#1.16.5 Forge Modpack Server - Too many physics frames and server can't keep up

1 messages · Page 1 of 1 (latest)

knotty badger
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I am trying to host a forge server for some friends with a custom mod pack that includes VS, Eureka, Create, and some assorted exploration mods with Mine Mine no Mi to make a One Piece pirate server. I am using a server PC running Ubuntu and forge server 36.2.39. After startup the server appears to be falling behind on ticks until it eventually gets too far behind and crashes. This can happen even without anybody interacting with the server. I have tried different optimization mods but there were other complications like MCMT causing issues with the physics engine running in parallel. I tried editing the synchronization and updates per tick in the VS config but I didn't notice much difference. I have attached the crash report, please let me know if there is a way to help the server keep up or if there is another issue I'm not seeing.

magic halo
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is vs even on 1.16 GODSAVEUS

main garden
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yeah

knotty badger
flint palm
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the server cant handle vs

knotty badger
flint palm
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just how vs is

magic halo
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vs is usallu fine unless it's on a free hosting website

knotty badger
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not super beefy but it should be enough to run mods on a server

magic halo
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yeah it should be fine then