I need name suggestions, and when I made it I didn't have what I wanted it's purpose to be in mind. Though I guess it works as a private vehicle for transport and cargo, or whatever you wanna adapt it for. I used an image on pinterest as a reference for the shape but the build is of my doing.
#A Blimp!!!
1 messages · Page 1 of 1 (latest)
schem?
Nice blimp
Reminder for me to ask for the schem once I finish the physjammer and need a ship to show it off on
:0 i'll provide it, although once it's put down and infused it needs a few things to be fixed, mostly cause of bugs and one small thing i forgot:
Replace a few belts, since they break after the ship is infused
Refill in 2 water logged blocks in the engine's pump
Replace a green dye for a white dye on the controls, i forgor that
make sure to superglue the flaps on the back too
What will the physjammer do? :0
Jam the physics core between two hammers to stop the ship in mid air while making a shit ton of sparks and electricity stuff
Basically eureka anchor but cool
So itll function as a mid air break? Or more extreme than that?
It looks really cool!
is it just me or is the schematic just empty?
can i please get schematic of this?
trying to understand the mod this would help greatly
so are we getting a new schem?
i'll provide one today, apologies
@amber prawn @stiff quarry @wintry frost @lapis tiger @glass ridge
have fun :) at me here if yall got any questions
YIPPEEE
hell yeah nice one gonna check this later
hi I can't seem to get it down after it got up i think i understand the controls the speed controller in the control room should be up and down right?
also can't seem to figure out what space does on the linked controller
space doesn't do anything
well thats where the not so fun part is: it really is slow to go down
you just gotta turn off the ballooner clutch and wait
Anyway amazing build nice cockpit learned a lot
Can't wait to use this schematic in survival when the mod drops
Makes for a mad flying base
create deco
he means when the mod is finished, none of the items are craftable yet
turn on the steam engine
turn off the clutch at the command cabin
and let it fill up for a minute
I see
Ty
Is there a way to keep the balloon at a stable level without rising or falling?
Doesn't the speed controller do this?
I had the feeling i was controlling height with that
it does, remember that changing the ballooner speed does not mean the height will change immediatelly, it only changes the rate at which they fill and empty with heat
so a lower speed will make it lose heat faster then descend, but it takes a few minutes to fully land
try and monitor your Y level, changing the speed so you can be balanced without rising or falling
that would be around 16-24 rpm to me
I see, ty
why is it pumping from nothing
is it supposed to be flooded like this
(i deleted the previous one because it was too broken)
no lmao
its only that corner
i had put trapdoors in there
to stop the water
but they're from create deco
ig you don't have it
man I love ur blimp
can you please make vid on how to set it up?
nvm
I figured it out
anyways do the rudders act as an air brake?
apparently they do
yep they do
this for deco?
and these the actual balloons?
I added a prop below hehe
for getting up/down quickly
hmm, makes me want to add my own vertical propellers
goddamn :0
at what speed?
i'm assuming you're using a resistor to control it
what's the max you keep it at?
also what ballooner speed
all max :P
I don't see any difference with speeds on the ballooner honestly
the ballooner is just a wierd thing for me cuz im a plane guy
the ship just doesn't want to come down now even tho I have the balloners turned off and have "Engine #5" to down
what a beaut
I turned on the clutch
oh i think i get it
more rpm = more air in the ballon = more time required for it to deflate