#Cogfight
1 messages · Page 17 of 1
A theoretical CC redstone link functioning ting
Where it’s basically just a redstlink but using CC channels
With the benefit of being tiny and light
you'd have a protocol to differentiate between link channels, but i may have a basic idea
you'd have 2billion channels, at a cost of easily jammable
also can be directional link too
redstone in all face is sent over
It would be so much easier if jamming wasn't aloud
But no
I have to make anti jamming protocols
great
Thats the cost of using cc
So cope
Idea
I can only accept messages that come from a certain range meaning i would know its on my ship
idea
i plant a jamming on your ship
Yeah i am still gonna use encryption and all that
Idea, use computers to track players rather than ships, it would be a little imprecise but it’s a good starting point if ship tracking is too annoying
You can't
You can’t?
you cannot.........
there is no way of doing that..........
Unfortunately for you all I'm analog
good thing for you
Rip
And also not in cogfight
lmao
Cyber warfare
Unfortunately its finals week for me so I haven't been able to refine my aircraft for cogfight
cogfight devolved to electronic warfare
That and I'm waiting for a canon with auto reload to be uploaded as a schematic
I feel like computers should not be allowed in cogfight because of the fact that it takes away from the actual plane combat and makes people focus on cyber combat
One poor guy gonna use cc for his controls is gonna be destroyed
hmm
axol WILL complain tho
I have autoloading prob no upload tho
For sure
the reason its here is axol
Mabye after this cogfight
I just wanted to stabilize my ship with computers
Then it evolved to this
What you’re talking about is far beyond stabilization
yes it devolved to ew
I mean my aircraft is technically a helicopter at the moment, and it works pretty well it just crashes the game every time I fire the main guns
Just pure cogs an cannons
my plane uses cc, a lot
Your unaffected then
Wireless?
no :))
I literally use display boards to read out information for me, no computers used
Another event for cogfight would be nice
funny you say
last i heard you claiming to be the start of this
There will be more
We should do a submarine cogfight event
this is good stuff
When they’re properly implemented that is
I started the cc not the war
lol
Just turn the fucking game into barotrauma
Honestly I don't know how to code so my aircraft are pretty much never gonna have cc in them
tbh, not everyone is affected by it
It feels like only me and cj
If I could fuigure out how the reaction wheels work that would be nice
more like me and axol is going to be on the frontlines and yall just ignoring
Mabye some poor guy will be caught in the fire
it... doesnt it bugs
Lol
I’m literally a networking student, so im kinda close to being similar to a programmer, but I only know basic python and a bit of powershell
My heli is pretty stable as is anyway
you'd not need nor care about cc anyway
Could use some work but eh
All my cyber defense classes are getting put to good use
I’d bet, my teacher hasn’t really shown me much cyber defense, though maybe he will next year
Lol
Bro excluded me
wait
And @stiff mulch
how much cc did you use
i... actually did not know that
You guys gonna die so hard
The most advanced stuff I’ve done in my networking class was building Ethernet cables, but tbf that’s a task for like 2 grades higher than me
I have a manual mode but main is automatic
ohh
And i did it better than the advanced networking dudes
ethernetcables
All my stuff wireless but its more secure than wired
Honestly it’s kinda sad that a lot of networking students still don’t know how to make an Ethernet cable by hand
hmmmmmmm null pig8 me and axol using cc... HMM
lmao
Mine does
do you really
Just spins and drags on ground
Axol you’ve said yourself that your thing hasn’t flown yet
and how stable :))
We have multiple fighters
lmao flying
God I need to get something to fly stably
mine takes off but it doesnt fly stable
I mean it drags on ground
i mean by axol's
how stable is his
That means you’d die in the void
he uses p i d
Yeah...
