#Potato's Idea Stash - The Universal Joint
1 messages · Page 2 of 1
I’m wondering why lod is crucial to the release of clockwork
Is lod just per block friction?
Block accurate collisions (iron bars can tip over for example + wheels)
Ok but how is that crucial to the release of clockwork
There is tons of cool features planned that require lod to function
No
Lod is a lot
It’s essentially krunch 2.0 at this point cause it keeps absorbing features
@neon helm Clockwork will be this week?
20 pushups this week
I do that *2 in my daily routine wym bro
It will rise exponentially
(also "this week" was added because he said this week at the end of his message)
Its releasing yesterday
400 push ups yesterday
Clockwork will be released tomorrow. If it is not - read this message again
@gilded carbon Tommorow, VS: Clockwork Will Not Release Bc It's A April Fools Prank
Lmao i fogor 1st april is tomorrow
lol, imagine it was just for the laughs (or an april 1st prank build or something)
this is the equivalent of saying "haha imagine, it was just a joke haha (unless)" instead of just "yea i wish that happened" so it makes you seem less desperate for the thing you want but instead it makes you sound even more desperate
while clockworkReleased == False:
print("Clockwork will be released tomorrow.")
exactly
it will be create broken bad
Exactly Wat Ya Thought @odd cradle
Today clockwork will finally be released!
goofy ah loop
i am not intuitive
the worst part is than when i saw this i didnt even think anything was wrong
universal joints are the most incredible forms of rotation to ever exist
i tried making one in besiege but it blew up because i used hinges and wood

Add the clock shaft. Its a shaft with multiple shafts inside it, you can connect somekind of gearbox to it that would allow you to connect to a selected shaft inside the clock shaft
could be useful for transmitting rotation in a compact manner for||e||arms and it could be made compatible with universal joints to make this easier
what is wrong with me?! at first i've read it: cockshaft
i mean, we could arrange that too
next April fools

@neon helm its been 2 months hope it wont be a 3 month delay or 4
it will release in 2024 so pretty soon
Mushroom
Bro the mod has only been in dev for like 4 💀
Jesus christ yall are impatient
GRRRR big mod don't release in 4 MONTHS!!!!!!! GRRRRRRRRR lazy devs bad mod 😡 🤬🤬
Mod dont get made and released in*

what i meant is that the mod was delayed from the clock
Guys I have leak, potato said that clockwork will release when KSP 3 will be in beta😀

./ban gighad rasin: leking info aobut colcocldk wok!!! 😡
😭😭😭 I was a joke 💀💀💀
It*
GRRRRR info REAL!!!!!! bannde FOREBBRE!!!!!!!!!!!!!!!! 😡 😡 😡
dies of death
What 💀💀💀
potato wars
clockwork will be released in five days and 30 minutes
clockwork will be released in five days and 30 minutes
everytime i repost it
the timer restars
restarts
so i will do it everyday
Clockwork will release in 1 hour and if It wont release then start counting the time again untill the release

