#Clockwork Suggestion Megathread

1 messages · Page 4 of 1

opaque sun
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Yeah there’s nothing that says it has to follow create’s methods, but considering that it is a create addon, it definitely should

dense ruin
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okay so let me put it this way, if clockwork should follow the style of create then it should not be an addon to vs2 as adding physics and fully intractable contraptions is totally out of scope of create

tawny wave
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Nullharp's right on this one

dense ruin
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yk what il give you a two in one and tie this back into minecrafts recent snapshots where we got the copper bulb and crafter, if they want to add new blocks then how can they do that if they also want functionality of said new blocks to be in line with existing blocks that arent even related to it, ex: the crafter should work more like other redstone blocks that drop items so its more in line with existing mechanics

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how exactly does that work when crafters never shared squat with them to begin with

dense ruin
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is bro comin back? im gettin bored here

tame prairie
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Did anyone suggest a gyroscope block?

It's a block that has a rotational force input, and it stabilizes the ship.

It could have variable strength bases on rpm of input or additional redstone input

It would be really useful especially for drones and helicopters

dense ruin
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and also been shot down

tame prairie
tame prairie
wise orbit
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WALKER WALKER WE NEED WALKERS
Walkers that actually walk

bold whale
bold whale
undone hawk
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Bigger weapons

summer locust
undone hawk
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But

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Bigger

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9x9x20 is avarage size

next wigeon
tame prairie
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whats PID

floral jackal
# tame prairie whats PID

Proportional, Integral, Derivative
In this context it's something that used to maintain the position and rotation of something floating mid air

tame prairie
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is it included in a mod?

floral jackal
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sort of, a PID can use the propulsion systems that come with clockwork, but to actually be stable in the air would need some help from computer craft

tame prairie
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Is CC decently simple or complex with VS/Clockwork? (I have some experience coding in C and Java)

dense ruin
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so you could learn it in like a weekend and be intermediate easily

tame prairie
dense ruin
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its very high level

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and has dynamic variable declarations, is not oop

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and is interpreted fully

tame prairie
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Okay thanks

opaque sun
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Which makes sense but in my opinion there kinda does need to be things to make the mod easier to play

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Ease of use is a big factor in some mods, and having it easy (with some difficult factors) is generally fun to play

steep plank
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just an idea but using large waterwheels as a paddlewheel on a ship

novel tangle
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for sum reason the pysic is'nt working on clockwork

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pls help

runic ivy
novel tangle
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why

turbid ore
bold whale
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@cobalt skiff sigma

fluid onyx
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wen clook wolk

white shale
open mauve
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rope physics. pls

floral jackal
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planned

floral jackal
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Allow the Phys infuser to name ships

upper ore
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bring back bluperglue because i can't infuse anything

turbid ore
near granite
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Not sure if it’s been brought up yet but linkage kinematics would be sick. Being able to have multiple phys bearings attached to one entity so you could make Jansen linkages and such

patent summit
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Is any chance to be added a wheel baring like the propeller one?

turbid ore
near granite
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I tried several different configurations, hence I assumed maybe there was a code reason like they would bug out being stacked like that. Clearly I'll have to tinker with them more cause I missed something

unreal cloak
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When I construct a hollow glass container and submerge it in water, it naturally sinks to the bottom. At this point, I'm wondering if it's possible to add a "drain pump" block to enable a sealed space to generate buoyancy. Technically, I believe it can be achieved as follows:

The drain pump initiates a sealing check upon receiving power.
If the sealing check is successful, the entire enclosed space is filled with "sealed air" (a technical block).
"Sealed air" functions as a solid block with zero mass, allowing players to pass through.
When a player is buried in "sealed air," remove the underwater shader, eliminate the slow-down effect underwater, disable swimming, and continuously provide oxygen.
When the "sealed air" block is updated, if there is air or incomplete blocks on any of the six faces, it transforms into air. After a few seconds, it requests block updates from surrounding blocks (this way, when the sealed space is no longer sealed, buoyancy can gradually decrease, resembling a gradual flooding).

This seems like a quite feasible (and technically viable) solution, enabling submarines and entirely iron-clad ships to navigate freely.
Has anyone already proposed this suggestion? If so, I apologize for the disturbance.

patent oyster
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Base vs2 will get air pocket detection

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Automatically

unreal cloak
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No,the mass of netherrack and warped nylium is 1100kg,and the 8x6x6 cube with air pocket is just sink,obviously the vs2 have no automatically air pocket detection function.

severe tide
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Actually yeah tho

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If they do air pockets for being in ships.. they should 100% also use said air pockets for calculating build density

fiery herald
severe tide
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His test wasn’t even right

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Nobody mentioned build density changes from air

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Ever

bold whale
severe tide
patent summit
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why?

severe tide
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no clue

patent summit
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It happend to you?

raw oracle
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1.19 clockwork 🙏🙏🙏

floral jackal
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It'll get released when done 3dsmile

open mauve
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rayman should be added

quiet pollen
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1.18.2 clockwork but on curseforge (REAL)

noble vale
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1.20.4 or 1.21 when that arrives.

jovial cargo
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physics infuser animation on iris fabric

bold thicket
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make an opt in role to get pinged for clockwork nightlies

bold thicket
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Portable storage/fluid/energy (crafts & additions) interface support

dense ruin
bold thicket
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Wow thats great!

heady kiln
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Waterwheels push the (physics entity?) they're on when in water and powered with rotation power

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Also fans could give a small amount of momentum

bold thicket
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I agree with water wheel, disagree with fans

scarlet brook
heady kiln
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They do?

dense ruin
lavish sail
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something to make a ship stabilized without the needing of CC

hidden cobalt
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^^^ To that end, making Altitude Meters work like Threshold switches would be great, so that it could output different signals based on what height it is above, or a configurable gradient. This would allow feeding comparator output to a redstone resistor that changes the speed of a propellor.

lavish sail
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for real a cool way to solve the problem

dense ruin
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not like that at least

polar kite
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some way of generating su that is compact and that generates a decent amount

floral jackal
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Combustion engine

fiery herald
floral jackal
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I mean, they're suggesting it in clockwork so they should know about that

lavish sail
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talking about a way to stabilize a ship, it would be cool to see something like a gyro sensor that emits a redstone signal at configurable angles so we could automatically check for under and over steer

dense ruin
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no promises tho since im not a dev

lavish sail
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yeah, in general i just think it would be great to have the tools to stablize a ship without needing to code it in CC i can see it coming in handy for a lot of thing when it comes to base creation and large ships

dense ruin
lavish sail
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and i can't see a way to do it without some kinda of altitude or rotation sensor

ancient grove
lime herald
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I don’t know if it was requested, planned, or impossible but maybe let the physics bearing work on eureka ships

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So I can make awesome naval turrets

dense ruin
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pretty sure it works

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idk

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someone else can confirm or deny that

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there is zero reason it SHOULDENT work

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eureka "ships" dont exist

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there is no eureka ship, there is no clockwork ship

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its just a ship

severe tide
lime herald
severe tide
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So you put it on the bearing

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And activated the bearing

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and then it fell off?

lime herald
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Yes

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Was that a bug?

floral jackal
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Are you perhaps assembling the phys bearing into a ship while it has its own subship?

