#Clockwork Suggestion Megathread

1 messages · Page 5 of 1

tired spire
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How they work will also be changed

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But

subtle marten
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You can use them if you download an okd version of clockwork but it need very specific other mod versions

tired spire
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They will in fact be powerful rocket engines

warm folio
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So the (not create mod) tournament boosters are the only way to go speed?

subtle marten
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And they very buggy

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In a compact way, yes

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But they broken af

tired spire
warm folio
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But that not cool

subtle marten
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Only redstone for free movement its broken 3drevenge

warm folio
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?

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This server speaks English but sometimes I don’t understand it

subtle marten
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I mean that its too overpowered

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Tournament's thrusters are too strong for only need a redstone signal

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And its like cheating

tired spire
warm folio
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But it’s not createeeee

subtle marten
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Sadly not

tired spire
bleak kiln
warm folio
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And the fans are weak cause

subtle marten
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We will need to wait for Melting Point (clockwork next update)

warm folio
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Estimate time?

bleak kiln
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this year

subtle marten
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Mid july i think

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Maybe

bleak kiln
subtle marten
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If the stars align

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If god wants

tired spire
warm folio
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I can’t code

subtle marten
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I dont even know how to retexture clueless

tired spire
bleak kiln
subtle marten
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Meanwhile melting point release before aeronautics ill be good

tired spire
tired spire
bleak kiln
tired spire
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Basically liftoff but for Clockwork

tired spire
warm folio
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What’s the range for the redatone remote create?

tired spire
tired spire
bleak kiln
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is it the one ewo is involved in

warm folio
tired spire
bleak kiln
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oh okay

warm folio
# bleak kiln yes

Dos that automatically change config to it? Like if I shared the modpack

bleak kiln
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it should, yes

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if it's on cf at least, that's the one i know abt

warm folio
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Okey

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I use cf

dapper oxide
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I'm not from this server family, but I'd like to make this suggestion.

tired spire
dapper oxide
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okay

tired spire
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it's just going to use heated gas to propel you forward, there would not be any turbines or fans or jet fuel or intakes and stuff like that

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I was thinking about adding jet engines to clockwork, but I have basically no coding experience

bleak kiln
tired spire
bleak kiln
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they probably have done thourough research and read through the source code

tired spire
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k then

tired spire
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like

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the whole mixing thing

bleak kiln
tired spire
bleak kiln
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no lol

tired spire
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then how are there so many add-ons

fair otter
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A windable spring motor would be a great addition to clock work since, if you want to have a compact build in survival like a drone, you wouldn't be able to without creative motors. How ever if you had a windable motor that could be winded with a hand crank or any other rotation source and can be started by clicking on it or giving it a red stone signal. Right clicking on it with a wrench will change the mode for when it gets a red stone signal to either toggle on or off or not. also holding right click on it would bring up the same speed menu as the creative motor. It would slow down to a stop after 5m - 30sec depending on how fast it is going i.e. the faster it goes the shorter it lasts. Plus how big the coil spring is and what the spring is made of iron, coper, zinc, and brass for example can affect speed and stress capacity. You could make the springs can be made with cut sheets of the materials sated and cut either with a mechanical saw or stone cuter. You can make it bigger by crafting up to three cut sheets together and then you can just put in a crafting spot to get a coil spring of made of whatever the cut sheets are and size they are. You then craft the windable spring motor with 1 clutch, 1 gearshift, 1 large gear, 1 small gear, 1 shaft, and 1 coil spring.

polar kite
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or you could get tfmg or diesel generators

fair otter
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No to simple

bleak kiln
fair otter
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It dose fit in with the create aesthetic and can be auto mated plus it won't be to op and general meant for small things like a drone or any thing else and parts of it (like the spring) can be used for other projects plus it will not be going as fast or have the same stress capacity of a creative motor

dusky maple
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Make that water will count as separate object on physics object, this will allow many capabilities

dusky maple
fair otter
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but it isn't just drones plus to me I like to design my own drones

sweet relic
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Make physics blocks be crushed by crushing wheels (i. e. Cobblestone gets crushed into gravel)

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Would be neat to make traps for moving mega bases, a giant trap door opens and drops everything into a massive array of crushing wheels

hollow hound
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Mounting a drill your ship and drilling someone else's

bleak kiln
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just give the drill rotation

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it'll do ship to ship and ship to world

hollow hound
bleak kiln
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did you give it rotation

hollow hound
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Yep

subtle marten
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It needs to be on a contraption

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Not directly in the ship

hollow hound
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Ah

jagged saddle
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Clockwork suggestion:
Artificial Horizon / KSP nav ball

A glass container holding a stabilized
No matter how it is moved or rotated, the artificial horizon remains upright to the world it is in.

Redstone signals are emitted when the craft is tilted, making auto stabilizing possible, or otherwise making rotation be readable automatically

long edge
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land detector: detects when you touch any block that isnt a ship emits redstone signal good for flyable homing misile

tired spire
vapid thicket
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suggestion: horizontal elevator pulley (change name)

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like elevator pulley but horizontal

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and yes i know of the trains but they are incredibly expensive

ornate robin
tired spire
vapid thicket
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because i was making a bunker and i had a long corridor but trains are incredibly expensive.

vapid thicket
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wat

tired spire
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The double line is crossed

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It means "does NOT equal"

vapid thicket
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yes ik

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"Clockwork does not equal-

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oh i get it

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so it's a suggestion in the wrong thread?

tired spire
vapid thicket
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makes sense

subtle marten
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Imagine something like a sticker that lets you jump with redstone, or with a specific amount of heat gas like a fart cannon (just a jump not constant thrust clueless) it could help with the planes liftoff, turning upside down cars, or like an instant evade for cannon shoots

vapid thicket
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Something to facilitating hovering like a helicopter

subtle marten
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Alr, phys bearing with wings and gyro

vapid thicket
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it's not enough

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I NEED MORE

bleak kiln
vapid thicket
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i tried using a hoverin heli with them, i put that when they reach a certain altitude they turn on clutches to the propellers, the thing went down

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doing*

azure hedge
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need to make a PID

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XD

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or just some sort of dampening really

bleak kiln
azure hedge
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exactly

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one of my friends made an actual PID controlled heli

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(that always crashed)

normal comet
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it only had forward and back tilt capabilities i can't perform black magic with computers

dapper oxide
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When are jet engines scheduled to return?

subtle marten
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Whe melting point release

pulsar locust
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Is clockwork going to get compatibility for the portable interfaces

pulsar locust
ripe beacon
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why make a new block for moving things between ships when it could be an additional mechanic of the weighted ejector?