how stable is it
Not tested yet
i am curious of his team's skill to tune it
he.... likely not used a balloon but props lol
Last I checked axol’s ship is literally just a giant balloon
lol
Oh potato I have a question that's mostly a joke
Oh shit, make a plane that launches a pod with stickers on it at another ship so that you can just fucking take their ship when yours gets downed
Moved to propellers
Why not just have a bunch of sand in dispensers and make multiple fly runs over someone's ship
Skill issue
dont take time to search it, answer
what if patch comes out
Not gonna fix the entire physics engine by cogfight
Forgot
true
what the fuck is PID?
oh well
Pelvic inflammatory disease?
a control system used to control stuff
I don’t know of any working kraken drives at the moment
Integral
So it’s unlikely
thats the easiest response
Derivative
Also the only kraken drives i did know of were too weak to move the massive useless hunks of block that people are making here
ksp player
It is how much it is pulled towards target
When will you goons learn that a flagship should be for support and not your main offensive vehicle smh
It’s just gonna get shot down
hmmmm weird explanation but
i dont think its right...
It is?
hmmmm
That’s not how PID works
I know because I had to write a PID controller for phys bearing locked mode

lol
I knew this right off the bat and was just trying to make smaller aircraft, then I got the idea for the bunker buster
what does this have to do with clockwork
his plane stabilize with multiple rotors, like a quadcopter or something
PID is proportional integral derivative
The phys bearing uses two out of three
It doesn’t use the integral one because it’s unfinished
ITS ALWAYS THE INTEGRAL
hmmmmm i is usually not needed
INTEGRAL THIS INTEGRAL THAT
unless you want a 0 aoa flight or something
Oh right, cogfight is using the most recent version of clockwork and Valk right?
yes
That’s why it droops atm
Then I need to update clockwork badly
Ye I just gotta implement le funky numbers
I can probably make one, they’re easy as fuck to make
Also I completely scrapped and redid the universal joint btw
oh
As well as started on fluid tubes
true
let's go
Nice
Noice
epic
Universal joint was a little 
Honestly I’d like to have a constraint with a maximum AND a minimum distance
neither do i
except for some reason fabric fluid stops working as expected
You literally just need a block colliding with another and you can get propulsion
Take a piston on another ship and collide it with another
Why do you have to know how it works to code it?
That doesn’t generate force that just pushes it out of the ground
Ask that to yourself
Slowly
tuning pid
is not an easy task
I tested it on 2 aircraft that were in the sky
you'd need to know what does what
Dont i just put random numbers in till it works?
They push eachother away
that’s for well documented stuff with easy to follow guides
nope
it w o n t work
trust me
i tuned a few before
a god dang p a i n
If they stuck to each other then where would they push each other?
If i know what every variable changes i can tune it
They would unstick eachother
The collision force would push them out of eachother
not for coding control systems for a mod that came out less than a month ago
Collision force is not infinitely strong
is it porn again
Stickers
nah
Actually collision force is pretty weak
just dont add ksp landing gear and you'll be fine
Sticker constraints have a max force limit
what
I tested it and they didn’t break, I did use a lot of stickers though
Wut
Listen vs2 collisions are stable enough to make a steering axle by literally just building two ships locked into eachother
unlike ksp
I sincerely doubt that you are gonna break it enough to propel an entire giant airship with a sticker
Ksp2 is better
i guess
But even then that’s the stickers doing
I literally tested this a few days ago, it worked when I was barely trying
Also I wasn’t really talking about using this on large ships, this was more of a way to get rid of fuel costs on a tiny plane
Send picture
what fuel cost
Even if you did break the engine hard enough for that, it wouldn’t be a good idea to use on a plane
Abusing the collision system is going to get you shipyarded
If you have to put a god damn 2x3x2 tank on your plane for a few minutes of flight time then it could save on the weight of the big ass fuel tank
i have my ways
eh you'll know it later
What if i just put myself in shipyard and break everyones ships
one tank lasts 0.6 minutes
question: is shipyard even seperated
assuming tick rate is 20
you would become a ghost
Checked with null
i have 24 afterblazers
think.