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Because that can cause the subship to fall off

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And idk if it's a bug that needs to be fixed

gloomy sage
dark halo
polar kite
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durable tracks

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for trackwork

polar kite
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physics defuser

nocturne gate
polar kite
digital thorn
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Gravity gun that just makes ships heavier

cedar drum
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add rocket nozzles that are angleable kinda like thrusters on spaceships. make them work like flap bearings but with 2 axises

graceful summit
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packed iron block basically is just a big weight

dense ruin
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netherite

ancient grove
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For when melting point comes out, it'd be very neat if it was possible to "cover up" an exhaust for a while to make it build up pressure and uncover it to release it all at once for a burst of speed. Maybe with a valve or just slapping a block on it.
It'd also be neat because you could maybe use a temperature/pressure gauge for an automatic redstone release so you don't blow up clueless

dense ruin
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wow an actually unique and good suggestion

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i love your suggestion

ancient grove
# dense ruin wow an actually unique and good suggestion

Yeah while experimenting with an airship I was dealing with problems getting up to speed (sheer amount of weight from steam engines giving it a shit ton of mass) but could maintain it fine once I was there. There wasn't any easy way to get up to speed faster without adding way more weight for more steam engines and propellers so yeah, having the ability to build up pressure while not moving then release it all at once would be great.

restive prism
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Would be cool if we could have 'engine parts' like reinforced cogs/shafts that don't break when you exceed the current stress limit for those parts. That way you can get propellers to spin stupidly fast and subsequently produce more thrust without having to add more sails, would need to make those sorts of parts a lot more expensive/harder to make in a survival setting though so it isn't too broken if used in a standard mechanical build.

sour cargo
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??? do you mean overspeed? stuff doesn't break in create when you overstress, it just stops

sleek flame
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magnet

restive prism
ancient grove
sour cargo
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You could just up the max speed in the create config

open mauve
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there should be rayman

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in mod =]

sonic token
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funny list of ideas

  • movement ideas
  • compleatly unoriginal movement ideas
  1. tank tracks ( can be belts, adds a dash of complexity as to how to power them and stuff )
  2. wheels blocks ( just a rounded block / blocky block that has a circular physiscs interaction box ) [ hollow wheels / rim powered wheels, imagine general greviouses monowheel bike thing ]
  • more unique
  1. drills / screws ( a tube like rotating body with friction )
  2. hydrolic pistons ( pieces that extend and push the entity forwards )
  • funny utility ideas
  1. rope / chain physics ( could be funny for catapults, towing, 3D belt work and other things )
  2. sensors that can detect other clockwork / VS2 entities ( and just anything really, detecting everything can help with funny redstone / create coding )
  3. modifiable joints / angled joints / bearings ( the current free axel bearing thing doesn't have any lean in it, would be nice to be able to move joints outwards )
  4. grinders / drill interaction with / between VS2 entities ( either between the entities or between entities and world )
serene quest
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Add gay back

near robin
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CV joints:

  • a type of shaft which can transfer rotational force between Clockwork vehicles/ships/physics bodies

  • implementation: akin to the create mod portable storage interface place one half of the joint on one body, and the other half on the other. If they are within a certain hit-box then transfer rotational power from one to another as if it were a solid shaft

hasty vale
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thats very similar to the propagator bearing of interactive

lime yarrow
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it makes you look desperate

sonic token
dark halo
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also the propagator bearing kinda sucks for rotational transfer (with current implementation) cus it has to be spinning to transfer

sonic token
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also another reccomendation for ship to ship / ship to world interaction would be fixing entities that come off of ships, such as arrows not magically phasing out of existance when fired or tnt not falling trough the world

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that kind of thing

feral crane
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What about something like a plane/ship schedule that works like a train schedule. Mobs could drop things off, pick things up, etc.

serene quest
neat saffron
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Make portable interfaces work with assembled stuff

lime yarrow
restive prism
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A more in depth red stone controller would be great, currently working on a large scale plane and I’m realising that the buttons needed to simulate realistic plane movement aren’t available, currently have pitch and roll available but no yaw, ground handling for aircraft is also pretty hard because the direction of the forward wheel doesn’t indicate where the aircraft will go because the aircraft is only working on the direction of thrust, only workaround I’ve found so far is to keep two levers on hand in the flight deck that power the clutches behind propeller bearings, if I disable one engine it allows the aircraft to yaw in the direction of the clutched engine. Works alright for ground handling, but trying to control the aircraft mid air is a lot harder when only 2/3 primary flight controls are available

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Currently working on a B777-200

tame oyster
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hello, who can help me with altitude meter

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I don't know how to activate it

tame oyster
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hello, who can help me with altitude meter

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I don't know how to use it

dark halo
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you dont

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tho if you want to, it either outputs or doesnt based on its height

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so not too useful

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the only real way to have an automatic flight control thing rn is to just use computer craft

tame oyster
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So it's not working?

dark halo
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it 'works'

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but its essentially useless unless you want to know if youre above a very specific nblocks

sleek flame
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idk how easy it is to implement but it would be cool if wings would have more lift when theyre close to the ground like in real life

dark halo
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ground effect would be cool

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maybe also for propellors to make simple hovercraft

open mauve
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rayman

restive prism
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Something like a 'smart' flap bearing would be cool, that way it could be programmed to a specific angle rather than the preset one in the current bearing for more controlled movements

restive prism
neat saffron
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search it

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or actually

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im in a good mood today

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@restive prism

cedar drum
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ey

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is there one that adds controllers with just more buttons?

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like if that one was configureable to work with a keyboard it would be good

neat saffron
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The one i just sent would be the only i could Think Of

nocturne gate
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I think its meant to work with ps4 controller

azure hedge
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A bearing that propogates rotation through it, as well as having an input on the side to rotate the attatched entity
(might be better in interactive)
Or a free spinning propogation bearing, could rotate it using external forces but would propogate rotation through it

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Thoughts? (Or idea on how toa cheive the same effect using current mechanics + interactive)

edgy vessel
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server compatibility?

azure hedge
severe tide
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A smaller charge does a smaller angle

azure hedge
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figured it out.