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unless thats not possible

tired spire
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As far as how possible that is, I am not a dev so can't tell you

noble hollow
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I would really like a block that worked like the reverse of a physics bearing. It would convert torque applied to the physics object attached to it and convert that to SU, with the rate of rotation as the RPM

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IDK if this is possible without killing performance

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but it would let people build huge cogwheels and shafts out of blocks

dense scaffold
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I think the movement of the planes would be much smoother if it was a bit more realistic

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I dont know how to describe what I mean, but like, in games such as Battlefield, or War Thunder, the movement of the planes is somehow so different.

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I would understand if it would be too hard to code in, its just a suggestion.

subtle marten
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Blud suggesting something he cant explain

dense scaffold
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What I mean, I think, is to make the turn time of clockwork planes longer.

subtle marten
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Smaller flaps 👍

real gulch
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Increase the encased fan thrust me want make missile

bleak kiln
real gulch
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Tournament thruster?

bleak kiln
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thruster, from the tournament mod

twilit cloak
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is there any addon to the clock mechanism that brings back the hot air balloon functionality?

subtle marten
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Use old versions of clockwork

urban forum
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give us afterburner (jet engine)

subtle marten
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Will come back in melting point

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For now just use tournament thrusters or super powered encased fans

tired spire
dense scaffold
bleak kiln
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esp at angles

civic plank
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Apparently CC doesn't interact with flap bearings in 1.20 like it does in 1.18.2, perchance add the setFlapAngle back?

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that might be on CC's end tho

subtle marten
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1.20.1 clockwork and vs is in general broken

bleak kiln
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use vs-addition to add back the functionality

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though

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the config was borked for me

real mulch
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folks, hear this(Clockwork suggestion) - Stirring wheels:
like bro, a remote controlled boat, car, and plane??? really??? a stirring wheel would be awesome, at least for boats and cars, it could be like a stationary remote control or maybe just another version of the command seat but in the form of a stirring wheel that if possible steers clockwise and counter-clockwise when you press A and D, I mean, sure we already got the command seat and remote control but a stirring wheel just looks and feels different.

subtle marten
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Clockwork additions is goin to have that i think

red mango
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the only way this makes sense, would be for irl steering wheel compat

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but i don't think any developers own one

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and you can just bind it as a controller

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and use tweaked controllers

vapid thicket
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I need a height limiter, that doesn't allow contraptions higher than said height, but requires 64 or higher RPM

subtle marten
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Huh

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Altitude meter with clutches

mint bison
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then i can set analog redstone output from the computer to control the flap

civic plank
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you can also place four computers around the sides, tho that's a little scuffed

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yeah, setFlapAngle()

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how well does the redstoen method stabilize?

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is it too jerky?

mint bison
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i found issues with placing computers on the sides with the redstone not propagating unless there was at least one redstone dust in between computer and flap bearing

mint bison
# civic plank is it too jerky?

you have 31 different states possible, but ive not gotten in the air with the system running yet (havent written all the code i need to interface my controls yet)

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also how do i change which way is the front of my craft in vs: clockwork? ive built 90 degrees off

civic plank
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yeah but only 15 different states per side, which I believe means intervals of 3 degrees

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my helicopter usually ascends with a col angle of like 1.5 degrees

civic plank
mint bison
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basically my yaw flap bearing is positioned at a 90 degree angle to what i want

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so its kinda like this

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ive tried using a wrench to rotate but it wont rotate around the axis i want regardless of what side i click from

mint bison
civic plank
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just use a tail rotor idk

mint bison
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also im on the forge version of vs:clockwork

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wait no

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wrong mod

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there fixed

mint bison
civic plank
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oh lmao I'm tripping

mint bison
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im trying to use computercraft computers to interface with an external controller

inner dawn
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(Clockwork suggestion) Some sort of glue to make blocks glued with it act as wings and provide as much lift. Such a feature would make vehicle creation less constrained, so you could create prettier looking ones. I understand, that if this feature were to be implemented, it would render most use cases for the Wing obsolete.

junior lava
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For clockwork, an inverse physics bearing could be useful, instead of a shaft being turned to rotate a physics object the physics object could be moved which would rotate the shaft

subtle marten
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I think they said its already planned something like the interactive propagator bearing but for physics

fringe salmon
umbral ore
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will the next update fix buoyancy and air pockets?

languid oasis
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It’ll fix air pockets

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Idk about buoyancy, what’s wrong with it?

tired spire
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Probably nothing

red mango
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that’s an issue with web having full hitbox and 0.1 kg mass

bold thicket
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I love spider web

umbral ore
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so iron ships cannot exist unless you fill them with tournament floaters

ruby breach
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misinformation or truth? call it

tired spire
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It's not material density here

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It's the density of the fluid you're trying to float on

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The unrealistic part here is the fluid volume, cause there's no airpockets, therefore there's no fluid displaced for air blocks

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To put it simply, that's like filling a ship hull with water

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ofc it won't float

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So yeah the only thing it needs is airpockets

umbral ore
umbral ore
red mango
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that’s

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the formula

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that’s used to calculate buoyant force

