#Create 0.5.0 crashes

1 messages · Page 1 of 1 (latest)

hollow sinew
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Tryed different combinations with flying wheel but all of that move me to crash while trying create new world or load allready existing world.

The game crashed whilst starting integrated server
Error: java.lang.NoClassDefFoundError: com/simibubi/create/content/contraptions/behaviour/MovementBehaviour

Crashlogs are all same.

vital tusk
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What mods do you have

hollow sinew
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look in the crashlog

vague dawn
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wrong create version

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you need 0.5.0.i

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not h

hollow sinew
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i tryed i

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same result

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i tryed whole list of 0.5.0

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and whole list of flying wheel

vague dawn
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if you used i it would have worked

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💀

hollow sinew
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=_=

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OK

vague dawn
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you need koltin for forge

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💀

vital tusk
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Create, vs, flywheel, kotlin, clockwork is what you need

hollow sinew
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repleced 0.5.0i with 0.5.0i

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same result

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kotlinforforge-3.12.0-all

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this is what i'm using

vague dawn
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do you have vs2

hollow sinew
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it is in mod lists

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it's on top there

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all the mods

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from crash report

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why do i need to make 5 screenshots of all mod pages?

vague dawn
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do a binary search

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you prob have a incompatible mod

hollow sinew
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there is no mods that tame error but create

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it's in error log

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The game crashed whilst starting integrated server
Error: java.lang.NoClassDefFoundError: com/simibubi/create/content/contraptions/behaviour/MovementBehaviou

vague dawn
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ok well i can confirm for a 100 percent fact that vs clockwork needs 0.5.0.i

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and in the crash log you had h

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💀

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so of course thats one of the reason you are crashing

hollow sinew
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happy?

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ity's one of A LOT error logs i have now

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i don't know where is what version

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and flywheel

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and kotlin

vague dawn
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remove every mod except for koltin for forge, vs2, clockwork, and create

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and flywheel

hollow sinew
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i hate this mod allready

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why can't we have davinchi mod updated? easy, simple, no need of 100 mods on top

vague dawn
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💀

hollow sinew
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well everything was compatible

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with create

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VS

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but when i try just to make clockwork

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just to make big object work

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it;s all crushed

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VS work just give it ability to work on pool of blocks

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i really don't need anything from clockwork

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few?

vague dawn
hollow sinew
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4

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4 for one feature

vague dawn
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clockwork needs create and vs2

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vs2 needs koltin for forge

hollow sinew
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and flying wheel

vague dawn
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and create needs flywheel

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thats not clockworks fault that both mods need a dependecy each

hollow sinew
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but

vague dawn
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if you want dependecy hell go look at mechanica which by itself needs 5 mods

hollow sinew
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VS have it tools

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it work without clockwork

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just give it tool to make pool of blocks

hollow sinew
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be better of what?

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of useless items from 4 mods that i will never use?

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and plan to ban on server?

vague dawn
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eureka can assemble shit

vital tusk
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💀

vague dawn
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and it has no depencey other then vs2

hollow sinew
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but it's not on 1.18.2

vital tusk
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this mf is so dumb omfg

hollow sinew
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ive never seen 1.18.2 version

vital tusk
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Kids these days for coppercrying

hollow sinew
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yes i'm not use create

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create too overload

vague dawn
hollow sinew
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too much animations for no use

vague dawn
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and 1.19

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and 1.20

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and 1.16

hollow sinew
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i know about 1.16

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but i don't find any on curse forge for 1.18

vague dawn
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...

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i just said it was on like 5 versions

hollow sinew
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and the one page i found for 1.18 have virus

vague dawn
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1.16,1.18,1.19,1.20

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this is the curseforge page

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the 1.18 version and every other version is on this page

hollow sinew
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well say thx to site it's not show this mod anywhere in list i looked for few days

vital tusk
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💀

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I can’t handle these kids anymore

hollow sinew
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Supplementaries - this mod conflicts with it

vital tusk
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It doesn’t

hollow sinew
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it is

vital tusk
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It doesn’t tho

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Supplementaries works fine with vs

hollow sinew
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well at last version i have couse error and after load game without it

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all works