so that the initial "startup" has more kinetic stress than when it has momentum, and making the rotational input and tread speed a 1-1 ratio to one another. Then, have Create kinetic sources and networks as a whole slow down the more stress they have, instead of just being a black and white "too much stress, no work"... however this would be a complete rework of create systems as a whole, and frankly very unreasonable to expect. But... hmm.
Ye prop planes kinda poop
@prime lagoon what u should do is have a separate block for idlers, road wheels, and sprocket
Not gonna lie my tiny tank was hella slow, and i mean i could probably sprint faster, and that shit was at 256 rpm
It's absolutely a ridiculously complicated concept, especially for a small scope mod like this. But it's got me thinking about if such a system could be made completely unrelated to this specific project.
the tracks slip beyond a 3m/s difference, so no.
Sad
Aha, that explains that
create tally system would ruin any attempt to make acceleration lower
cough cough
Tally system?
its still alot of grip.
Ig but, slipping constantly at 3 meters per second... eh.
I've power limited tiny tanks (< 8 track blocks in total) so they don't fly into space.
Ah, I see
How long did it take u to make this
That actually clarifies the problem I was having, though I wonder if 8 blocks min is too much.
If it is done by track blocks it’s too little
...my guy that's a 6m long track including the ends
Actually wait no it doesn't. 8 in total, right? Including doubled-up tracks and the other side of the ship? I had way more than enough, so idk why my ship was so slow.
Wait
My brain wasn’t working
Mb
I thought that over 8 blocks was power limited not under
Stupid
like I said, 256 RPM is 256 RPM no matter how you build
I think the vehicle I was working on had treads 7 meters long or so, on each side, 2 meters wide (double treads)
unless its too small to be doing that
Wait, so weight doesn't affect speed at all?
Lmao what?
I'll balance that out with SU power, stop jumping the gun
I'm saying right now, in the current version
no it does not
Let’s gooo
or rather, it should not
Hmm then idk why I was having trouble. Maybe it was gear ratios or something idk
dm me a video or smth I'll take a look at it
I'll get that tomorrow probably. After seeing if I can crash the game with cannons and treads or not.
please do crash I'd rather fix them now than later
Again though, I don't even know if it's related to tracks or not. But if I can reproduce it I'll get you logs
Hmmm
and its working somehow
I don’t see anything wrong here
Just a completely normal tank
But seriously
How
i just wanted to build a tank...
What was the idea here
I missplased the phys track with the suspencion
and then i placed the suspencion
and this happened
That sometimes does happen when substances start breaking the rules of physics
I agree
should be fixed... hopefully...
sorry i pinged you mb
sorry guys, all the bug fixes are gonna come along with the larger wheels, I'm getting vibe checked by my own spaghetti code
larger wheels?
everytime that i place it minecraft go boom(crashes) it is any way to fix it?
(when i join to world back it seems normal)
oh.. oohh. it crashes if place it on object, not block
Planned...
Noice
Ok so, my crash issue cannot be replicated it seems, at least not in a way I can figure out
Cannons dissasemble fine
Found a new, probably unrelated issue though. Mounting an autocannon on a vehicle (with treads?) teleports the player view to the shipyard
Physically, the player is in the same place, and coordinates remain the same. Dismounting causes no issues. However, it kinda defeats the purpose if you can't actually see your surroundings.
Known issue, I've mentioned it to Triode
Ah ok
I just verified that it has nothing to do with treads, but it was on the vehicle that crashed the game before(?) that I first saw the issue so idk
Btw, does anyone have any tips for making an easily controllable WASD system via tank treads? I basically want it so that pressing A and D rotates you on the spot, W and S go forward and back, and combinations of keys basically combine their inputs (for example, W and A would make the right tread go, but the left tread would go slower or not at all, meaning the vehicle turns while still going forward)
I've got the "forward, backward, and turning on the spot" down, but idk how to have multiple inputs at once without breaking something. Sure, it functions as is, but I'm wondering if it's possible to polish it up a bit.
Ok so the Clockwork command seat works wonders if you configure it correctly
However, with that you can't have multiple inputs. Which is kinda BS tbh...
i get error code 1 i have followed all instuctions any help??
#1166488016936763524 message
tutorial psl
It's pretty straightforward though
Also, two mod-related things I have on my mind
1: It could be interesting to have there be "gaps" between suspension wheels. Maybe. Just an idea.