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for ships and what not

umbral ore
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ships float becouse the avarage density of the ship is less than the density of water

tired spire
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So basically you first calculate buoyancy using volume

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Then you calculate the force that pulls the ship down

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Which I think would be weight

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Idk

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Haven't had physics in a few years

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So anyway, then as the last step you subtract the weight from buoyancy

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And if it still remains positive, the ship will float

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So it floats cause of the volume of the hull

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And the formula for density is volume over mass, so I guess you're kinda right?

red mango
dense scaffold
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Anyone knows the create mod addon that adds one block decorational propellers/fans

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Like I want to make a datapack or sumething that makes those propellers work with clockwork

dense scaffold
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I don't think that's the addon I am talking about

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Like that mod doesn't add any real propellers, just industrial fans(right?)

dense scaffold
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And is there an open source version of clockwork?

dense scaffold
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Ok

fringe salmon
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cl*sed source 🤮

red mango
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if anything

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clockwork source would make it harder

dense scaffold
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Ok

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then how do I add custom thrust sources?

red mango
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look at tournament code

dense scaffold
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And also, is there a way to disable the rapid deceleration when turning with flaps?

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Like I don't have it when adjusting pitch

dense scaffold
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using weights datapack and clockwork from tt

red mango
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either grab the fixed 1.20 vs2 jar from tank tussle

dense scaffold
red mango
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in that case

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design a better plane ig

dense scaffold
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?

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Like I turn, and then my plane slows down

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And it goes really fast when not turning

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what causes that?

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I do not fall out of the air while turning, but it just slows down

red mango
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turning works by providing a breaking force

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seems like you have more flaps than you need for turning

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leading to it slowing your plane

red mango
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that's how planes work

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irl

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you can just google it

red mango
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googling irl plane problems while using clockwork

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doesn't always lead to something useful

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so i don't blame people for not doing it

fringe salmon
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The main problem for me is tha i cant google while playing minecraft cause i have a shit pc

dense scaffold
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But like they slow down too much?

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Like relatively

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Or they speed up to much, can be both

languid oasis
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"they" being real planes, VS planes, or what

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and relatively being relative to what

dense scaffold
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Non-assembled flaps also slow down the plane a lot when turning

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This means I need to have all flaps on the plane either assembled or in a certain position relative to the other flaps, I think.

errant mica
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Add aeronautics to clockwork it would be cool to see planes and stuff

subtle marten
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Bru

fringe salmon
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I see clockwork x areo mod

errant mica
tardy night
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Some sort of magnet that pulls a ship with a magnet on it close and aligns it to the normal world grid. I'm currently building a space port using ad astra, and i wanted to make a dock, but its really hard to get my ship to stay in place.

tired spire
fringe salmon
tired spire
fringe salmon
errant mica
fringe salmon
errant mica
fringe salmon
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takeoff wait

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thats nit good

ruby breach
crimson inlet
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So I have a few suggestions, although not sure if this is more Valkyrian Skies side or Clockwork side.

  1. Better Create + Clockwork interoperability. I've found that certain Create items simply don't play well with clockwork items and physics items. This is especially true of the Create mechanical bearing. For example, if you create a contraption which is an arm that rotates using the mechanical bearing, and attach the physics bearing to it with the intent of say rotating a helicopter rotor built with the sails, the physics bearing will not rotate with the contraption and becomes detached.

  2. An programmable pivot hinge. When powered it moves a specific angle range, it'd need to be a unified block rather than needing to use one or more physics bearings which don't play nicely with create contraptions in certain circumstances.

  3. Gravity-gun rotation; the gravity gun is a bit difficult to use, and being able to hold a button and use the scroll wheel to do fine rotational adjustments (relative to the direction in which you picked up a physics item) would make placing physics objects way easier.

  4. Correct collision for block entities that aren't full blocks, e.g. fence posts, train rails, etc. Several items, once turned into physics blocks, lose all collision. This one, I don't know if it's possible or not.

crimson inlet
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The only reason why I want the collision issues resolved is it'd allow me to make much nicer chains.

crimson inlet
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Well, certain blocks like fence posts, walls, etc lose collision once they are converted to a physics object. Let's say you build two fence posts up and place a standard block on top. Then convert it to a physics object with the wanderwand. Once the conversion is complete the object will fall through the ground until the standard block comes into conact with the ground. The two fence posts will move through anything including other physics objects. So you can't use the narrower fence post as chain pins, as an example.

crimson inlet
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hmm, well it's not happening in my current modpack, but did so a lot in a different modpack....this is weird. If it happens again I'll try to grab a video.

crimson inlet
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Another suggestion; dynamic chains and ropes/cables.

subtle marten
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There already are ropes, pipes and even shafts

tired spire
dense scaffold
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Hey, so I was wondering about making a mod that adds some stuff to clockwork, such as a propeller block, and a bomb bay sort of thing that can drop cbc projectiles off of clockwork planes, anyone willing to help me?

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And am I even allowed to do this?

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Like what is the code-license of the clockwork mod?

runic ivy
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just make an addon to VS

dense scaffold
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Ok then, the concept remains

runic ivy
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and also nobody gives a shit

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unless you blatantly steal code

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like aero

dense scaffold
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Okay

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I will not blatantly steal stuff

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Just add some things around existing stuff?

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Like my plan is to add a flap-bearing, but more compact, with the first flap block and redstone links put together in one block?

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Is that considered stealing code?

runic ivy
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will you steal code for it?

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if not, then it's not code stealing

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nobody cares if you have similar ideas

dense scaffold
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Where?

runic ivy
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VS Additions iirc

dense scaffold
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Channel link?

dense scaffold
runic ivy
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oh right

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it doesn't add it

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it mixins into clockwork's flap bearing

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to change it

dense scaffold
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?

runic ivy
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what do you not understand

subtle marten
# dense scaffold ?

