#CALLING ALL COMPUTERCRAFTERS
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Very nice
great job!!!
how does rotateAlongAxis work? I'm guessing it applies rotation along the local axis right? what do the parameter values mean exactly, are they torque or angular acceleration?
the ship controller thing has a target rotation where it tries to aim, rotateAlongAxis adds to the local axis thingy so it rotates
and its torque stuff
ah so I take it the parameter values are in degrees?
๐คทโโ๏ธ
i kinda ripped the thing from the keyboard control thingy
but
setRotation takes a quaternion
the arrow key rotation controls on the ship control interface
oh, from Eureka
I get it
how about setRotation, is it in local space or global space?
global space
so the ship would maintain that orientation until I tell it otherwise yes?
not from eureka 
yep
Excelent! when does it release?
ya'll ready know
this forge or fabric?
forge
but fr tho, when does it release?
๐คทโโ๏ธ
prolly when i get all the half done stuff fixed
(hot gas thruster rework, guns, mouse controls)
ic, everybody should be excited this changes everything
when it does I'll integrate it into my HoundTurret: Magitech edition and battle Leviathan line
wait, how does the setMovement work?
what are the parameter values?
it sets a direction where the ship should move and at what speed (x, y, z)
for example (0, 1, 0) sets all the down facing thrusters to go at max
oh so it's in local space right?
yep
nice!
tho, do you plan on adding something like a "goToPosition" function in the future? it be nice to skip using PIDs
yep
dang, I checked in on Mekanism's fabric port looks like it's going to be a while this get's a fabric version too huh
Guh
I just put the gyroscope block down
gyroscope with no power 
you know what I'll wait for the polished version like everyone else, I'm so excited for this mod!
Alr
no pressure, build at your own pace alr
cooooooooooool
@shrewd cradle make the thrust vectorable
hell yeah
update: you were using a older version of vs and kontraption doesnt support it atm ๐
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