#Remove “Physics Infuser”

1 messages · Page 1 of 1 (latest)

young stirrup
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so… here me out,

we dont need physics infuser, as we can use designator by making some changes to it.

heres what i mean by changes:
right click with designator to select postion 1
right click again to select position 2

now, if we right click again, physics will be infused in the selected area
But
If we left click with it, the area selection gets cancelled.

and also reduce the animation time or remove it completly please.

(omg i can feel all the hates i’m gonna get, still i think it will be good to use single tool for physics infusion instead of 2 different)

gritty jolt
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no this is illogical for a very simple reason

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how are you supposed to automate it then

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also phys infuser / auric designator both arent complete yet so best not to comment on either as neither are even close to final

young stirrup
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for your first sentence, i dont get what do you mean by automate
For the second sentence, this is just a “feature request” what does it has to do with the mod being complete or not.

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like how the glue was removed and designator was added, we can also add new features

gritty jolt
# young stirrup for your first sentence, i dont get what do you mean by automate For the second ...

it has to do with the mod being complete because you are judging an incomplete feature as the final thing, the difference between you suggesting remove phys infuser and potato removing bluper is because Potato actually makes the mod and knows the full scope of what they wanted with those features, so worrying about whats currently implemented in them would be less important vs us who dont know everything potato has planned so judging the current way a feature works is not really a good idea

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and by automate i meant exactly that

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automation

young stirrup
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And i still dont get what you mean by “automation”

gritty jolt
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which is hard to do without it actually being finished in the first place

young stirrup
young stirrup
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All i know is that it would be a good idea to do so 👍

safe brook
young stirrup
safe brook
young stirrup
safe brook
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Idk, missile factory

void spoke
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factory automatically makes ship

young stirrup
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But you still cant do it yet tho

lofty raft
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thats like saying "i havent built the wings to my plane so it cant fly rn, better just remove it entirely"

young stirrup
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Cant we do the same thing with designators in some way

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Or may be just keep physics infuser just for automation

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But use designators for manual physics infusion

void spoke
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it literally works

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#1165710134006272100 message

glass panther
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I mean, you could still have it automatable, just have the deployer face the designated area of the auric designator it is holding

fiery lantern
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All I heard from that argument was auric refrigerator