VS additions adds the feature that you can set frequencies to the clockwork flap bearings sides like redstone links but without them

dense scaffold
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ah

oak arrow
runic ivy
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but it was like 2 years ago so 🥱

tired spire
red mango
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which was a year ago so 🥱

bleak kiln
crimson inlet
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with the vmod addon, how do I remove a placed physics rope?

crimson inlet
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I don't see a means of doing that in the menu, how do I activate strip mode?

runic ivy
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in the menu

crimson inlet
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ah, thanks, it didn't show up on the first oad. Second load and it did.

wind vault
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dose clockwork has "anti-redstone resistor"?

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it will be full cluth at initial and increase the ouput rotate speed by the redstone signal

bleak kiln
fringe salmon
wind vault
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1.20

tired spire
crimson inlet
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So, it seems Vmod ropes don't save and get deleted upon restart of my world. Any idea why this is? If it I can't keep the ropes and effects from the mod, I can't use it for my purposes in the challenge map I'm building.

errant mica
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But

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@runic ivy explain

runic ivy
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ig you can't use it rn

crimson inlet
errant mica
hollow hound
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Bottom text

wind vault
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can clockwork add "anti-redstone resistor"?
it will be full cluth at initial and increase the ouput rotate speed by the redstone signal

snow folio
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It would be nice if /vs followed conventional Minecraft command rules. Currently, things like /vs teleport @v[slug=ship-x] @v[slug=ship-y] doesn't work, nor the [distance=] parameter

languid oasis
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not really a clockwork suggestion...

snow folio
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:/

languid oasis
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but also, wdym /vs teleport @v[slug=slug-name] doesnt work?

snow folio
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It's the VS tab in the server and there's no VS specific thread ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

languid oasis
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oh i think you did it wrong

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I think you need /vs teleport @v[slug=slug-name] ~ ~ ~

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also, /vs teleport @v[slug=slug-name]

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ah wrong paste

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fuck

snow folio
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I've done that, yes. But that's relative to player

languid oasis
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oh

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you want ship to ship?

snow folio
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Reading this thread you shared, it's pretty much what I was saying. It would be nice to have the whole gamut of selectors available

languid oasis
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yeah

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also the auto-suggest doesnt work for the commands

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which is really annoying

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oh wait

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that got fixed

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nvr mind

snow folio
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What's more annoying is that @v pops up automatically as the first tab option when I'm trying to teleport other entities using /tp, even though /tp doesn't work on ships

languid oasis
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oh huh

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must be a limitation of entity selectors probably

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waait

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I can use /tp with @v

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it works?

snow folio
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Hmmm

languid oasis
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I do have VS additions and Vmod tho, maybe they fix it

snow folio
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Can you /tp playername ship-slug?

languid oasis
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I can use @p

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yeah /tp blockninja124 @v[slug=evening-skunk-liberty] works fine for me

snow folio
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Or rather /tp playername @v[slug=ship]

languid oasis
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what are you putting as slug?

snow folio
languid oasis
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oh uh

snow folio
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I will have to do further testing when I get back from work

languid oasis
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do you know how to get a slug?

snow folio
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Yeah

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I think

languid oasis
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and you tried using that?

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You use /vs get-ship while looking at the ship you want

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wrong video sorry

snow folio
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Heeeyyyy, I was watching that

languid oasis
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oh lmao

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i can send it again

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once file explorer stops dying

snow folio
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Nah

languid oasis
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seriously wth, its only a 26GB folder

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maybe i should clean it up lmao

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Way too many unneeded screen recordings

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Maybe VS additions or Vmod fixes it tho

snow folio
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:|

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I am nearly certain I tried that very command structure

languid oasis
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hmm

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idk then

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i do remember this being broken

tired spire
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plez return afterbwarberarer

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i want beld jet dogfighter

snow folio
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Sounds like you are having a stronk

scarlet brook
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plez return blon

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i want mkeae hihgflet

snow folio
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Welding. The ability to add large pieces to a ship without disassembling it and using a world editor

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Due to the buggy nature of the mod, assembling and disassembling is a lossy process and creates a lot of work fixing everything that breaks.

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So imagine something like a "welding gun" that takes a structure that you glued together, and snaps it onto the grid of your ship

subtle marten
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You can use schems on ships iirc

snow folio
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I woukd fact check you but I got a paper due. You win this time

errant mica
errant mica
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Would require some weird stuff

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Because of the way ships work

snow folio
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I originally imagined it as merging 2 ships, but I think it can be simpler than that

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Step 1: build structure
Step 2: designate a selection area (I suggested super glue earlier)
Step 3: grab with welder. It internally copies the structure to a "clipboard" of sorts, deletes the blocks in front of you, and gives you a hologram to carry around and manipulate, with commands like rotate and flip. It visually snaps to block grid on ship you're pointing at
Step 4: when you click, it pastes that copied structure in the shipyard, adding it to the existing ship in the same manner that user-placed blocks are

dense scaffold
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Suggestion: Add a config to the mod with the options to make propellers really loud and hearable for afar

subtle marten
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They dont make any sound btw

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I hope melting point adds that

dense scaffold
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I know

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But like maybe they don't want to do it cuz of the loud sound being f-ing annoying

errant mica
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that would be annoying

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and awful

snow folio
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Is it planned for wings and flaps to have the arrow-indicator like create windmill blades do? Right now building is incredibly annoying because they're directionally sensitive, but the side hitbox is the smallest

#

If you face the side to get more surface area in your view, it places sideways

#

create doesn't have this problem because you can click the entire right half of a block to make the windmill blade longer

bleak kiln
snow folio
#

And yet here we are. The gods hear not our cries

#

That or they're unpaid for this work and do it in their free time

#

Its one of those

subtle marten
#

Imo if sails can work as propellers why not as flaps or wings since propellers actually need some inclination angle and need to be strong enough to yk lift a plane and resist the wind

crimson inlet
#

With Vmod how do I use the hydraulics and the linking option?

