#a bit of an issue with create big cannons and clockwork

1 messages · Page 1 of 1 (latest)

royal kestrel
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well, whenever cannons are assembled on a physics bearing contraption, it tends to spaz out a bit

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its not a very consistent bug either, since ive had cannons functioning on large physics contraptions properly sometimes, and them not working when placed within certain areas of a physics contraption's area

obtuse dune
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huh

fickle ether
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What the scallop

royal kestrel
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no clue how its doin that

royal kestrel
elfin nest
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are you sure

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it's not because the cannon is hitting the blocks or something

royal kestrel
# elfin nest wait

yeah, someone from the cbc discord named "diehard" came and helped me get it working, i removed a bunch of blocks around the turret and on the turret base, then assembled the turret, and it worked just fine after that

elfin nest
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does it actually have something to do with VS2

royal kestrel
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apparently, physics bearings dont like when theres too much weight, or you assemble the bearing with blocks too close to each other

royal kestrel
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since cannons never normally do this, they only do it when assembled on phys bearings

elfin nest
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that's weird

royal kestrel
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yeah