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second prop bearing counteracts first prop bearins rotation while still propogating rotation, allowing for independent rotating of the end part, while propogating speed

azure hedge
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welp, my hopes have been dashed yet again by the fact that propeller bearings on propogator bearings do not provide lift. How many updates till we get a physics propogator bearing? I know the current one was alwyas planned to be, but will that be in the next update, or some indeterminate time in the future?

restive prism
astral walrus
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I downloaded clockwork from forge, does anyone know why I can’t use the physics infuser. Also, what is the auric designator for?

neat saffron
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fabric physics infuser is better

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use eureka

cedar drum
spring urchin
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what version do clockwork use?

nocturne gate
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1.16.5

sonic token
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1

cedar drum
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hey

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add a feature

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to

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attack vs ships to physics bearings

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like

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if u accidentally break a phys bearing

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it would be cool

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to be able to not have to rebuild ur whole turret

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also

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the ability to attach 2 vs ships together

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would be also

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very cool

vernal harbor
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Would be outstanding if phys bearings assembled the same way as standard Create bearings and not only with verbatim glue.
For example, a set of linear chassis, with glue at the end, would assemble all the chassis and whatever is at the end of them. On a phys bearing however, only the first linear chassis is assembled. For complex builds, this makes it very hard to schematic and replicate builds, since you have to glue everything together, in stages, each time you place a schematic.
Hopefully this isn't problematic from a technical perspective

astral walrus
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What do the altitude meter and reaction wheel do?

nocturne gate
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Nothing

dark halo
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something

dense wind
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Reaction wheel is left overs from old discord integration, you could use it to react to updates in the clockwork clueless

floral jackal
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VScord tying to be helpful challenge (impossible 😱)

boreal pendantBOT
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@floral jackal has 1035 karma ❤️. Next role upgrade after 965 more karma

nocturne gate
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Shut up low karma user

open mauve
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rayman

ruby breach
boreal pendantBOT
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@lime yarrow has 0 karma ❤️. Next role upgrade after 25 more karma

nocturne gate
lime yarrow
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yez

nocturne gate
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Can you do the jor jor well funni?

lime yarrow
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how to get karma

nocturne gate
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Not being a sheep

ruby breach
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as expected from a liboral

scarlet brook
severe tide
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is it bad that people in another server focus most of their jokes around puns of my name like plibberal..

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(Add this concept it would be a good item and needs very little explanation)

nocturne gate
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Is it ironic?

weary scarab
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Please make it so that if you use a physics bearing to create a phys object you can right click it to remove it again. I keep having to destroy and rebuild all my creations, not to mention I want to anchor my vehicles at some point.

severe tide
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I don’t think so

nocturne gate
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Sounds like a toxic server tbh

severe tide
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No it’s just strange

crystal wagon
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low priority but if auric ore generation could be configurable that’d be cool. i just want to make it spawn higher in floating islands rather than underground

halcyon umbra
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fly-o-meter (counting blocks flied per second) for eg. 10 b/s
will be nice for airships and planes

severe tide
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or you could just speak like a normal person and say speedometer

shut acorn
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Just askin

nocturne gate
severe tide
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🥱 shame

dark halo
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altitude meter should have a configurable analog output, where the upper and lower heights can be adjusted

ripe beacon
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assuming this isn’t already planned, please change the texture of the gyro’s base? because of the red lights that come from the altitude meter’s base i thought it was powered by redstone and i’m afraid it could be misleading to other people

restive prism
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Would it be possible to make it so you can interact with rotation speed controllers and creative motors to adjust speeds whilst in a command seat or other seat? Biggest issue I currently have with flying planes is that I can't effectively control my thrust whilst in the air without having to get out of my seat at which point the aircraft continues flying without me and disappears over the horizon

thin ermine
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A link that when it measures a determined inclination sends a redstone signal to the connected block

severe tide
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a what the how when

thin ermine
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no redstone signal when upright, yes redstone signal when tilted

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when placed with a not gate on a clutch can have a propeller only spin when tilted to help keep it upright

red mango
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that will just lead to constant oscillation

thin ermine
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Not really

red mango
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at worst, it’ll just make any ship with a propeller crash itself whenever it tilts too much

thin ermine
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Besiege has them and that there's not that much oscillation

thin ermine
gloomy sage
dark halo
whole cipher
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If a ship is heavy enough, or moving fast enough, it should break leaves, and logs. That way my massive car can roll through forests like nothing, and leave behind a trail of missing trees. SImmilarly, perhaps if you get this tree destruction working, you could also have it change grass blocks to dirt blocks when you roll over them. (to create tire tracks.)

whole cipher
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it implies cars

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which are only possible

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with phys bearings

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which are from clockwork

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._.

red mango
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you can make cars with debug hinges and tournament thrusters

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hell

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those were the first VS2 cars before clockwork

whole cipher
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oh

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well then

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sorry

red mango
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also #about-trackwork

whole cipher
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i can delete my message if ya want

red mango
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be better

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and or richer

prisma obsidian
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I have an Idea

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I dont know if it was posted yet but it doesnt matter

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could you add something that you can drop with a redstone signal

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and something that when is comes into contact with a block sends out a redstone signal

turbid summit
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sticker

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also for the second suggestion, use the observer thigny

severe tide
prisma obsidian
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No I mean a like a block that allows that for a structure

nocturne gate
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For second

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If it doesn't work already it most likely will in the future

prisma obsidian
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No you need a second one for that

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I mean something that detect any block

nocturne gate
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if you're not against using other mods

prisma obsidian
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Or physics object

nocturne gate
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some_peripherals by @runic ivy adds a raycaster

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Can see physics objects and entities

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As well as world blocks

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But it's a fake mod

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@runic ivy bad coder

open mauve
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add rayman

dawn lotus
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it would be sick to have a pilot system on planes like trains in vanilla create, that will be so helpful for so much stuff, is it possible ?

runic ivy
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will anybody do it? no

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why? it will be extremely fucking hard

dawn lotus
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makes sense ig 😔

marble canyon
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guys should just correct unstables and launch a pre-release of clockwork, it would be cool(sorry for the bad english im south american)

ancient grove
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It'd be really nice if blocks like propellers and physics bearings couldn't be rotated by the wrench. or, if it's too hard coded have them fall off instead of dissasembling in the case of propellers. .

nocturne gate
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Does replay mod have support yet?

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@solid meteor wants to know

celest scaffold
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ideas:1) make a sensor that determines which way the airship is tilted (for more precise control) 2)sensors (lasers)which can be configured for certain blocks (will give a redstone signal) 3) (new mechanics) interaction of physical objects with liquids (placed on other buildings or in the ordinary world)
And yes, it was written with the help of a translator

halcyon umbra
severe tide
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you could just say “add an object that tells you a ship’s current speed”

ebon shadow
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I suggest adopting clockwork on optifine

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I suggest adding something sticky, a sticky block that would stick to the walls

dark halo
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a sticker? one could say

nocturne gate
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You cant say that word here

dark halo
#

nuh uh

boreal pendantBOT
#

@dark halo has 820 karma ❤️. Next role upgrade after 1180 more karma

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@severe tide has 1134 karma ❤️. Next role upgrade after 866 more karma

runic ivy
ripe beacon
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and sodium/embeddium is just. better. straight up. more performance

nocturne gate
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Sodium and embeddium crash your game

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As most fabric mods do

tired spire
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Would be nice if large waterwheels acted as paddle wheels if spinning
Unless they already do

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I know it's kind of as useless as encased fans producing thrust, just think it would be cool if added

dense wind
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its annoying, fans don't do your cooking when on ships, they provide thrust

dawn birch
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Add Phys propagator bearing

ancient grove
crude sandal
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Altitude sensor display output for alt, and a remote with W,A,S,D,Q,E,Space,Ctrl. remote would be amazing for helicopters

rotund veldt
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Remove the bugs

severe tide
sacred crag
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a deployer on a contraption thats on a clockworked ship places in the world grid, not the ships grid. would be cool to have an option to chose the ships grid to place on

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for the record, its not just big cannons

modern hare
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I don't know if this is the right thread for this, but I was hoping to crash a train into a bunch of individual blocks, but the train just clipped through them, and nothing happened. Is it possible to add compatibility with Create trains to let them either plow through the blocks, or to crash/possibly derail the train depending on the weight of the train/physics blocks?