snow folio
#

This is not #1019674227579813910 , this is #1103703417941151814

snow folio
bleak kiln
#

it's been a year of wanting this and you just do it 3dsmile

snow folio
#

Certified mad lad behavior

oak arrow
bleak kiln
wide valve
#

fix the flap placing thing

#

it just wont go in some directons

bleak kiln
red mango
#

because the last update

#

was like a year ago

bleak kiln
red mango
#

which he gave up on

bleak kiln
red mango
wide valve
bleak kiln
wide valve
#

no flap bearing

#

also is there a way i can make a physic object hover in the air so i can do stuff at the bottom

oblique canyon
red mango
#

the /vs set-static command

wide valve
#

ok thanks

tired spire
snow folio
#

/vs teleport doesn't allow @v to teleport all ships at once, so if you lose a ship and don't know the slug, it's gone

#

Suggestions:

  1. /vs list-ships
    It lists all the ships in your world
#
  1. /vs teleport @v[distance..] ~ ~ ~
  2. Ability to rename ship in eureka helm
errant mica
#

/vs teleport @v[]

#

Idk why but the @v needs the [] or else it don't work

snow folio
#

Yeah, it says "can only teleport exactly 1 ship"

errant mica
#

Uh

#

That shouldn't be a problem

#

It works for me usually

#

Wait

#

You need to do /vs teleport @v[] @s I'm pretty sure

#

Or the other way round

#

As teleport tries to teleport you

#

Iirc

runic ivy
#

what "it"?

errant mica
#

The error message I assume

runic ivy
#

it works

#

what error

errant mica
#

Haven't a clue

runic ivy
#

i am on 1.18.2 though

#

maybe 1.20.1 is fucked or smth

snow folio
#

Typing the command like a sane person

#

I never tried @v[] because I'm not a psychopath

errant mica
#

????

#

Not gonna do the solution because I'm not q psychopath

snow folio
#

No, I mean I didn't figure out on my own that was required because that's not how any command works in Minecraft

runic ivy
#

idk it took me like 2 minutes first time

#

sounds like you have a skill issue clueless

#

but yea it's pretty stupid

errant mica
snow folio
#

Just because you can doesn't mean you should.

errant mica
#

Yes it does

#

Just because I can learn to do stuff I'm interested in doesn't mean I should

snow folio
#

They can make what they want, and I can tell them it's a terrible design if I want

runic ivy
snow folio
#

Because I had a suggestion

runic ivy
#

it's a VS suggestion though

#

not clockwork specific

#

also nobody looks here anyways

snow folio
#

#616503789196935181-suggestions

#

huh no hyperlink

runic ivy
#

github

errant mica
runic ivy
#

or dm directly to some dev idk

#

they will like it

#

100%

errant mica
heady path
#

Could the gyro allow rotation on its own axis of rotation?

#

It's a bit closer to how actual gyros work and it spares lots of trouble when you wanna rotate stuff

subtle marten
#

That would be great but for now you could use the tournament distance sensors or the clockwork additions tilt sensor for balancing (they neither easy or small but its all we have)

crimson inlet
#

I have another suggestion; a cogworks chaindrive that's interactable with the physics objects. Iv'e tried many different methods to produce one, but the physics object increases causes major lag, and no matter how I build chain links and cogwheels, the chain links break. A similar setup to trackwork could be used to do this, with multidirectional cogs (so they can be placed vertically or horizontally) and once two are placed a trackwork like chain auto attaches. Then one can hang or bind another physics object to the chain so the track can move the suspended phys object.

subtle marten
#

For what would you use that 3dsus

crimson inlet
#

Cranes, angled lifts, large scale conveyor belts, challenge maps, large scale machinery, etc.

crimson inlet
#

You have to understand I'm using Valkryien Skies and Clockwork (along with other addons) to push the limits of the mod and minecraft to build some parkour challenge maps. While I can figure out a great deal of the things I want to do, some things aren't seemingly possible due to limitations in how the mod implements collision. So some solutions like my suggested larger scale chain drive that can work like trackworks or be attached to cogwheels would go a long way to make several machines and phys contraptions I want to build possible.

vale heathBOT
#
__**It looks like you're trying to download Clockwork! <:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919>**__

You can download the Clockwork Pre-Alpha from here:

https://discord.com/channels/244934352092397568/1100497495450210384.

Remember that Clockwork requires the latest version of Kotlin for Forge, or Fabric Language Kotlin, both of which can be found on both CurseForge and Modrinth, and Valkyrien Skies 2, which can be found on Modrinth. It also requires the latest version of the Create mod. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.

Also note that Clockwork is currently available for Minecraft 1.18.2, 1.19.2 and 1.20.1, and is available on both Forge and Fabric.

red mango
#

and there aren’t any practical uses for it

crimson inlet
#

There are tons of practical uses for it.

red mango
#

best you’ll get is create belts affecting ships

crimson inlet
#

So, scaling up the existing trackwork system, removing the need for the intermediary wheels just the two large attach points, and making it so the track can interact with physics objects is too much to ask?

red mango
#

outside of the one that they’re moving around of course

crimson inlet
#

Well they don't now, but that doesn't mean they couldn't be made to physics objects can be attached to the track so they can interact with physics objects.

red mango
#

you would have to either cast tons of raycasts

#

which would hurt performance

crimson inlet
#

While I understand that, there is actually several practical uses for it; again large scale cranes, large scale conveyor belts, straight conveyor belts at an angle with true variable angles.

red mango
#

or set something up with the currently non existent collision events

red mango
#

if you want a bigger version you can just put multiple of them together

runic ivy
crimson inlet
#

yes but they don't interact properly with physics objects.