i dont see 10mb as a problem
who can’t break blocks
The infinite propulsion by power of clipping was fixed when constraint stability was fixed in latest vs2
Apparently null had also located such a skissue (using bearings instead of stickers)
And it doesn’t work anymore
Ah
I will find more ways
if you do, just keep it for yourself
If I do, I’m 100% using it in cogfight without explaining it
I have a habit of utterly destroying physics engines
doesn’t everyone say that
Whyyyyyy
Bro I literally play game for the purpose of destroying the physics, I’ve even created a proper streamlined process
then break the physics
Along with a few other things not discovered yet
Already did, got patched
could you find mercy in the bottom of your heart, and perhaps name just one?
so your method of breaking physics was a bug so well known it not only got immediately patched, but was also known by tons of people before it was patched
You can use reaction Wheels as propeller bearings
Trust me
If there’s anyone who’s going to break this physics engine
It’s the one making the mod
or me
cracks knuckles
I haven’t even built my own fighter
My comrades have ships
But I do not
boss music plays
So I am going to use all of my knowledge of the addon I have coded
To produce
Something
That flies
as in?
reactions wheels tend to go insane and throw people around?
I say no more
in that case, I’ll take it as “I correctly guessed it”
iirc reaction wheels were nerfed
cuz their force was for the weight that they did not actually have set
is that a To the Skies reference????
No never heard of it
Like Icarus you've flown too close to the sun. Your hubris has blinded you.
wait a second
icarus
@fickle saffron wasn’t that your aero-sona
@gray sonnet How are you planning to use GPS, if the GPS requires ground based immovable computers to work?
im having a glitch where the flaps arent moving on a machine ive already assemebled, like i replaced the flaps, bering, and redstone, but it doenst move the flaps(yes i do have rot force on them
don’t you have hangers
could theoretically put them there
The hangers are removed after we launch
we do a small amount of prediction
do the flaps bearings have rotation
so there is no usable ground after launch
yes
@plucky flare will that work out?
when activated the block will do the animation to move, but the flap blocks stay in place
unassemble the flap bearing
and reassemble it
figure it out
wdym figure it out
already tried
I am not bound to rules
i literally don’t know what the rules are
can i fill my inventory with strawberry frosting buckets
yes you are
sure
because you have yet to say what they are?
and after i die can i do it again
What are you gonna do if i break all of them
ban
no more cogfight for you 
if you say you are gonna do insert stupid bullshit then you get double banned

It’s just not gonna work is the answer
If anything requires a ground station for control
fair enough
And void
potato i love your work
Void below the water
oh well, time to calculate AoA using computers and keep it automatically upright 

GPS will work better once we add Valkyrien computers next cogfight /j
Btw cogfight 2 will be ground based and probably post lod 
And post vsbodies for wheels actually
I have my ways
cogfight 3 in space????
Cogfight 3 is in the ocean
Do it i dare you
how many months is that
Like?
(but space would be nice)
Can we do every other week
💀
is there any reason not to
other than the pain of having to moderate it every other week
Yeah every other week
more time to make creative stuff
and because potato and random have a life
and each event is a different theme
I thought my school was going under lockdown just now
They accidentally hit the button
shame
Also. Anyone who breaks the rules knowing they are breaking the rules gets banned from future Cogfights (axolotl especially)
I’m using the mod itself more than I’m checking what’s already patched. Also I did this by accident while trying to test something slightly related
Are inventory's full of items allowed?. like shafts elytras frosting and such?
elytra banned
iron armor max
I’ve broken facepunch’s version of source 2 before and they straight up couldn’t fix it
And that wasn’t even the physics, that was a problem with the audio engine
What about create parts or fuel?
will solver be in 1.3d for cogfight or nah
also pls someone stream the egg fleet
or make a video
i cant attend
first day
That would be kinda annoying to fight against
I’ll have replaymod on
it makes armor useless
And I’m sure others will too considering it’s in by default
Only works if it’s on fabric
plane armor
cogfight is on fabric
will we get the vs2 walkie talkie compat or nah
I’m sure that within like two three weeks after this cogfight there’ll be a cinematic video of stuffs
Thought it was forge (the more stable version)
Nether are more stable generally. Sometimes a fabric only bug will popup but the same can happen with forge only bugs
I thought some of the main functionality was less stable in fabric
it is
fluids litterally dont get consumed still waiting on that new build that fixes them
isn’t S&Box developer only?