2: Endal's cat is an author? lol
Yea itd be nice so that not every track block has a roadwheel
No Kotlin or wrong create version
I have hella movecraft tanks, cant wait to make them more proper with this :D
it works well too :D
fr. I suggested this ages ago to the aero AND Vs devs. I wouldnt have expected a solo guy to make his own thing :D
Ye endal is built different
(I say this cuz im testing it out rn @prime lagoon )
my- god- is so beautiful
the tracks are a wee bit rubbery kek
though I am also loading it with an enormous load, without any counterweights, so honestly thats not fair to say 
Once my half-track transport is finished, itll have counterweights so this doesnt happen kekers
I just sent my flatbed to fucking orbit
uh
Turns out, if you overload the track suspension very quickly, they EXTEND, instead of compressing... and doing it quickly (loading 3=4 copper blocks on at once) literally sent it to the fucking moon

it came down and it bounced straight back up oh christ
I fucking stack overflowed the suspension
you've just discovered the VS: Space addon
...thats one hell of an edge case but I'll see to it
ok, this is epic! 
Why is it gone huh
I can send my download if need be but, why is the actual download just... gone?
??????????????????
wdym gone
#1188941648806285362 message
@ebon crescent
is it not the correct one or smth?
Discords screwed up then because pins vanished
still have the pin
I'm on mobile rn maybe that's part of the issue
Same
huh
Gotta love how an update that was supposedly to fix mobile just broke it more
?
Tf
I had to reload discord to see the right reaction
Was showing 3 blobs and a think emoji
I'm not even kidding
💀
This is a post in showcase
and
The game crashed whilst ticking block entity
Error: java.lang.NoSuchMethodError: 'void org.valkyrienskies.core.apigame.physics.VSWheelCollisionShapeData.<init>(double, double, int)'
error
i do not care
read the point 5
do as it says
then return
to #1019674227579813910
(if it still doesn't work, that is)
is it possible to make like a much larger scale set of tracks?
would you just use more of those 1x1 block wheels?
this looks super cool, block wheels still seem janky as hell trying to climb terrain
Speaking of which I just lost the shortcut to this
?
oof
Have search it manually every time
There we go got it back
Idk what I did
Mr endal
If one were to say edit the blocks in clockwork would you find the source for the blocks on the GitHub vs2 source code
You can download the Clockwork Pre-Alpha from here:
https://discord.com/channels/244934352092397568/1100497495450210384.
Remember that Clockwork requires the latest version of Kotlin, which can be separately downloaded from the Kotlin website, and Valkyrien Skies 2, which can usually be found in the nightlies channel. It also requires the latest version of the Create mod If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.
Also note that Clockwork is currently exclusively for Minecraft 1.18.2, and is available on both Forge and Fabric.
Stupid bot
What is this asking 
No, clockwork is not open source, and no. VS2 is just the physics library
F$$$
Sooo uh
If one were to try and code in the afterblazer back into 5.1
How would one do that
Like the track add on u did
But afterblazer
Well, its probably not that hard, provided you already have modding experience
But that's redundant because clockwork is being worked on, anyway
Why I should be on the CIockwork team
- I have a good understanding of java.
- I know how to write minecraft mods
- I have some great features I want to add.
- Development has been extremely slow
- I have a lot of time to work on the mod
- I know kotlin
Those are my reasons of why I should be on the cIockwork Development team.
Nah
how long will it take until next upload?
A bit offtopic but... What do you think about this setup?
I mean you could have just used a creative motor
I'm taking a break for new years... And the new wheels are such a pain (of my own volition)
The idea is to be survival friendly!
You're using a creative tank.
Now?
you won't ride for a long time
I would use accumulators and electric motor from Create Craft&Aditions
at 256 rpm the car would run for an hour
17000 mb + turbine is ok?
Engine will work only 7 minutes
1 accumulator block will give you an hour of operation at 256 rpm
Use accumulator
You know about Craft&Aditions, right?
Ok
this use it
Nice
Tonk
🤓 *45 mins
Now add a cannon
I made this
Doesn't really work great, but... it's a drillship of some kind. You can drive it fine, and tilt it back and forth (angling in order to drill) and the drills on the mechanical bearing will drill as expected. However... not not that well. As in, the tunnel it makes isn't wide enough for the treads really.
After some minor (pun not intended) adjustments, I have made it work. Still not great but ig it's acceptibly functional.
Then use a big stationary one
one thing, add diagonal lines and another line then it should be better at mining
no fabric?
