#I hate physics from now
1 messages · Page 1 of 1 (latest)
It cant change moving directions like in real, because its impossible in mod now, so i tried to do it by moving gravity center... its not working well XD
that makes sense though?
you should put center of gravity behind rot, no?
well, i did a lot configurations and maybe it will be working, but it wasn't working when i had that, so idk
every time it was going backward
yeah i considered using center of gravity to pitch my apache but you have so little control
and it's slow and clunky
real helicopters use thrust vectoring which we just can't replicate
sucks
exactly
use flaps for the back rotor
flap bearings to change their pitch
then phys bearing to make it always spin
i think spaceeye is right
center of gravity isn’t the heaviest point
it’s the point about which the object rotates or something along those lines
actually i may be wrong about that, my memory is a bit foggy
wait no i remember now, i’m pretty sure i’m right
an object rotates around the center of mass/gravity cause it’s the path of least resistance
rather than that point weighing the front of the helicopter down and the heli rotating forward
lil bit counterintuitive but physics is all about switching the way you view things until it’s clear
@fast meteor You got it mostly right, but imagine it this way, instead of forces they are ropes what you are pulling. It would rotate clockwise and not the other way around.
And center of mass is the point where we can pretend the gravity pulls from
baloons dont create lift on their own
the problem is that it cant be lower
also i will need to reduce pump speed because its now using nearly 8mb of fuel per tick and next problem is design- some parts are connecting to those whose shouldn't be connected, i will need in that situation some kind of barriers for cogs/gearboxes, so building it smaller is barely impossible
whadaheeel