null any updates on the walkie talkie vs compat
same
go check the github
There’s a preview system, but you need to be accepted
i thought that was only for addon makers?
time for project zoe absolutely nothing
Im living in your walls
Addon makers are considered more, but if you can make cool shit regardless then you’re in
when will the server go up and the ip be made public for cogfight? my ship has some assembly required since it uses physics bearings so i want to be on as early as im allowed to be on the day of
the time stated in the rules i gues
everyone gets an hour
There might be a 5 minute break before it starts
hour
starting at the time listed in the rules?
id assume so
so the actual fight would start a hour after the time listed then thats good to know thanks
verygood
a plane, driven by ai
each fight makes it better
the project is on indefinite delay thankfully
who likes very huge ships?
prolly axol
i will make a airship bomber
small one
not a bomber that bombs airships
an airship that is a bomber
please enlighten me as to how you’ll have an ai controlled ship?
for starters, tracking the position
even with valkyrien computers it’s kind of messy
but actually controlling everything on your own?
If bisect gives me a second server
I will host cogfight weekly
have you tried asking nicely
Ai in lua 💀
Non object oriented ai
So like a competition every week?, or like the 3 days on different weeks
Idk
The main server is for sundial
Cogfight is borrowing it
I can’t do it every week because the swap over isn’t clean
lol
Maybe once the mod releases
What is sundial?
Clockwork official server
Currently in the works
By the way cogfighters I’m gonna fix schematics placing on ships before the fight
Like a SMP?
is there a limit to how many blocks a phys bearing can turn?
or have I just lagged out my game a ton
HAHAAHAHAHHA
OH IVE JUST MADE THE GREATEST DISCOVERY IN TERMS OF THE CONSTRUCTION OF THE DEATH CRUISER
THIS BATTLE IS OURS
WEVE ALL BUT WON
funni typo
got danmit, I can't get this dumb ship to glue together properly
well that's foreboding
axol is litterally fucked if i can get this to full operational capacity
how big is your ship
Prob wont stand a chance against The Throngler 
/j
my thing is still probably the only ship in cogfight that can play basketball
Do it
what just play basketball the whole battle be too cool for anyone to dare to try and take me down?
yo
ballin
i said my ship can play basketball
i however suck at piloting it so probably wont be doing a whole lot of that
Will there ever be a cogfight were tank dropships (like AT-TE dropships if you know what I mean) are allowed to be used?
maybe a battle where you can have 3 vehicles as backup, 2 ground and 1 air
All Low Altitude Assault Transport/carrier scenes.
MUSIC : "Sappheiros - Memories" is under a Creative Commons license (CC-BY) - BreakingCopyright.
like the first clip
Is sundial public?
sundial is closed till clockwork releases
Ok. also found the thread
will we have access to commands like "vs_clockwork bluper" and "create glue"?