#

Nor can you attach an anchor to the conveyor belt

red mango
#

the attach points are always on a single line

crimson inlet
#

I've spent over 20 hours attempting to make a large scale chain drive that I can attach a crane to to move another object, every which way you can imagine, including the create conveyor belts, but the closest I got was a 30 link large scale chain moved by manually created cogs all of them ships. It killed my frame rate and the chain kept breaking.

red mango
#

making one with variable attach points

#

would require making a dynamic belt renderer

crimson inlet
#

I know the trackwork belts are on a single line, but once they're bound to a ship the ship's orientation relative to the world placement can be at an angle.

#

I'm not asking for variable attach points, I want the trackwork track as it is in a straight line, the variable angle comes from it being attached to a ship and the ship's relative positioning allowing for variable angles.

#

Here's a breakdown for my suggestion; scale up the trackwork cogs/rollers for a larger scale conveyor belt. It remains attached in a straight line. You bind it to a "ship" as you would currently to make a vehicle. The key difference is the track can have other blocks attached to it, like a rope hook anchor or have collision so it interacts with other physics objects. Once bound to the "ship" say a crane arm, you can then place the arm at a given angle relative to the world space. You can then move the attached physics object by powering the track, or use the track as a larger scale conveyor belt.

#

Combine this with a create engine and sequential drive you can set it to go back and forth over the length of the crane arm.

drowsy frigate
#

the gravatron needs a buff imo, or at least some way to buff it in the config. it's kinda cringe having to cheat in a creative item everytime one of my big flying machines goes haywire in survival and i need to move it back

red mango
#

to have pvp mfs breathing down our necks

#

because the main clockwork pvp meta

#

is left clicking people’s vehicles with the graviton

subtle marten
tired spire
#

If anything, it needs a nerf

bleak kiln
subtle marten
#

I hope the next cw update they remove the survival gravitron clueless

tired spire
#

Like 10 blocks

subtle marten
#

And much more weight limited by default

violet breach
#

allow gyro's to be limited, so they cant steer at a certain distance

subtle marten
#

Huh, wat

violet breach
#

ok so

#

i aint the greatest with english but

#

u should be able to configure gyros, so they cant go over a specific angle

#

so that if a redstone input is higher than the limit its not gonna go higher

subtle marten
#

Gyro is gonna work something like that in the next clockwork update

#

👍 i mean the redstone thing

violet breach
#

k

dense scaffold
#

Anyone have like a cogfight modpack or sumething?

hollow hound
#

Tank tussle

meager fern
#

they do

dapper mural
#

well theres tank tussle for tank fighting

#

if you mean dog fight theres aerial assault

dense scaffold
#

Y'all forgot cogfight?

tired spire
dapper mural
tired spire
#

😭

dapper mural
#

i dont know things cause im an idiot

dense scaffold
# dapper mural i dont know things cause im an idiot

Not knowing things does not necessarily have to mean being an idiot. Not being able to understand after being explained many times would be more closely correlated to that word, I think. (Totally not me yapping 3dsmile )

dapper mural
languid oasis
dapper mural
dense scaffold
fringe salmon
#

you

#

are

#

The idiot

fringe salmon
warm gust
bleak kiln
tired spire
#

Bruh how are you people that confused

#

l and I look different from each other in discord

languid oasis
#

cause... I don't pay that much attension?

warm gust
errant mica
#

like what a couple of pixels

tired spire
#

eh whatever

fringe salmon
#

hmm

maiden ginkgo
#

i think it would be a good idea to add a physics elevator that can move physics objects up and down

subtle marten
#

There are few ways already

#

Interactive with rope pulleys and/or stickers, VMod hidraulics, and a few things from the next addon Simplici

tired spire
oak arrow
#

and ropes

tired spire
tired spire
dapper mural
hollow hound
dense scaffold
#

Is there anything like a release date for melting point?

dense scaffold
#

Ok

steep olive
dense scaffold
#

yeah, probably

noble hollow
#

Wouldn't it be cool if there were ropes in clockwork

#

that could be pull in VS physics objects using create powered winches

tired spire
noble hollow
#

It would be really cool if such things could be done in survival

#

Idk if its realistic

#

to actually be able to do that without lagging to death

tired spire
#

but that's still not it

#

a rope pulley that works with ships would be cool ig

noble hollow
#

imagine an airship where the balloon is attached to the basket by ropes

tired spire
#

eh, kinda cool but probably impractical

tired spire
#

to the airship

#

or a castle gate using two phys rope pulleys or smh

noble hollow
#

yeah

crimson inlet
#

New suggestion; can we get a compatibility patch mod for Automobility so the cars don't fall through physics objects?

subtle marten
#

Why would you use automobility when you can use horses, clockwork or future simplici clueless

#

Or trackwork

tired spire
#

But only with intended wheels...

#

And clockwork is coolest

crimson inlet
#

Because I need a variety of easily spawnable cars for a challenge map. Future Simplici has major compatibility issues, and horses simply aren't what I need.

hollow hound
subtle marten
#

We are getting good teasers from both, not too frequently but at least there are, the best way to wait for both is forgetting abt them and spending that time in other things, so someday they will come out and u wont even notice

dense scaffold
#

Why my ballooner not working?

#

I have the fuel, the rotation and all, but it won't take off, even after a few minutes...

runic ivy
#

or you need to click with brass hand

dense scaffold
#

Ah, I haven't done that...

wide valve
tired spire
wide valve
#

It’s not there now?

#

Aww man

subtle marten
#

It will come back but fixed

wide valve
#

Whaat

#

Isn’t everything like still buggy

fringe salmon
#

but with next update it will be less

wide valve
#

K

#

Will my ship still go to mars

fringe salmon
wide valve
#

Great

wide valve
#

Wut is this

fringe salmon
wide valve
#

Wait what is wing fix

subtle marten
# wide valve Wait what is wing fix

That bug which makes your ship go flying randomly and dissapear, its caused by wings and flaps, that specific modified vesion fixes it making it playable

noble hollow
#

Can't that be officially released?