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All the items I used here are vanilla/create, asides from the C:S&R headlights

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I do have other create addons enabled but none of them should be effecting this

tired spire
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Can we please have a camera in case we need to see stuff inside the plane, like the bomb bay or the cargo bay when airdropping things? Or maybe just for remote control stuff? I know Konnie is eventually supposed to have something like a camera, but maybe just a camera block for now?

solid meteor
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konnie?

dark halo
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camera is prob smth for a diff mod

solid meteor
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use securitycraft

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those cameras work on ships i think

modern hare
outer copper
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A proper sails system would be a really nice addition.

Concept idea I had was that it starts in a furled state as a single block, and you lay multiple sail blocks out in a row at the top of where you want your sail. Then it can be lowered like a pulley through any rotational input, but instead of lowering a rope, it lowers the sail "blocks" from every sail block in the row. A forward force is generated from each exposed sail "block", allowing you to adjust how much speed you have by adjusting how much sail is showing.

Would allow more traditional sailboat builds in Clockwork without having to hide propellers and engines, or as a nice functional and aesthetic addition to airships.

vale heathBOT
#
__**It looks like you're trying to download Clockwork! <:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919>**__

You can download the Clockwork Pre-Alpha from here:

https://discord.com/channels/244934352092397568/1100497495450210384.

Remember that Clockwork requires the latest version of Kotlin for Forge, or Fabric Language Kotlin, both of which can be found on both CurseForge and Modrinth, and Valkyrien Skies 2, which can be found on Modrinth. It also requires the latest version of the Create mod. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.

Also note that Clockwork is currently available for Minecraft 1.18.2, 1.19.2 and 1.20.1, and is available on both Forge and Fabric.

nocturne gate
#

Bad bot

vale heathBOT
#

@nocturne gate touch grass

dense wind
nocturne gate
#

@vale heath

vale heathBOT
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@nocturne gate WheAre CLoKCowRk DwonmLoaD

twilit merlin
#

Because auric ore is so rare, I propose a structure called a meteor or something idk, basically the spawn randomly and they are made of deepslate and auric ore

rotund veldt
#

bro think it ae2

twilit merlin
rotund veldt
#

you better not be an aeronautics muppet

twilit merlin
rotund veldt
#

do you not know ae2

twilit merlin
twilit merlin
#

dam no answer

rotund veldt
#

Applied energenistics 2

#

popular mod

twilit merlin
#

does it have meteors with ore?

rotund veldt
#

Yes

twilit merlin
#

I might have subconsiously stolen that tbh 💀

last gale
#

anyone know where i can download 1.0.0-alpha1 clockwork forge 1.18.2 didnt find it in nightlies section

vale heathBOT
#
__**It looks like you're trying to download Clockwork!**__

You can download the Clockwork Pre-Alpha from here:

https://discord.com/channels/244934352092397568/1100497495450210384.

Remember that Clockwork requires the latest version of Kotlin for Forge, or Fabric Language Kotlin, both of which can be found on both CurseForge and Modrinth, and Valkyrien Skies 2, which can be found on Modrinth. It also requires the latest version of the Create mod. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.

Also note that Clockwork is currently available for Minecraft 1.18.2, 1.19.2 and 1.20.1, and is available on both Forge and Fabric.

glad remnant
#

Maybe have ships deal damage upon impact to things?
A simple way to calculate would be ship mass x velocity x some constant

#

Might be worth calculating the direction of the velocity relative to the target so people don’t die from walking into the side of a ship

#

An extension to this would be damage to the blocks of the ship, which could be shown by the break animation just being paused at a certain point

#

A lot of work but something to mull over
Would pave the way for projectiles and ram attacks to work well

#

Thinking because someone might want to make a rail gun type situation which atm would just bounce off the enemy

rotund veldt
#

add

scarlet brook
glad remnant
#

OOPS

#

Forgot the squared

#

Ive been away from physics class for too long

rotund veldt
#

Add support for

severe tide
#

😭

turbid summit
#

The coefficient is going to be hard

rotund veldt
#

Remove the bugs

solid meteor
#

bugs r fun

pulsar locust
#

LiDAR sensor -
It would put out a red stone signal when it is a curtain distance to an object in a certain direction. This would be really useful for elevators on airships that you want to be a curtain distance to the ground.

severe tide
#

Curtain clueless

tired spire
scarlet brook
tired spire
#

No, I know that, is the joke really that bad?

cobalt skiff
#

though it could proably done with CC

nocturne gate
#

@runic ivy's mod some_peripherals with either the raycaster or the radar block

tired spire
#

Fix the bug where in order for a gyro to work it has to rotate in a specific direction, it's just a bit annoying

severe tide
#

Make using it the wrong way flip it 180 degrees

rotund veldt
#

Make

open mauve
#

add this picture :

twilit merlin
ebon shadow
#

To make sure that physical blocks can come into contact with water, like, let's not let it into enclosed spaces

slate forge
#

Wanderwand / Auric infuses instantly if in creative mode

meager fern
#

physic bearings need to be able to unassembled stuff

tired spire
fervent elm
fervent elm
#

As for suggestions, it'd be nice to have a way to limit the possible angles on the bearings or a separate block that can do so.
Using blocks works well enough, but can get pretty buggy, depending on the scale

#

Also maybe a way to recall/realign stuff on bearings, for when it does get buggy

twilit merlin
#

a

exotic niche
#

Radar and a targeting suite

tired spire
#

Isn't that what Valkyrien Computers does?

rare zephyr
#

Can we get clockwork on modrinth

dusky maple
#

make the steam pipe, so you can get your steam through it and push some things, useful for making catapults on ships, pulling up things really quick and pushing things when steam come to the end of the pipe

#

Making so heat from engine can actually kill you and that if your fluid tank catches on fire whole thing blows up

frozen flower
#

nvm 💀

ebon shadow
#

Fix the flywheel hitbox bug (Cteate)

fair coral
#

MAKE A CHANNEL

slate forge
#

why is the WONDERWAND SO LOUD

dawn birch
#

Add the connection with Portable Storage Interface and Portable Fluid Interface between physics objects and between physics object with world

solid meteor
tired spire
#

This is more fitting for a space add-on, but I think solid fuel boosters would be a cool thing to add
With how I see it, you first need to catch a small magma cube into a new block (similarly to blaze burners), and add some blaze powder in a crafting table
After doing that you stack these blocks in a line, add any block at the front and a nozzle at the back
To ignite the thing you need to power the nozzle block with redstone or maybe directly tie it to a redstone link frequency