when setting up our ships
People carrying their combat meta cogfight planes over to sundial trying to land https://youtu.be/DzgHZ5DOH6c
lmao
there is also a really irritating bug with stickers when i assemble them multiple times using physics bearings they end up multiplying the end of them and making my build ugly if you could look at that before cogfight i would really appreciate it (when i say assemble multiple times i mean i assemble one physics bearing at the top and the stickers are at the bottom then i assembl the one in the middle and the stickers at the bottom leave the top of them in the old location)
leaves it looking like this
realoding chunks tends to make this build fall apart though since it has so many physics bearings at least 1 always comes apart
or at least thats how it works when i relog lemme see if its the same with f3+a
What
What version of clockwork are you using
Physics bearings don’t fall apart in latest
And on that note
pretty sure its the latest
F3+a isn’t the same as rejoining
They should recreate the constraints upon world rejoin
If it’s breaking you’re doing some sus shit
well i have like 5 physics bearings per tentacle
when i relog first it looks like this
then i reload chunks a couple times
and it looks like this
strangely enough the main body of the ship stays in place despite having no propellers active i assume it just hasnt realized the limbs are gone yet
yo this is that big drill
@gray sonnet im already doing more then your ship can, mine actually flies
Talking about that
On a scale from 1-10 how much trollage does your thing cause
Are you using stickers to attach limbs
Bearings do not let go but stickers do
On world reload

this is overkill tbh
im just trying to have fun 😭
eh dw its a support ship, not full offense
THATS WHAT THE BOMBERS AND FIGHTERS ARE FOR
My fighter will be full offense
AHHHAHAHAHAH
A full offense to the eyes probably
I wish I had time to participate and to make myself a goobermobile 
nope the stickers arent even turned on in any of those they are there so it can grab other ships
i can send you the schematic if you wanna do your own testing see whats up if its a bigger problem with the mod or anything like that
thats generally the goal yes
i named it "The Parasite" since it can latch on to a big ship and deploy troops into it to take it over
im preparing the cogfight build rn
squashing some last bugs
and making some final
adjustments
:)
cogwork clockfight build
watch him make every non vanilla block weigh a ton
dropping the weight to 0 so we all just go to space
set it to a negative value so that it goes up
every block becomes a eureka balloon
by the way, will endstone have negative weight
cause jk
endstone makes islands float
otherwise purper
bedrock has 0 and it glitches out when you use it
all unweighted blocks are 100kg
🤨
super light
what values would imply that it goes up rather than down?
none
then wtf is up with bedrock
lmao ok
balloons
Which is why bedrock shadow realms
Because bedrock is 0
those dont naturally float up
they have forces applied to them
there is no such thing as negative mass
Even aero knows that
levitite/endstone in aero just have like
really really strong drag
thats all i know
Aka not negative mass
levitite, more like valkyrium
Because even aero knows thats not how physics work
indeed, negative mass isnt a thing, i was mostly joking
only mostly
was not a jab at anyone, just stating
wait, we'll be able to place schematics on ships by tomorrow?
that would solve an important issue
same

potato please make this happen we believe in you
didnt take it as such, i was agreeing with you and stating my intentions in the conversation early before someone makes an absolute baffoon of themselves trying to make fun of me or anyone else lol
oh god
potato said its really easy
true
afterblazers just got fixed :)
so unlucky
lets just say, things are about to get... very...very interesting
they now do what they were made to do
burn after?
I've got a multi-segmented ship and being able to put on a segment on after I've got the first one connected to the phys-bearing is wonderful
anyways...
anyone have a good sonic boom sound effect?
make all the planes breaking the sound barrier disintegrate
FINALLY
yes, and bad piggies the rest of the time
add both as a disk by the way
i beg you
oh sweet, we're gonna have a sonic boom sound effect?
I doubt I'll be flying that fast, but it's neat that it's there
Do afterblazers really work that well at higher altitudes?
Oh yes
yes
Damn
Might have to put some on the jankcopter
Like could a afterburner at like y = 2ish hundred carry several netherite blocks?
any rewards for winning the event?
the lower the afterblazer the worse it works
prob would not work well at y = 2
Does Distant Horizons already work with VS?
aero lookin ass mf
not talking about aero
idc about aero
when it has no release
I'm talking about vanilla end islands
It's probably since they are blast resistant and if they weighed like nothing could be op
But idk
maybe the end just has extremely gfucked up air density, which is why islands float 
or the islands fall... endlessly
or chorusfruit is light and uhh the middle island is in creative mode
but there is gravity
for the player
maybe the end isn’t real
and the end portal actually just made steve into a coma
great sentence
where he imagined the end
is there a limit as how big a ship can be or there is straight up no limit?