Is this one good?
I don't knew how to sew
A thicc cannon
That is the perfect reply lmao
@onyx tusk Give this man his own channel, he deserves it XD
you're using the wrong version of valkyrien skies, get the latest one from modrinth
which Endel literally says to do in the pinned post in here
Yes
:(
imagine using fabric 💀
i don't have to imagine that ¯_(ツ)_/¯
is there a lore reason why theres a lag spike when above a track
nvm its when i cross a chunk border
KONTRAPTION MENTIONED
once you kontraption you just kant stop
I feel that
do the same thing but use 3x3x3 multiblock thruster preetty plws :3
initially i had more ion thrusters but the thrust was pushing the suspension down too much and it could barely climb blocks
I totally forgot about suspensions
The drill as is. I have essentially made it so that it can angle up and down, and drill forward in such a way that it can proceed. With one issue... It can't do that. The gap it creates is too small. It drill fast enough, sure, but if I made the drill wall larger it would not have enough clearance to avoid affecting the tracks. Basically, it can't drill enough unless it's touching the ground, and it can't touch the ground. Also, if it touched the ground and was the exact size to create a large enough gap, it would not be able to turn at all inside a tunnel as there would be no "wiggle room"
If drills dug a 3x3 area instead of just 1x1, or were able to do that somehow without causing issues, that'd solve all issues. But idk how to do that exactly.
I should make a trackwork tutorial/showcase video
more people should know about this addon
if the tunnel were 1 block above ground wouldnt the tracks just climb on
actually you could make it touch the ground but shift the weight to the back so that it slightly points up
or have it 1 block above the ground and shift the weight forward
I don't want it to go up, I want it to go down.
Also it literally won't fit still, there's not enough clearance. Even if the drills encompass the whole ship front, there would still only be exactly enough room, and if it's not aligned perfectly with the world it won't go through.
add drills facing sideways maybe?
Then the thing gets front-heavy
Yea the suspension seems a bit weak for heavier vehicles
Would be nice to have a wrench-config option to adjust suspension strength
uuuuhhhh what
I used pistons from Interactive to push a tank up into the air and it just disappeared once the suspension would have gone to three blocks
Happened like 3 times, I'll see if I can post a clip later
Endal, is this gonna be open source?
What if Vanity
I do not take responsibility for any mishaps or damage to property caused by usage of Trackwork™️ track blocks as wheel substitutes
lol
ok
I have a VERY important question... Do you know any different usage of trackwork? like instead of making tanks how can I use it differently, what can I create something not a tank?
uhm tbh, do whatever you want
I just designed with tracked vehicles in mind so using it otherwise might have weird behaviour
idk how else to use them though, that remains to be seen
my internet can't
it can't
it just can't
build it yourself
good advice
also something I noticed about the wheels is how they clip to the ground
would look a lot smoother if the wheels applied some kind of force to each other, like averaging their vertical offset
that'd probably break everything but it would look smoother
for when it's colliding snapping down makes sense
but it just off the ground it might make more sense for it to move smoothly
idk
Nah that's not the issue, its cause of the way I'm simulating it
No practical way to fix it for now, but when there is I'll do it
Actually I could do smoother wheel sag, but the render code is enough of a disaster as is
is the terrai nrobust fr
yeah that sounds like a nightmare
How
you can make the drill as big as you want!
unfinished mod isn't finished
That's why I'll never say the re***** word
and i want a schematic please so i can cause mass mountain destruction
I made a small tank with wings but it could not get off the ground without a ramp, and even then it only went like 6 blocks up
yeah I saw that, I even thought of making that too
It hardly works as intended but it's very much an example of things other than tanks
In fact I haven't really made a single tank, they've all been industrial vehicles of some kind.
well, if you want to expand in that direction you can make any industrial/utility vehicle but tracked
bridge-layers, harvesters, tree cutters
One worked on the ocean floor also, I just had to weigh it down with netherite
I do wish those create things worked on VS ships
I don't remember what they're called
The thing that isn't a drill but does the same sort of thing
sawblade...?
oh, isn't that for train tracks exclusively?
It works on other contraptions
But nothing "stationary"
Which, VS ships are technically stationary
Actually hmm. If I made a spinny drill head, with those on the ends, maybe...
new thread chanel thing here #trackwork for ppl who're very late to the party
@onyx tusk you may lock this thread before it hits 1000 comments
Hell yeah, a channel

