#"to many physics frames, is the game stage broke?"

1 messages · Page 1 of 1 (latest)

cyan vale
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So for the past few days I've been trying to get physics to work and this is my only lead as to how to fix it. My servers consol threw this warning under valkerian skys and no matter what I do physical infuseres only get hit boxes and nit let me move while crouching on it. I really wanna use clock work but I can't cuz of this. Please help lol and thank you for your time.

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Here's an infuser that was activated while suspended in air. It sat there so I threw blocks on it and it just kept sitting there..

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Hundreds if blocks in the air

south tundra
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Its not an error, its just debug spam

The only error of importance is if the physics thread crashed

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And about ur issue, what mods do you have

cyan vale
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A lot of mods actually-

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R there any to look for in particular

south tundra
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Try with just Clockwork, VS2, Create, Flywheel and Kotlin

cyan vale
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Okayyy.. I was hoping to avoid that but igz I should have tried it already

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Thats my bad

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If it does work what should I even do

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Cuz its not crashing even with all the other mods

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Like just close the game add 2 mods re open and rinse and repeat till I find what's causing the problem? I don't see what other mod could cause an issue like this

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I don't have optifine or like an other clock work equivalent mods

south tundra
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yep

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itsa pain but necessary

cyan vale
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And um. Btw. Vs2 is just called valkerianskies.beta.10.jar right

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Its not called valkerianskies2

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To make sure that hasn't been the problem

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I wanna make sure I got the right version of valk

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Or wait didn't they put a version of vs on the nightly chat

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Shouldn't I be using that-

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Wait no I alr am

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Thats just the normal valk right cuz it has the same name. I' good

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I'm*

cyan vale
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The physics didn't crash

hallow bobcat
cyan vale
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Qtf

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Wtf*

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Single player

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Lol

north ocean
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Hey, did you fix the issue?