#

Maybe also add different sizes of boosters with different sizes of magma cubes used for them, and a way to adjust the speed at which the booster burns

restive quartz
#

Add the arrow place feature to wings please. is a hassele to build larger wing areas this way

static nest
#

some sort of collision mechanic would be cool 👀

oh and a support for create: crafts & additions wirings on two separate entities would also be cool. tried using connectors and wirings to power a wheel using electric motors and alternators but the wires won't connect onto one another and says that 'wire is too long'. pretty neat way of powering wheels without the bulkiness of having to build a separate engine per wheel + suspension can be brought in the mix

either that or some sort of way to transfer rotational power from a non phys bearing affected contraption to a phys bearing affected one

rare zephyr
#

Clockwork on modrinth

runic ivy
rare zephyr
runic ivy
rare zephyr
#

Like vs and interactive are already on modrinth

nocturne gate
#

Modrinth is all malware

#

Do not support modrinth

ancient grove
#

don't support anyone, everyone is evil

static nest
#

real

open mauve
#

Add image :

scarlet brook
#

Add image:

tired spire
#

(Also I know it's a heli on the image, but how the hell would the mod know if it's one or the other)

torpid pulsar
#

Cool idea: man

gritty stirrup
open mauve
#

add rayman

frozen mist
#

Add working clocks

nocturne gate
#

Add physics clockwork bearing

#

You cant call your mod c ockwork without making the c ockwork bearing have physics

tired spire
#

Can we get an ornithopter bearing for building insect-like ornithopters? I know it's pretty niche, but it just sounds like such a cool thing to fly

#

A giant dragonfly

severe tide
#

Are there no adequate bearings for the job currently?

fervent elm
#

Physics bearings with flap bearings work well enough in my experience, tho you have to restrict their movement with blocks

scarlet brook
#

ornithology and all that

#

OG Dune literature had bird-like ornithopters

#

Leonardo Da Vinci (and many others after him) tried to create bird-like flying machines they called ornithopters (till they figured out airplanes were better).

tired spire
scarlet brook
#

ehhh technically yeah

#

but ornitho- is a prefix meaning bird

#

And all the real ornithopter attempts were like birds.

tired spire
fervent elm
fervent elm
severe tide
#

Insects also flap wings

#

Just in a slightly different manner

#

It’s not like they just flap their wings up and down and somehow make enough lift from literally nothing to move upward

#

But yeah a bearing to achieve an ornithopter is unrealistic since no matter what, an ornithopter requires at least two bearings/joints to make lift

tired spire
#

And that's also adding extra unneeded complexity when we can just have one block for it

tired spire
#

Suggestion: can we please get a way to adjust a gyro using redstone? Maybe a separate block for that if it interferes with too many people's contraptions?

#

I mean technically you can turn gyros on and off by cutting power to them or use a gimbal thing, but redstone controlling them would've been so much more convenient if you need to make like a helicopter

severe tide
#

It’s full of sugar so it’s incredibly energy dense

turbid summit
#

The way ornithopter work require 2 section

#

unless you want just a section that flap

severe tide
#

mhm

#

well thats not an ornithopter then

turbid summit
#

which at this point physic bearing work right?

severe tide
#

thats just a big flapping thing that doesnt fly

turbid summit
#

just need to found a way to generate lift by flapping

turbid summit
#

If you want to make a ornithopter instead of usggesting ornithopter bearing suggest sail that can caught wind

#

so physic bearing with enough speed can also fly

severe tide
tired spire
lean hazel
#

what about something like:
a sort of spike-like block that when placed on a ship, can damage entities and blocks when it collides with them at high speed
or
a combination of said spike block and a tool bearing (like the propeller bearing)
that allows you to make custom drills and saws. in this case the tool bearing could have more stress impact the more spikes are attached

cedar drum
#

add the afterblazers back

fervent elm
#

That's already in the works

tired spire
#

I know it's not directly related to aircraft, but can we get a copycat casing? Something that can act as an andesite/copper casing (you can encase shafts, pipes and cogs), but also a copycat block, so we can blend those in with the rest of the plane without adding weight due to extra blocks

#

And also floats for clockwork or trackwork, because right now we have to install eureka for those, and they don't sound like something hard to add (I am in no way a mod dev so I do not actually know if it's easy to add those)

patent tree
#

the fuck is this

#

oi i fucked your mum bud

velvet fjord
#

Having lodestones work whilst being a physics object would be cool, if you strapped one to a vehicle and got thrown off the vehicle somehow, you could still attempt to look for it with a compass bound to the vehivle's lodestone.

buoyant barn
#

Mini glider from subnautica

scarlet heron
#

make it so liquids also get carried along when you add physics to things so you can create self sustaining steam engines on board

tired spire
scarlet heron
tired spire
#

Can encased fans with lava produce more thrust than regular ones? Like an actually good amount of thrust, comparable to a 4 sail prop

#

I just think it might be a nice addition if you need to rotate a thing

solar pollen
#

Wanderwand selection working like Create Schematic selection. Like hold control and scroll to select point in empty space

lean hazel
lean hazel
#

oh, what if they had more traction in water, so you could use them as boat propellers?

lean hazel
tired spire
#

I guess...

lean hazel
#

not sure if this would be too complicated
What if you could produce thrust by blasting liquid fuel?

#

it would look like fan -> lava -> some liquid
and would consume the liquid fuel

#

it's kinda like heat+fuel+oxidizer

tired spire
#

So basically straight up a jet engine?

#

But with rotation not coming from the engine itself I guess

tired spire
lean hazel
tired spire
lean hazel
#

yeah
hold on I'll get a quick picture of what I have in my head

#

my first idea was something like this
Where the red stuff is fuel (it's not actually, but just as an example)
and blasting it would make thrust and consume the fuel

#

you probably wouldn't have them right next to eachother in practice, since the lava would flow over

#

or maybe what you said, and have like a fuel injector block that you put fluid into
similar to the steam engine

tired spire
#

Yeah that's probably not getting added to clockwork, and to me an actual multiblock jet engine seems better than this idea

#

Cool idea nonetheless👍

lean hazel
#

ah, fair

solid meteor
lean hazel
#

It's just barrier blocks

obsidian raven
#

Idk if its been suggested but a version of the physics bearing that propagates SU to the subgrid

obsidian raven
#

like this

#

so you can power the moving section without needing ender transmission

solid meteor
#

...physics bearing to turn turret, propagator bearing for this

halcyon umbra
#

fuel

tribal crypt
#

work

#

ockwork

#

clockwork suggestion: return *ockwork

#

ai upscaled ™️

tribal crypt
#

corkfork 💀

static nest
#

working wheel-like blocks that only cover one block

phys bearing wheels are big and bulky especially for plane contraptions

severe tide
#

How would that work

#

Like a block that’s just a roller that put on its own

#

Without any kind of create input?

turbid summit
#

he want a wheel that has diameter of 1 block

severe tide
#

But

#

If it’s diameter is one block

#

On any of the physics bearing type blocks we have

#

It just won’t roll

#

since all of those blocks are one block wide

#

😭

static nest
turbid summit
tired spire
#

Without the sprockets they don't have any tracks on them

#

So they look like wheels

#

But I'm not sure if you can adjust the suspension strength without the sprockets on

static nest
#

fair enough, that should do

#

just gotta wait for 1.20.1 update on trackwork tho lol

neat pollen
#

ability to launch physics objects with gravity gun

clear kelp
#

allow for some silly designs

severe tide
#

okay but there’s still gearboxes and whatnot

clear kelp
#

what about it?

severe tide
#

big block

clear kelp
#

...

hollow token
#

ability to push physical blocks, or handles to push

nocturne gate
meager fern
#

i was meaning how normal bearings can let u disassemble them

shut grail
#

what if clockwork added a new fluid "Compressed / Pressurized Air" and you could propel your ship by simply having a open pipe end pointing in the direction we want to move away from, with thrust equal to how pressurized the air is

long glacier
#

make propellers more effective in liquids than air (like irl it's easier to push against a denser fluid)

dense scaffold
#

How do flaps work in the current clockwork versions?