#

We really badly need that bugfix

#

It would actually make VS playable

#

in the meantime

subtle marten
#

Meh, at least for now its enough

bleak kiln
noble hollow
#

I don't see why we would need to keep waiting when the code is actually done

bleak kiln
#

you can download it right now, actually

#

but it won't work with any addons

noble hollow
#

Ah I see

#

makes sense

wide valve
#

and is there a way i can turn my boat without flaps

#

flaps er iddiot

errant mica
wide valve
#

it's not cool

#

and my spinner strenght was weak

wide valve
#

And is there a way you can place flaps in all direction

#

I build my stuff and found out it didn’t go in the direction

subtle marten
#

Yeah they can, its a bit bugged when you try to place them next to shaft outputs but you can place the wings and the shaft or gearboxes after

#

Or you mean flap bearing?

wide valve
#

flap bearing

#

cus u know u can't put them verticaly while its on the side and it only have one direction when it's on top or bottom

#

+we need a better way to spin stuff

oak arrow
wide valve
#

it don't

#

try

subtle marten
#

Yes, it does, YOU try

#

They tilt to the directions you want, you just need to put them perpendicular to the bearing, and give redstone to the correct bearing faces

subtle marten
#

Already a lot trollface clueless

wide valve
#

sideway propellers?

#

u sure about that

subtle marten
#

Pretty sure. I mean something like what helicopters tails have

wide valve
#

but u know that clockwork propeller will not spin you but push you right

#

u can try

#

put a propeller on a long end and another on the oppisite end

#

see if it spin

subtle marten
#

Uhh it actually does

#

I mean it does exactly what im saying

#

Do you have any gyro or eureka ship helm in your builds?

gleaming zephyr
#

in one of these addons there should be a ship condenser. A multiblock structure that surrounds a ship (ship must be small enough to fit in the structure however big that is) and then you stand in a chamber in front of it and it is sent inside you so you can call it out with a keybind would be cool for attack on titan type builds and such I had the idea so I said it

bleak kiln
wide valve
#

Gyro

#

Oh shoot

wide valve
subtle marten
#

They also stabilize the ships spin so you must give it less rpm to make it weaker and let you spin

wide valve
#

ohhh

#

cus when im building on water u know it like swing around which is annoying

#

i thought gyro only staible you

ripe umbra
gleaming zephyr
# runic ivy wdym "call it out"

Keybind to summon it into the world around your player it could play a animation so it’s not instant and you would have to have space but just press a button and it pops out of ya

cerulean sundial
#

Allow ships to interact with elevators so you can make car storage elevators

tired spire
#

Pretty sure that would mean all contraptions would have to collide with ships

#

Which might not be doable

#

idk not a coder

tired spire
bleak kiln
#

make physics rope pulley yourself 3dsmile

#

you have rope, you have spinny things

tired spire
noble hollow
#

We need ropes of a more manageable style

subtle marten
#

Clockwork rope trollface

dapper oxide
#

we need jet engine

#

on 1.20.1

subtle marten
#

With the gas system 3dsmile

#

If any block model is needed im here

tired spire
#

Me too

#

(I'm bad at it lol)

subtle marten
#

Maybe tmrrow i can remake some of the mp blocks that gas burner doesnt look enough creaty 3drevenge 😈🤑

grizzled compass
#

Expect them in 20 years

subtle marten
#

Vmod ropes arent retractable they just laggy and umgly 3drevenge

#

Just with something like a rope with a specific section length like a chain, that gets shorter when rotation applied like the suspension controller

#

It wont be as laggy if each section is like 1/0.5 blocks

subtle marten
#

I was kimdimg it was a jomke

tired spire
#

Lotsa cool stuff you could do with that

fringe salmon
#

also why tf should i do a 30x30 laggy multiship thingie 3 times bigger than my airship just for a rope to grab cargo

tired spire
wintry gust
#

Hello there, I have a suggestion. There should be a native method on transferring items, fluids, and electricity (Create Crafts & Additions) to VS contraptions.

tired spire
#

Ok but actually check this out

#clockwork-🕛 message

#

It's already being worked on

livid bluff
#

It would be really nice if wings and flaps and the flap bearing could be rotated with a wrench, it's a little difficult to place them correctly (unless i'm doing something wrong)

tired spire
livid bluff
#

hmm i'm able to rotate the flap bearing mostly correctly (it can never have the flap vertical when on its side and is always facing the same way when facing up or down) but i havent been able to turn the flaps and wings, though the supplementaries wrench works on them

grizzled compass
#

a wankel engine

#

its a pressure powered engine

subtle marten
atomic summit
#

I don't even know if that's planned for melting point, but I would not be surprised at this point clueless

tired spire
grizzled compass
tired spire
#

People even use pressurized air to run steam engines irl because boiling water is too hard

noble hollow
#

VMod is all very well but its not survival compatable

bleak kiln
noble hollow
#

that would in fact be true

#

however

velvet igloo
#

Ground effect bc Ekranoplan funni clueless

tired spire
#

I mean it's probably not hard to do, but now new players can be confused when landing or taking off, since they're already confused

vast marten
#

maybe using encased fans as propellers

grizzled compass
#

already exists

subtle marten
#

It adds a setting for it

grizzled compass
noble hollow
#

command blocks are an unbalanced feature that was added only because it was useful for creative mode

tired spire
#

Making more stuff than possible in survival

noble hollow
#

exactly

cinder berry
#

A "Detacher" block could be nice, as in a block that, when activated with redstone, would separate the part of the ship in front of it as it's own independent ship, or possibly disassemble that part to place it in world. An "Attacher" to help with this by grabbing blocks and ships and adding them to the current ship would be amazing too. I can already imagine the possibilities:

Custom-made missiles below a plane that detach and propel forward.
Detachable bombs for an aircraft.
A destroyer deploying depth charges to attack a submarine.
A machine with a big arm attaching to blocks, and detaching elsewhere to move giant parts of structures.
And my personal favourite idea, a mech that uses deployers to assemble a javelin with a drill tip in a backpack, detaches it, and later attaches it to an arm, and throws it.

