#Force players to have the mods when joining the server

1 messages · Page 1 of 1 (latest)

untold mason
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Is there a way to kick any player who doesn't have both the mods Valkyrien Skies and Eureka when they join my Fabric 1.18.2 server?

golden narwhal
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You need the mods to join the server

green hearth
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Thats just how normal mc works

untold mason
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But a vanilla player could join the server...

golden narwhal
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Is the mod install on the server

untold mason
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It is, as well as other performance mods and some feature serverside mods

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Chunky, CommandAliases, Eureka, Valkyrien Skies, Fabric API, Fabric Tailor, Ferrite Core, ForgeConfigAPIPort, InventoryMaker, Krypton, LazyDFU, Lithium, MemoryLeakFix, Servercore, SmoothBoot, Starlight, VeryManyPlayers, WorldEdit

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and the only server + clientside mods are VS and Eureka

golden narwhal
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Can you place the ship helm?

green hearth
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vanilla cant join server

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it just would not work

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the data would not match up

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and server would p much say "fuck you, you cant join, come back when your data matches"

untold mason
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I created a fresh new instance, 100% vanilla. I had an engine in 1st slot, a ship helm in 2nd, a balloon in 3rd.
When joining in vanilla, I don't see anything in my inventory. Right clicking shows absolutely no animation, my client doesn't acknowledge anything. However, the block does place: the grass underneath it becomes dirt, but my client sees nothing in that spot. When I try to go to that spot, it just "teleports" me back

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1st slot im supposed to be holding an engine

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Also, breaking in that direction breaks the dirt block underneath

green hearth
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wtf

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how

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bro has dark magic

untold mason
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lol