#

Like I have a plane, but I cant control it

#

And my plane keeps turning when I dont want it to, with like the propellor

twilit merlin
shut grail
#

You need to use the flap bearing. Provide it with rotation and a redstone signal from the side and the flap will turn depending on the side the flap bearing is powered from

shut grail
shut grail
final ingot
#

Use it now

#

If you are,

twilit merlin
final ingot
#

Disassemble and reassemble

#

Make sure flaps are glued

final ingot
#

Yellow hitbox

#

That hitbox is your center of mass

#

Keep it in the middle

#

Wings generate lift automatically

#

Which means if you dont have a equal amount on both sides

#

It will automatically go in the direction that lacks wings

final ingot
#

They add heat system

twilit merlin
final ingot
dense scaffold
final ingot
rough heath
#

Schematicannon on board a ship should be able to build blocks attached to the ship, example, Space Engineers & it's projectors.

My idea is to enable my aircraft carrier airship to rebuild compartments in the event they become damaged, or even replace an entire engine pod or refit an entire room while on the move.

quiet pollen
#

add back the jet engines and maybe idk stupidly fast rocket engines from kontraption

dense wind
tulip bridge
#

make its so that water doesnt faze into the entity like in boats

twilit merlin
#

planned

#

yeah thats planned

#

probably, idk what mp update is 💀

#

oh yeah, idk if its being added in mp, ask spaceEye

dense scaffold
#

latest version of clockwork does not work at all with planes, what am I doing wrong?

dense scaffold
#

I built a plane, the I assembled it, and had all the necessary parts, but it just turned to the right, when I activated the propeller, and didn't go up. Also I could'nt control it, so am I missing something?

dense scaffold
#

Bruh, ok

#

Ok

#

My last plane(the exact same design), glitched out

#

Ok

#

Yes

#

Sometimes my plane starts moving out of nowhere

#

My plane is possesed

#

lol

quiet pollen
#

hi i have long name but suggestion: idk if this in game already but make physics bearings require more stress the heavier your ship/contraption is, so like if you make a car you actually need strong power, like several steam engines/ tfmg or c:dg generators

dense scaffold
#

No

#

I have the most recent nightly of clockwork

twilit merlin
#

acHOO

fresh ocean
#

gazoontite

ashen onyx
#

Is there any plan to add a linked component for a redstone resistor ? I am building a helicopter and i wanna be able to control the speed from inside the cockpit but the redstone resistor seems to only be controlled by the lever which i need to be next right on it so i can't somehow move it to control it from my controller or by a lever somewhere else

ashen onyx
#

They are not adjustable like the liver

#

But as i said the liver needs to be ON the resistor

#

It can not be controlled remotely to say change the speed of my aircraft from the cockpit

elfin pewter
#

Not always 15

ashen onyx
#

How can i control it ?

#

So if i add a link receiver power by a liver and it links to a sender it will copy the Redstone impute of put in or ?

nocturne gate
elfin pewter
nocturne gate
#

British "english" is just wrong

elfin pewter
nocturne gate
#

Yours is wrong

elfin pewter
#

funny think im not even british

nocturne gate
elfin pewter
#

its just that my keyboard of my phone is in British "english"

#

so it autocorected

nocturne gate
#

Probably irrelevant europoor

elfin pewter
#

shut

#

im dutch we are richer then you

nocturne gate
#

No internet

#

No electricity

elfin pewter
#

WHAT DO YOU MEAN

nocturne gate
#

Just small villages

#

Practically feudalism

#

It's nice to visit Denmark every once in a while but I wouldn't want to stay 🇩🇪

elfin pewter
fervent meadow
nocturne gate
nocturne gate
fervent meadow
#

💀

nocturne gate
ashen onyx
#

I see

#

Thx a lot for the help

elfin pewter
#

no problem

glad siren
dense scaffold
reef walrus
#

so a few things (mostly just fixes to things that lightly bug me),

  • When using propellers to lift contraptions they seem to "bounce" up to their maximum (depending on the rotation speed)

  • Gyros do not gyro when spinning counter-clockwise

  • propeller bearings can be rotated with the wrench even when assembled

  • counter-clockwise spinning propellers behave strangely and seem to pull up the other side when inverted instead of pushing up the side its on

video showing the last one cuz its harder to explain than to show:

reef walrus
reef walrus
#

?

bleak kiln
reef walrus
bleak kiln
sour cargo
#

How's that even work?

reef walrus
#

destabilizes

cold berry
#

can you disable encased fans provide lift

runic ivy
cold berry
#

I want to use them for normal create stuff on a ship but because its set to provide lift they do nothing els so I can't have a create super smelter on a base ship and have it work as is.

runic ivy
#

ah

#

no

#

it doesn't have modes

#

it's just broken

cold berry
#

well can it be fixed?

bleak kiln
cold berry
#

can bearings be made to work on/part of a physics object so that you can make working jointed legs for walkers?

#

I want to do something like this https://youtu.be/oW5yTjMCQ2w?si=u8pZWJaUTKNX1Rfq without having other blocks forming the joints because of how needlessly unstable that makes things.

I made this Plantigrade Walking Machine using the Chebyshev Lambda Linkage.

This was made in Minecraft 1.18.2 using Create Mod and Valkyrien Skies: Clockwork.

Schematics:
Chebysehv Lamda Linkage: https://www.mediafire.com/file/vtpspl4wp4bl8n7/chebyshevlambda1_6.nbt/file
Plantigrade Walker Base:
https://www.mediafire.com/file/3t9888ht8zmixfz/pl...

▶ Play video
bleak kiln
#

but kwizzle hazzizle did stuff in the most practical way possible

cold berry
#

I can see that but I want something that has hard pints instead of asking the faces of blocks to hold things in place.

#

if I could just get normal bearing joints to work with booth sides having physics it would work and be smaller with less of a server load.

cold berry
#

found something VS takeoff has working bearings that do what I want but the rest of it is a tad too unstable to work with what I have in my test pack.