Its probably a lot of work, but it would massively expand the possibilities!

#

if there is something like this already, PLEASE tell me where to get it!

subtle marten
#

VSAdditions, and Create stickers

tired spire
#

Also not quite the same finctionality

#

It can attach two ships together, but certainly not merge ships and not disassemble them

cinder berry
tired spire
bleak kiln
tired spire
# cinder berry this one?

btw be careful, never attach 2 stickers for the same ship onto a different ship
if you do that, it will be flung out of the solar system

whole cipher
#

Add a 'are you sure?' pop-up that appears if you attempt to right click with the dissassemble option on the creative gravitron. Or atleast make it so it is reset to grab, instead of your last used option, when you equip the creative gravitron.

I just lost about 4 hours of work, on my biggest construction yet, to simply attempting to use the creative gravitron, and expecting it to be on grab. Instead my whole train-themed steampunk trackwork-based tank, dissassembled, while upside down. Making every single block in the wrong orientation, making a simple reassemble, impossible.

so yeah. PLEASE make it harder for this to happen. So another living breathing human does not experience the anguish of watching so much work, get turned into an ugly mess.

tired spire
whole cipher
whole cipher
#

things didnt just dissassembly upside down, its all in the wrong directions too, because it dissassembled at a fucky angle

bleak kiln
#

already have to hold alt to navigate to the dissasemble mode

whole cipher
bleak kiln
whole cipher
#

i was on autopilot

#

but i should not be punished for autopilot-ing

bleak kiln
#

i feel like this is on you 😭 you already get a prompt saying it's in dissasemble mode, i don't wanna have to click yes every time i dissasemble sm

whole cipher
bleak kiln
#

i mean not that clockwork devs read this thread

whole cipher
whole cipher
bleak kiln
whole cipher
#

ill try it

bleak kiln
whole cipher
bleak kiln
#

because they haven't read this chat in what, 6 entire months 💀

#

it's just all dumb shit

whole cipher
#

alr 😭

neon rain
#

Trackwork tracks being glueable to Physic Bearings

bleak kiln
bleak kiln
#

wheel and track blocks are immovable objects for good reason

subtle marten
#

What reason

bleak kiln
subtle marten
#

There isnt a way for the entities to detect when the block moves?

bleak kiln
#

no that ik of, y'know how cbc gets pissy when assembled or moved

tough snow
#

ability to detect northstar oxygen sealer and temperature regulator

subtle marten
#

Northstar boooo starlance better

tough snow
#

nah

twin igloo
#

What would it take for Hose Pulleys to pull from a body of fluid that isn

#

't also part of the ship

languid oasis
#

It makes that work

twin igloo
#

Nice

grizzled compass
tough snow
#

compatibility with C&A wires connecting connectors on a physics object to a stationary one

subtle marten
tough snow
#

so they're connecting, but no transfer is happening

#

it was the same when i tried it with a fluid interface, the world fluid tank was emptying, but the ship tank wasn't

tired spire
#

Also pumps have to be on both sides in case you only put it on one

tough snow
#

so you need a connector on both sides too then

tired spire
#

VS thingies are called ships

languid oasis
#

VS ship ponder compat when 😭

grizzled compass
dapper oxide
#

And, When will the jet engines come?

#

I cant wait

tired spire
dapper oxide
#

Melting Point update?

#

What is it?

subtle marten
#

Next clockwork big update (first actual release)

oblique basin
#

fix the gravitron fly

subtle marten
languid oasis
subtle marten
#

Well thats not an issue

#

If only the gravitron were a creative exclusive item this would annoy nobody clueless

wide valve
#

U might get to the shipyard

#

And thats quite the point of gravitron

#

It make things move

errant mica
#

What would actually happen if you loaded terrain in the shipyard

#

Would it appear in the ship

wide valve
#

No

#

U wont see anything in the shipyard

#

Cus its at y-28582758274748

#

Or snwhere deper

errant mica
#

Ah

#

Sad times

tired spire
bleak kiln
#

you can see it with mods that fuck up terrain gen

wide valve
#

Ok

#

Lemme try using terralith

hollow shell
#

The vs additions built in links on flaps should be default :(

red mango
#

smart flap bearings in melting point

hollow shell
#

Oh so its like a brass version?

#

I assumed it didnt have them since it wasnt shown in the time I watched Tomato’s screenshare last night

tired spire
hollow shell
#

They were last night allegedly

#

allegedly

subtle marten
#

Bruh

crisp mesa
#

"allegedly" perchance

hollow shell
#

I also allegedly got to see the ship splitting

#

Perchance.

#

Its sick

crisp mesa
gloomy sage
#

ik this is old ish now

#

but are these in clockwork additions??

#

like in /give or did u remove?

crisp mesa
gloomy sage
#

where do I aquire this

#

holy grail

crisp mesa
gloomy sage
#

god damn it

#

ok

#

no source code either?

gloomy sage
crisp mesa
#

i dont know

runic ivy
gloomy sage
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sadge

runic ivy
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it was based and open source

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but recently became cringe and cl*sed source

gloomy sage
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I am going to lose it

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brother...

runic ivy
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i wasn't fast enough to clone it

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😔

gloomy sage
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what is with devs closed sourcing free things

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wtf

runic ivy
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ikr

gloomy sage
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there is no reason to gatekeep a project when other devs could help and test things

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and make dev go faster

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but ok

gloomy sage
velvet igloo
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I'd want to find a way to reattach parts to phys bearings (or shut the phys bearings down if that's not in)

red mango