#You didn't add physics trains. I made one myself.
1 messages · Page 1 of 1 (latest)
how corner
Corners can be done with a locked Phys bearing
oh true
damn that's crazy
wait but wouldn't the block bit at the bottom not fit in a bend
if you turn a corner
you can attatch that to an unlocked phys bearing
wait actually have it go into a bearing that is in line with the main track and then rotate it 90 degrees with a sequenced gearshift
works
what about a useably long train
you can attatch carriages if that's what you mean
cool concept
for massive trains
@quiet mauve but is it fast or do the gears slip/phase through?
fast
Less innovative, more ill and bored
oo i hope u get well
I'm fine
physics trains have not been added yet because of limitations of vs2's constraints
they are planned
I don't care as I already have physics trains as shown in the message you responded to
if you had a 100 block train with ten carriages you would either need to build a massive turn table for the corner (a no train longer could use it) or you would have to split up the train into segments (drasticaly increasing the time needed ofr the train to go around a corner)
yes, the turn point must be as long as the train that is turning unless you want your train going in pieces. Unfortunately you cannot make those accordion walls
could you do something like this with the corners??
yes but your train would be colliding with the rail capping your speed off at about 0.8 blocks/second. definitely has its uses
