#a bit of an issue with create big cannons and clockwork
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its not a very consistent bug either, since ive had cannons functioning on large physics contraptions properly sometimes, and them not working when placed within certain areas of a physics contraption's area
huh
What the scallop
no clue how its doin that
found out more about this, apparently its because of too much mass being on the bearing? or too many blocks too close to the turret when it assembled? no real idea on how, but removing some blocks fixed it
wait
are you sure
it's not because the cannon is hitting the blocks or something
yeah, someone from the cbc discord named "diehard" came and helped me get it working, i removed a bunch of blocks around the turret and on the turret base, then assembled the turret, and it worked just fine after that
so
does it actually have something to do with VS2
apparently, physics bearings dont like when theres too much weight, or you assemble the bearing with blocks too close to each other
appeared to be part of vs2
since cannons never normally do this, they only do it when assembled on phys bearings
which they show... by only fucking with CBC cannons?
that's weird
yeah