i love old minecraft fanfics about the end
i remember reading that shit when i was like at 6th grade with my tablet
no limit
but presumably the ship shouldn’t crash this server when assembled
where is the server located
don't want to be in a 500 kilometer radius when cogfight starts
how big is the map? there's gotta be a border to the map so that people dont just fly into infinity
i thought 2000x2000 iirc
3k by 3k
oh better
it's in ohio
epic
so the blast should be contained
and the instant the fight starts we lose a state
the great 49 states of America
now with the crater of Ohio
and the saddest thing about that
is that the second and third rounds will be discontinued 
jokes on you mine barely takes off
Im proud to announce that my vehicle is a certified bad piggies vehicle
LET'S GOOOOOOOO
I'm proud to announce that my VTOL finally works after like 2 weeks
Will there eventually be a more modern cogfight? With crafts & additions and IE, maybe later swap IE out with mekanism and the military addons
are we gonna get the universal joint before the event? my current ship kinda needs it to function
anyone wanna see my test flight my plane
is it a video?
nah im streaming it in "gamer chat"
#616484715938971688
but no one be watching it
you should watch it 👍
Welp, guess I'll just have to hope then
fri sat sun
#clockwork-🕛 message
The exact times for your timezone should be in this message
Btw nullharp, do ya know if the universal joint will be releasing before cogfight tomorrow?
dunno
holy shit is this crimson skies high road to revenge hit game for the xbox original from 2003 by FASA studio makes of crimson skies PC? https://en.wikipedia.org/wiki/Crimson_Skies:_High_Road_to_Revenge
Crimson Skies: High Road to Revenge is a first-party video game developed by FASA Studio (part of Microsoft Game Studios) for the Xbox. The game, like the earlier Crimson Skies for the PC, is an action-oriented arcade flight game. Nonetheless, there are significant differences between the gameplay of High Road to Revenge and that of the original...
Damn, guess I'm just gonna have to wait and see, as well as make some last minute adjustments to my ship so that it can work without the joint if it needs to
Huh, we've got 20 teams participating now
So probably 75 or so players/ships, will the server really be able to handle this many?
e
@minor kelp
my protocol is impossible to be affected by jamming or replay attacks
or being intercepted
there is a difference between being intercepted and being decrypted yk
good luck decrypting 4 different algorithms
Shhhhh
bro forgor how to english
Hah
Sooooo, how many of ya'll are gonna post your ship in showcase after the event?
I know I am, as well as possibly a few others on my team
we might show it off in showcase tho, no schem
how many people per team? I heard 4 max, but the team lists show more than that
correct, 4 active members per team
Oh, yeah, that's what I meant
I'm only gonna post my second ship though, don't think the first one is really worth the trouble+I've already shared some screenshots in here
And as for a schematic.. I'd say it's a bit too much trouble to put together than anyone would care to put the effort into
i might post my schematic
At least post some screenshots of it afterwards, I'm still rather curious about what it looks like
today i did my first test flight
i can comfirm it flies
and pid controller is tuned
i am all set for event
Nope, just clockwork
Alright
@gray sonnet you need to register your team
ballooner better
ballooner is functional enough that stable balloons arent that hard anymore
Well I had a balloon goong for 90 minutes eating 800 buckets of frosting and it didn't work
just make a better balloon
It was massive trying to lift some planks
you built it wrong most likley
And then I tried a creative based one, didn't work
yo im seeing theres teams with more than 4 in the teams for cogfight chat, whats that all about?
only 4 active members
the rest are extras
so like builders and stuff
alright makes sense
Are we allowed to have building blocks and wrenches in our inv?
you scared?
how you gonna get em
From creative, we aren't building these machines in survival
It just has to be able to be made in survival, as in no creative only blocks or items
did you forget?
we are building vehicals rn
than loading in the schem
during the event
@gray sonnet can i join your group?