#

that and its still in 1.18 and I need 1.19.2

tired spire
#

Projector block

#

Illuminates only the area in front of it

#

But very far

#

And works on ships

#

Idk how you're gonna do that with minecraft's lighting system though...

#

Only thing I'm asking for is headlights

nocturne gate
sudden cloak
#

I can’t help but notice the majority of mechanisms made with blocks use ice or honey, which isn’t great for aesthetics or survival.
it might be good to have other blocks like iron, copper, or polished stone have low frictions.

sudden cloak
tired spire
#

Butter block

bleak kiln
tired spire
#

And then you're lubing the wheels with butter...

noble hollow
#

I am personally not a fan of using food related items as fuel or in machines. In reality you would be using oil like the diesel generator mod does.

sudden cloak
noble hollow
#

The thing is in prevoius versions, clockwork was actually using frosting as fuel for heavens sake. For that reason I am never sure whether this is a joke or not.

sudden cloak
#

Hah yeah that was weird

ripe beacon
#

i thought the frosting was to tie in with the baking theme, what with blazes eating blaze cakes to become superheated

#

and the stratodonut

#

like i guess its technically a combustible fuel but i just liked the idea of the engine having a little blaze in it

#

show yourself freak i see your reactions

bleak kiln
#

as a blanket, i think afterblazers should just be able to take the forge fuel tag

tired spire
#

And better than making clockwork have EVEN MORE dependancies

#

Like there's 3 already

#

And it's not like all people prefer one or another oil or engine mod, though ik Diesel Gens is the most popular one

reef walrus
#

ok guys why are we forgetting lava

runic ivy
reef walrus
#

lava is what is used in blaze cakes

runic ivy
reef walrus
#

why does it need to be combustible

#

were using a blaze

runic ivy
#

idk

reef walrus
#

we could use eggs

bleak kiln
reef walrus
#

i mean lava makes the most sense create wise

bleak kiln
#

yes, but then diesel mfs will whine

reef walrus
#

if i were developing it (which tbf im not and honestly dont really care what the dev does cuz its their mod) i would just use anything the blaze burner can use

bleak kiln
#

i mean fair, yeah

reef walrus
#

i actually think the frosting was actually pretty cool

bleak kiln
#

i mean it wasss, the recipe was a little annoying if you didn't have a base in an ice biome though

reef walrus
bleak kiln
reef walrus
#

LOL

reef walrus
bleak kiln
reef walrus
#

i think kiwilib has a tag viewer

#

lemme check

#

nope

#

just #minecraft:lava

ripe beacon
#

lava would make sense

#

it could also jsut take both #forge:fuel and lava like the blaze burner after being given a straw from crafts & additions. but thats an entirely different addon

noble hollow
#

forge:fuel sounds like the logical thing to do, that way it will be compatible with all the oil mods without implimenting another new oil system

reef walrus
#

maybe use lava / blaze cakes and then make it compatible with the straw from craftd and additions for people who want to use forge:fuel

noble hollow
#

I feel like using both of those to power the same system would seem a bit odd

#

I think it should be either one or the other, or maybe two different blocks, one for each type of fuel, then adding a config that can switch each of them on or off.

reef walrus
#

it would make sense because theyre basicslly just different applications of the same thing (the blaze) and would also be good from a gameplay perspective because blaze cakes are made to be mass produced, it would also make using them more intuitive because the player would already know what to use

daring elk
#

please add a confirmation to creative gravtiron for disassamble and other destructive actions like (do you sure that you want disassamble ship idk-ship-slug?)

tired spire
#

If that ever becomes a feature it better be something adjustable in config

proven epoch
#

You guys should make boatmaking easier, without using Euraka.

dense wind
#

All the weirdness of slightly sideways ships is probably vs, also the lack of airpockets for boats doesn’t help, so probably a vs thing that’d need to be changed to make boats easier

#

But rudder and paddle wheels would be cool

#

And propellor

#

So you don’t have to make underwater fans

proven epoch
#

Paddle wheels might be really cool, especially for boats like Paddlestreamers. But not all people lay on steampower or diesel. Windsails might be a cool adition too.

#

And tbh paddle wheels look like large water wheels.

scarlet brook
#

fill parts of it with cobwebs

#

works better than floaters

tired spire
tired spire
#

I'd love to see paddle wheels implemented, even if we can build our own

fickle river
#

nuclear missiles

tired spire
#

Also try out Create: Diesel generstors

#

Ur gonna love it

zinc condor
#

try out alexs caves

fickle river
#

oooo

#

explosions

#

i love those

tired spire
#

So
Can we have single use solid boosters?

zinc condor
#

ooh that would be nice, maybe giant fireworks?

tired spire
zinc condor
#

what about a solid (item fuel), liquid (liquid fuel), and firework (one use) jet? could be fun...

#

like with create pipes and stuff

#

for the liquid one atleast

tired spire
#

Doesn't fit the mod

zinc condor
#

awww :(

#

maybe for aeronautics?

tired spire
#

But solid boosters are not necessarily for spacecraft and jets, so that's why I suggested that

#

Like

#

GOTTA HAVE MISSILES

#

although if we get afterblazers back I guess we get missiles

tired spire
zinc condor
#

Mb?

tired spire
#

I was thinking around on a jet addon for like clockwork

#

But idk how to code

zinc condor
#

me niether...

tired spire
bleak kiln
#

it's on the cards

tired spire
#

So yes, skill issue

twilit merlin
#

a

tired spire
#

Pneumatic engine
Stores compressed air like the backtank from Create, puts out some kinetic energy when powered with redstone until it runs out of air

#

Use case: missiles and stuff

#

Now that I think about it that sounds way more fitting in just a separate create add-on to jumpstart diesel engines or something

noble hollow
#

what about adding rockets

#

they would providde massive thrust but cannot be deactivated once enabled

#

they would keep burning at a fixed rate until they run out of fuel

#

Also I think there needs to be a way to pump fuel/RPM from one ship to another

#

or from the world to a ship

spice atlas
polar kite
#

lets go

tired spire
#

Can we have an achievement for picking up a 256 000 kg ship with the survival gravitron? For when the mod is closer to being finished ofc

tawdry wedge
# tired spire Also try out Create: Diesel generstors

What is better for fuels?

  • Create: Diesel Generators
  • Create: The Factory must grow
  • Create: Destroy

TFMG was buggy for me,

Destroy is in very early stages and focuses more on chemistry.

And i haven't tried Diesel Generators

I hope those 3 mods will have nice compatibility with each other in the future. for now i feel like you need to pick one for gasoline

tawdry wedge
#

[SUGGESTION]: Compass block - outputs redstone signal based on the direction

The block would have one side marked as front of the ship, and on top it would have texture with N S W E symbols. The 4 sides of the block will output redstone signal based of the direction.

for exapmle: if ship rotates and front of the compass block faces north. The N side will output redstone signal and other sides are not. This could even be an analog signal, so if the ship is facing NE both N and E outputs signals with strength 7 instead. If ship rotates more to E it will give signals E: pwr 8, N pwr 6.

I hope you all get the point

tawdry wedge
# tawdry wedge [SUGGESTION]: Compass block - outputs redstone signal based on the direction T...

