#Blocks from other mods must not be too light!
1 messages · Page 1 of 1 (latest)
ok?????
🦍
That will not work will they need to make all the mods support clockwork
Bruh their is millions of millions of minecraft mods that ad so much blocks and you want clockwork so support it all !?
Not really
They can just raise the default mass
And mass is a VS2 thing cause that’s the physics engine. Clockwork just adds some content and Create mod integration to that physics engine.
what if a mod adds a woal block that will not make any sense if it sinks
What if the create mod weight base wasn’t actually based on weight what if it was based on the blast resistance of the blocks this is why bedrock floats because it blast resistance is -1
ye thats not how that works
its hardcoded
and bedrock is 0 because uh not to name names but the person who did the weights had a stroke
(not litterally but might as well have)
create is getting custom weight as soon as potato adds it
Maybe they should make items with no specified mass be a mass higher than 0
they are higher then zero
if it was zero then the entire physics engine would explode like with bedrock
because krunch does not like math involving zeros


