#Physics is not happening
1 messages · Page 1 of 1 (latest)
well.. things are supposed to fall after you use the physics infuser right?
they dont-
Make sure the physics thread did not crash
no matter how many times I've tried. I tried making a new world 3 times and have tried useing the infuser countless times.
and if it has?
Restart
what if it does that every time I rejoin?
Also, you did bluper everything right?
I've tried it with and without blupering
does'nt work either way
even just the infuser
I know I'm supposed to use it
eureka did'nt work either actually
I jsut kinda ignored it and waited for clockwork
and now clockworks doign the same thing as eurika
I thingk it might be another mod in my pack
IDK
Do you get any errors when the world loads?
not that I've noticed
Odd
I'll check in like. 8 hours- when I dont have to go to school
its vary possible that there are errors
like on the server
consol
but as for like in game errors no
im sure you did this but did you chach that you blue glued the infuser to wat your infusing?
Yes I did
And again. Even if its just the infuser. It doesn't fall or do physoics
Physics
It does the funny animation than gets a hut box
And sits there
I haven't been able to use the mod at all it sucks
Oh and a note. When I crouch on the activated infuser I cant move like your supposed to not able to to
Its like littoralily just not moving everything else is fine
@haughty stump alr I'm booting up the server so I can look for errors now
I also have my game up so I can join and test-
I really want to try and fix this today cuz I haven't been able to use clock work yet
A HA
[Physics thread/WARN] [org.valkyrienskies.core.impl.pipelines.VSGamePipelineStage/]: Too many physics frames in the physics frame queue. Is the game stage broken?
This error got thrown twice
... how do I fix this
"Too many physics frames in the physics frame queue"