Or simple version with just a front and configurable direction. So you configure the block to East, and the output power will be based on how close to this direction it's facing. This will require to use 4 blocks to get full " direction info"

The third approach would be a block with a marked front as always. And just one redstone analog output, and the signal strength will get weaker clockwise from north

This is example: the red circle shows signal strength at directions. And in the middle is example block facing sw giving output of 5

polar kite
#

then I'd say diesel generators, but I was having problems with that powering my tracks through my transmission

tired spire
#

But Diesel Generators is my choice because, well,
1.18.2 is the only version trackwork exists on

tawdry wedge
#

Actually i must try if computer craft gps works on movinf contraptions

#

Or a block that outputs signal depending on move direction. +x, -x, +z etc.

Would be powerfull with block that measures speed of cotraption

tired spire
tawdry wedge
tall pollen
#

Fix physics bearings locked mode, half the time it behaves as intended and half the time it doesn’t

lavish solar
#

Compat between Basins on Physic objects. I really want my flying factory

peak perch
#

Compatibility between tiny redstone and phys blocks

#

It already works somewhat

#

But stuff like uh

#

Switches and buttons

#

On the circuit boards

#

Doesn’t really work

small fog
#

Fix Linked Transmitters + analog levers from Create Connected on ships, whenever I shift right click on it it doesnt go back down, but instead locks/unlocks the transmitter signal, but it doesnt happen when not on a ship for some reason.

serene vale
#

If CWK is going to be pivoting away from 1.18.2, then I'd like to request one final, stable build of CWK for that version, so we aren't left with bugs forever unfixed.

tired spire
#

Especially considering trackwork does not look like it's updating soon

serene vale
#

Even if it did follow
I'd still like to see a version of CWK I can run on my server safely.

tired spire
dapper mural
#

its definetly been suggested, but flaps need inbuilt redstone links

tired spire
#

Is this like an Ad Astra add-on

plush chasm
#

is this a vs addon?

tired spire
#

Pretty sure it's not

serene vale
#

Are there any actual ships you can make
Or is that tiny recolorable thing the whole extent of what you can fly in that space place

#

Valkyrien Skies has had its 6 axis movement for ages.

Honestly I'd suggest looking into the mod itself rather than some mysterious collab with CWK, as I'm sure the actual VS2 devs would be more interested in helping you integrate the space stuff with VS than the devs of the Create compatibility layer known as Clockwork.

#

I am out of discord slots sorry, you repeating "join my disc" one more time won't create a 201'st slot, sadly.

turbid summit
#

i mean once potato work on his horizon mod again you could try to strike a deal with him

#

but i am pretty sure VS wil implement it's own space system

#

called Universal

#

it;s still in idea board yet i dont see muchprogress around them

runic ivy
#

no dev still reads this chat

#

dm potato or ewoudje or whatever

brisk island
#

kinda goofy for a 3 day deadline

#

you can add compat if u want to @cedar drum im not sure what we are supposed to do?
you have a cool mod and you can add compat and if u got any question on how to do so you can ask

#

for helping you?

#

ig il join

#

and also i mean if somebody here has time and motivation to do this its possible

#

atm i have exams, ruby is working on vscore restructure

#

idk if potato wants too

#

maybe @wind river ?

bleak kiln
#

i think potato is taking a month long nap clueless

bleak kiln
brisk island
bleak kiln
#

damn, okay

brisk island
#

so what do you expect in content with vs2? i expect custom spaceships and then blocks that do this?

#

i mean this week my exams end so i could take a look at it next week

#

is it opensource?

#

yhea license it

#

so how does it work internally? i expect the space is a seperate dimension?

#

yhea i mean i can't promise that i will absolutly do it and finish it fully but im up for it

#

kk

#

idk really how liftoff looks soo clueless

brisk island
#

yes i will help when i have the time

tired spire
#

yay

pale mica
#

just been testing things out

#

mrcrayfish's gun mod doesnt seem to work with it

#

you can shoot through the walls of things

#

e.g tanks

#

if theres a way to make an intergration mod that would be great

scarlet brook
#

There's a mod for that on 1.18

bleak kiln
pale mica
#

of course its 1.18

#

i need to find a way to port it to 1.19

runic ivy
pale mica
#

unfortunatly i am useless at coding

scarlet brook
pale mica
#

and 1.19.2

#

🙏

mighty tiger
#

a way to make a small plain that can fly on its own

bleak kiln
subtle marten
#

Warning (needs to configure flap bearing settings and change its stress value 4.0 to 0.0)

bleak kiln
#

download obs

scarlet brook
#

AT THE VERY LEAST just Win-Alt-R

twilit merlin
mighty tiger
mighty tiger
bleak kiln
mighty tiger
bleak kiln
#

computercraft-vs2 integration

mighty tiger
#

ooooh ok

#

never herd of it let me do some checking online so i can learn about it thx

plush chasm
subtle marten
#

Or tell me what program do u use

tired spire
subtle marten
#

Nïčę

#

Now the reality can be what i order

past barn
#

Add the Alpha to Curseforge so we can also run with World Edit

clear kelp
#

manually download it

#

it's not rocket science

past barn
#

not all members are that smart though

#

it's not just world edit, i can't make a mod pack for CF that includes Clockwork becuse the file on CF is broken and crashes games.. i can on modrinth but it doesn't have all mods we want

bold thicket
past barn
#

Oh never heard of it, cool I’ll give that a shot

warm folio
#

Bring back rocket boosters

bleak kiln
#

bruh

bleak kiln
warm folio
bleak kiln
#

not rockets, and already planned to return in a different, nerfed form

warm folio
#

Okay

#

So encased fans work as boosters too?

bleak kiln
#

really weak, but yes

warm folio
#

But do I use them or make big fan thingies

#

Cause the sail things are bigger and maybe are better but they’re big

#

And encased fans are really weak?

#

?

subtle marten
#

Yes they are

#

3x3 fan buildup is like half the power of a cross shaped 3 block diamenter sail

warm folio
#

But what super boosters are there

subtle marten
#

The tournament mod adds some

#

But they are too powerful and only needs redstone (broken)

warm folio
tired spire
#

💀

subtle marten
warm folio
#

What’s the mod called

subtle marten
#

Tournament 2dstare 2dstare 2dstare

warm folio
#

1.20.1?

subtle marten
#

I think yes

#

It also adds other useful things except the "connector" block, dont use them they crash your world

warm folio
#

What’s it do

#

Well supposed to do

#

And why quotation

subtle marten
#

If two connectors near to each other, they link like a rope and they can disconect with a redstone signal

#

But for some reason if you use it a few times it crash the game and dont let you in to the world

warm folio
#

Oh

#

Why can’t the dev fix it

subtle marten
#

Idk

warm folio
#

Wait, is tournament a create based mod

tired spire
#

No

warm folio
#

Oh

#

And no blaze afterburner?

#

Adterblaze

tired spire
#

Afterblazers are not going to be called that in the next Clockwork update

#

They're going to be called exhausts

warm folio
#

Oh

#

Aw