#Air Tight Submarines
1 messages · Page 1 of 1 (latest)
Love how people suggest this stuff without checking if it’s already happening
I may be incorrect but im sure that there were already 3 same suggestions this week
Flood fill except potato doesn't want to admit it 
Aero did
So can they
you are a fucking idiot
HOW
Do you even have a clue how intensive those algorithms are to passively run?
It’s a problem and why air tight subs are tricky
Let alone actuslly stopping water from rendering and having its physics act within that space
which is probably harder, if anything
Just bc a different mod did something doesn’t mean it’s easy
And it’s already being done
Lmao must have been a hard day
Guy having a total emotional breakdown because of letters on a screen 😂
- find volume boundaries
- treat the outside sides as a block
- calculate the total hardness of all blocks on one side by just adding the blocks together
- run a check of the total hardness every second or so. if the total hardness changes, you got a hole
Easy to say
and also the way VS2 did it
is pretty different with Aero
which is similar to old VS
im sure that it doesnt work like that but ballons work very similar if i am correct (proppably not cuz im dum)
if it is there, it doesnt work
how do you find if balloons are complete or not
now use your brainpower and addapt it
i agree with you on this one
perfect
It’s being made it’s not already ingame
The issue is making it LOOK like there isn’t water there
Shader
And no it's not laggy
Just don't white knight people 
And no it's different with baloon
I fact the balloon will have the same algorithm with the water one in the next update
It will be added in the next update
The working one that is
thank you for the info
also an idea for the water to not look like it is there
you know how when you get into the water, your vision slowly improves
that is done by changing water see-throughness (idk how its called in english)
i believe
so why not crank it up to some amount and see what it does
maybe transparency would be the word
and balloons are super goddamn laggy and bad
potato admits so
that’s why he’s working dynamic connectivity
which avoids the lagginness of using flood fill
I talk about shader
Not the algorithm
And no shader of water inside
Not shader of detecting volume boundaries if that's even going to work
And I did imply that potato going to replace the old ballooner with new algorithm
So yeah my white knight stance still stand

ermmmm shut the fuck up?
autism back again at spreading his positive speech
shut up or I’ll diagnose you… you have been warned..
Bros gay
prolly autistic too
?
The person in the speech bubble
interesting
Which bit is interesting
I’m beginning to think you’ve got the wrong idea about my sense of humour..
keep thinking, its a good skill
Okay okay okay right
I only insult people
If I’m saying something
That is about me
Okay?
ill reserve that guy a date with somebody
known as dynamic connectivity
you are thinking of floodfill
I was wrong
which is ass
Nice
which is what current ballooners use
Ur right
dynm connectivity is big brain tho
and figures shit out
using dark magic
iirc it makes like verticies and checks if the partner is connected or some demonic shit like that
It's similar to AI pathfinding lmao
Just figuring out the nodes would be hard thing to do since it's automatic
My thoughts exactly for why we’ll never get a realistic sinking
I wish we could
Thats the easiest part
We will
Air pocket moment
Really
they have this in ad astra but in space
too boring