if your dad was there-
already roasted you and didn't even finish it 😎
Add plunger
while False:
print("Clockwork won't be released now.")
if clockworkReleased == False:
continue
elif clockworkReleased == False:
break
read jungle juice
it would be possible to make the create trains interactive like airplanes and maybe be able to use the create engines to move the trains
There’s a mod called create steam n’ rails that aims to do that but with the aeronautics libraries like landlord and stuff
No difference at all but you won’t be able to use clockwork or vs with it
am i dumb or will that elif never actually run
It wont run
The JAR
pony💀💀💀💀
Bro didn’t even add the end command 😂
i forget, is it clockwork or takeoff thats doing magnets
thank you friend
is there a way to install takeoff without using that sketch ass github thing
some folks around here have a jar
though the files hosted on github are the main ones
I personally suggest you use a tutorial and download the builds from github.
my favorite sketchy website
the one where you can see all the code you're downloading in a non obfuscated format
the one used by millions of people
The only sketchy part is the part where Microsoft is probably analyzing and collecting everyones code, regardless of if its private
i did it
but is there an estimated date of when the clockwork will come out?
the day after the day before its released
Now
yesterday
man, you literally dont know the internet if you think github is sketchy, you probably download games from games360rp.bing.org my dude
I get my games from steam and ubisoft, there's just no way to easily tell which is the working thing, it's impossible to navigate
my guy, you can see the source code
you could litterally read the lines of code
And idk what to do with that, I need the mod not the code
there is a video pinned on how to get it from the github
VS2 Github: https://github.com/ValkyrienSkies
Takeoff Github (Straight to packages):
https://github.com/ThePlasticPotato?tab=packages&repo_name=vs-takeoff
github isnt sketchy
just terrifying
@neon helm When clockwork???
no but really when clockwork @neon helm
Tommorow
If not - read prevoius messsage again
👏👏🏻👏🏼👏🏽👏🏾👏🏿
GitHub robbed me of all I have in a dark alleyway
So true
Vs2 release schedule collection
Lod : Saturday
VSBodies : Sunday
1.19 : Monday
Clockwork : Tomorrow
Mekapi : Yesterday
false
clockwork is a conspiracy made by the government to keep the general population in check