Yeah but i am asking if we are allowed to bring items into the event like a wrench or building blocks, or a linked controller
lol no
you should be
yeah but i dont really feel like it
but i use cracked so i cant play in event anyway
i can supply you with planes tho
Monthly was confirmed
Wow that was far back wasn’t it
Blame my chat not scrolling XD
webhooksexist
tracking i do have a few ways, but all of them i dont know if its even sufficient
yea thats the entire thing not making this exactly viable
addition of vc will though be warned
Sounds like the plan fact kind of thing I oughta research when I start the Jeager
I do actually have a project similar to this
what ideas
if he repeats it 1 million times im attending every single time
weekly plane fights
hosted by the creator of clockwork
Lets go using potatos popularity to increase eventssss hehe
We gotta get good footage of cogfight then
Good idea
We can use reply mod or spectator account
i can go faster than bullets but i cant render fast enough
@devout sparrow @trim badger
Replay mod
Also
Ok then we can put a reply mod on everyones game
I’ve had like actually negative time
To built a bigger vessel
So I’m just foregoing having a refueling vessel
And instead
Right after school tomorrow I’ll speedrun a larger slower against-bigger-targets plane
I personally am
Wouldn't be to hard to make everyone submit there footage its already in the pack
after i see who dominates today
Fuck
im gonna steal
You know what
I’ll shoehorn in VTOL
easily
Because that would be really useful for MAYBE refueling
Got the plane
Tmr for me
Can’t
I’ll have four hours
And hold myself too much to tight calibrations
I need to make an easy design
Giant ass props ofc
And a thrust vectoring computer
Based off of COM
a boat aircraft carrier
the ground is water in cogfight
Which you could easily get the exact location of if you put VC on the pack, copy what it tells you, and remove it
I actually have a carrier for cogfight
You will see it in action tmr
and you will see it blown up
There is a reason why I’m making VTOL
I don’t want to make something that always has to move slowly, no matter the defenses
Nah i will experience it
Some schmuck (/goofy) will always just board and crystal my ass
So I make something that slows down when refueling
And otherwise goes at a reasonable speed
just be too small and quick to be boarded
Potato should make strawberry frosting explode
ive been asking for flammability for 5 days now
everything frosting is stored in explodes
and it causes chain reactions
Yess i am with you
Next cogfight is gonna be amazing with vc
Imo theres a 99% chance cogfight instantly devolves into people crashing without even other players attacking them
Probably lol
likely due to lag
i will probably crash into other planes
and we all go into the void
By when must we have teams registered for coggy cog?
I feel bad for people piloting planes
Presumed so
I registered mine today
well I literally hate you for it
The lag
W h y
oh
I mean it is a real event
its 2 birds in 1 stone
But lets be honest its untested atm so its kinda just hope and pray
This is the test
if everyone could take off
tbh there isnt a loss
I legit think like 60 people will show up
Doubtttt
also hows the stability
What do you think
Me?
I mean i tuned pid controler
All of them
so it had took off
What?
How many people do you think will show up
tuning it, requires you to look on the affect of the tuned value and turn it accordingly
I have no idea. Id assume 40 max
Yes it flys
nice
is the flight stable
thats i in effect
But heres a thing: ask your teammate if it was a pain tuning
We did it together
Ok good
was it hard
Cant wait til someone writes a simulator that takes a schematic and automatically tunes it 
Only slightly super complex
autotuningpid
Ah yes
Sounds hard
wait
I mean a flight for a ship not pid
wdym simulation
Someone needs to make a client side mod that shows the center of mass, center of lift and center of thrust
You do tho
you do need to simulate it on the fly to tune it
Eh
doing it manually you prob dont notice
but you cant just jam the schematic in a non-sim to tune it
First thing it did when i turned it on is snack into the roof
CoM is visualized
Not CoP or CoT
I know
I mean like a cleaner view, could even display thru blocks so you dont need to f3-a
F3-b?
Also why do people keep saying that it shows center of mass
If doesn't
Shows the center
Thats it
@toxic hedge
It shows the center of mass
Place a netherite block and a andesite casing next to each other and look where the yellow box is
💀
For COP in my plane is eyeballed
i would like a client mod
to not eyeball again
we did it