🤯
🧢
it was two weeks from now 6 weeks ago

wait it is?
if its not, just read it again
read what again?
you best not be yankin my chain.....
yea i think so
yes
read the message under the word tomorrow
ok good
u kidding me?
imagine if i had to redo multiple builds because of that
if this shit is real i will make my friend eat shit
fr?
ah yes mekapi totally released yesterday
big brain
exactly
let me call my friend really quick
cuz its not like mekapi requires vs bodies or anything
so when is the release date?
same ||the patience of not getting pissed off at all of you for being entitled||
i can already see like half of that stuff not working
💀
@toxic vigil from a 0/10, what functionality rating to you give these builds, with 0 being clockwork dont work like that and with 10 being i could load it up on clockwork and have it work
ik that b17 wont work i found that out a while ago
im too lazy to get rid of it
but the large plane has working flaps and everything
that propeller looks too small
the issue is the propeller
oh also you would have to change the blocks regardless, but that was a given
ok i can fix that
nothing the worldshaper cant do am i right
is this big enough?
ok
to start it use the middle lever in the cockpit
you will also have to wire up the electric engine
real
really dont think it would be tomorrow tbh
Check the message tomorrow
tomorrow will always be tomorrow
clockwork will be released tommorow if it wont release read this message again
hopefully when this mod releases im gonna remake the egg carrier, but with the front part actually opening
when clockwork releases i will create many things
fwoomp
clockwork will not be released tomorrow
You dont belive in tomorrow
Why potato can't just release clockwork!?
🤦🤦♀️🤦♂️
clockwork is just a collective hallucination
i come here to read the chat and... https://youtu.be/f252jdZ1RbU was the song that came on
You can play Dweller's Empty Path for free here! https://tuyoki.itch.io/dwellers-empty-path
Credits:
Music: Camellia, Temmie Chang & Toby Fox
Game, concept, and art: Temmie Chang
Temmie Chang: https://twitter.com/tuyoki
Toby Fox: https://twitter.com/tobyfox
Camellia: https://twitter.com/cametek, https://cametek.jp/
The full soundtrack is avai...
now i really dont think its today
no really?
what gave that impression?
i message i sent yesterday
its called sarcasm for a reason 💀
💀
lies and deceit...
YOU JUST DONT KNOW THE FEELING YOU HAVE NO RIGHT TO GET PISSED LOWLY TESTER WE THE CONSUMERS ARE THE ONE LOOKING FOR THE GOOD YOU ARE JUST A BY PRODUCT WHO IS SYTHESIZING THE MOD
Bro ate a 
I was gonna crack a joke, but those words are better spent on someone else, so instead, all you get is this, grow the hell up you sniffling rat
cry about it
too long didnt read
Bro is actually malding about a minecraft mod that has been in dev for only 4-5 months
YOU JUST DONT GET THE FEELING OF NOT BEING ABLE TO LOAD UP A PHYSICAL PLANE IN A GAME YOU HAVE PLAYED FOR 10 YEARS 😮💨
OR EVEN A SPACESHIP
Bro nobody said you cant make planes without clockwork
Stop having a skill issue and go use tournament and vs2 and make a plane
Waiting for clockwork day 58485
no those are planes with skill issue
one wrong turn they flip and die
skissue
and also
you cant use the takeoff bearing
BEFORE vsified
or else it will fall into the void
pure skills issue
also too much balancing shit
unironic skissue
you cant back flip forward flip freely
i can in clockwork
unless your very high up in the air
so i think you’re just skissuing
wing physics and what not should be mostly the same
agreed
As someone who does know the feeling of wanting to play with this mod and not being able to, you are absolutely being entitled for getting pissy over the fact that the mod isn't out yet solely because you want it
Especially when if you read just a tiny bit in the channel for the actual mod, it's already been stated why the mod isn't out yet, and that's that the features it depends on in VS2 are from an unreleased beta branch of VS2 and clockwork as you are expecting it literally can't function without those features
then we wouldnt have gotten an aplha aplha showcase
Actually it's fairly common for developers to give out indev versions of their projects to content creators to drum up hype and build interest, just because you saw a couple people playing around with a development build doesn't mean it's going to be publicly available
In fact if I remember correctly pretty much every single youtuber that has done anything with clockwork has opened the video by saying exactly that
Until the branch of VS2 that has LOD and any other features clockwork depends on to function there can be no release date for clockwork, so sit down, shut up, and be patient
to drum up or hype yes but they do it a month or few weeks before launch
its been almost 3 months
a quarter of a year
it's not an anime adaptation announcement 💀
bro expects a full content mod in 3 months
9 months to go
3 down
mayday mayday
also potato i'm willing to help if you need
like a month if even*
you try making a modd addon for a mod thats currently waiting for a LOD api to be released
in those 3 months
mf like create aeronautics have bene in dev for like a year or so and u complaining ab 3 months 💀💀💀
also I dont think anyone really cares if you're too pissy enough to wait
you can keep crying and yapping and no one especially the devs would bat an eye , thats how worthless your entitledness is
skill issue
i was right it did take more then 3 months of a delay
they announced from the start it wasn't gonna release this year brb
and gave trailers every now and again
ik i myself am worthless like an ant he can be squashed anytime
but when me and my brothers get to gather the whole ant kingdom can destroy all you dictators
fiercing over the time of our food for our kingdom
dictatorship is when free mod takes too long to release 😔
your not listening to the demand of your kingdom.
bro
this is not democratic at al
it’s a free minecraft mod
this is dictatorship to the fullest
shut up
Discord is not democratic/open source
i am trying to be poetic here
Uninstall it
my bad my bad
ye
so your supposed to listen to the demand of the kingdom
the mod you say is the free food for our ant kingdom
and you dare take it away not listen to the demanding antenna of the ants
if thats not dictatorship what is
the ant queen
oh how thou mod has fallen, depths of limbo in laying wait, a promise kept untruthful, can such travesty exist in holy land
cant give birth anymore of the food doesnt come out
the ant queen(youtubers)
if the ant queen doesn't give birth anymore( doesn't upload videos anymore) the kingdom dies
🤯
I’m gonna be honest with you and say… YOURE NOT MAKING ANY GODDAMN SENSE BOIUH
Poetic? Try prose next time. You’re more on the allegory side and you’re still failing at that. If you were an ant you’d be working to provide for the queen. Like our sweet glorious devs who bestow upon us coded delights for the low, low price of free. The kingdom can live without your bitchin so get lost.
GOD DAMN how many times till yall stop pulling out fake info from your asses
Ok so lets do some basic math here
If it was going to “release” at the “end of feb” and its now april, thats two months, not three, but nice trick
Not even two months actually
queen provides videos
we watch them the audience grows the ants grows
in that colony
and thats popularity
if you dont gib us food in time
we will die
the popularity and hype will fall off
its that simple
what units are those?
jorjor wels 1984. ...
Forge Energy
brother
if you think this community is an "ant colony" you probably the typa ant to be carried out the colony and fed to the other insects
its democratic
no one is just pissy about it as you are LMAO
Technically speaking all discords are dictatorships
fr
There is only ever one owner and only they can pass on the power
but why bring types of leadership in an informal setting
Cuz brain damage
Duh
@royal perch watched 1 ant colony documentary and started acting like life is all these
LMFAO
why is it FE/t tho?
17 actually
🤓
antscanada watchers when real life isnt like ants and humans have more developed social behaviours than a tick and larvae:
🤓
i agree (i didnt get the sarcasm)
🤓 anyways
stands for FE per tick
Its a bad metaphor
there is no scale of what is a bad and good metaphor
if it was bad it wouldn't have been a metaphor
If it makes no sense and no one understands its a bad metaphor
im asking how is that a unit of energy if FE is a unit of energy
Looks like a rate
FE is the unit of energy; FE/tick is how many FE are moved per tick. similar to watts vs watt-hours.
After closer examination yeah thats correct
Its like aH but with ticks
Its just an unconventional way of displaying FE is all
No no it’s right
It’s fe/t
Energy isn’t like
A solid resource
That’s the amount of fe flowing through at once
(Bullshit I know fe is just an int value)
wait fuck
but even if we are right
we are technically wrong
because the lore of FE is that its actually the same as RF
and RF is redstone flux
so like resonant redstonea
and resonant redstone is physical redstone
meaning it literally is a solid resource
🤓 ☝️
isn't FE short for Forge Energy that what someone told me
RF/FE is a unit of energy. energy/time is power
FE is actually short for forced enumerated
Get it right next time
uhm actuallky it stands for Iron 🤓
no thats Fe
Actually it stands for... uhhhh.
YE
death note does not work if you don't know the persons face
whats this
its potato
lmao
valkyrien skies assembler fix
clockwork will be released
and it will be released at a time
a time in the future
It''ll Probably Release On Noooooovemberrrrrrrrrr!
Bc More Blocks N' Items Had To Be Coded And Added
Like:
A Block Used For Levitating Physical Objects
An Engine That's Used To Generate Rotation Force
Etc Etc Etc.
Bro just spat shit out their arse
Also clockwork already has an engine?
Its called Combustion Engine
Also there is already a gravity gun for moving ships
imagine someone made clockwork right now and released it before Potato
Id love to see someone try and have it not be shite
It would still be quite funny.
MCreator 
Thats the joke
Ye
Imagine That
Happen'd
@neon helm
totally not GPT-generated
@trim stream gave me this copypasta
lmao
aero 💀
someone said both can do it
Why wouldn’t they
It makes complete sense
If clockwork doesn’t have it then it’s an L on their part
Tractor Bean
you dont get it ☠️
oh now i see
but stil
they were just comparing the suggested feature to another mod that has the same feature
Bro
Actually shut up
I’m saying there’s no reason to use the skull emoji like aero is some unspeakable thing
💀
🤓
u mad because he used an skull emoji?
lol it sometimes feels like it
clockwork may or may not be released tomorrow
it will be released tommorow if one second is one year
So we just need wait a few seconds 😉
clockwork will not be released tomorrow
kokwok
bruuuuuuh
i think it will be in 2-3 days
There are three things you can watch forever...
- how the fire burns
- how the water flows
- and how potato does clockwork
- how the furrycon never ends

@neon helm will the resistors be in cw? you didnt mention them in the list
yes
it says features not yet added
resistor, even tho it can be jank, is in fact added
ah, got it
@neon helm would be cool that thrusters would use rf
it uses fuel
What classifies as fuel?
Or a better question. What is fuel
frosting prob
just like the combustion engine i assume
I have no idea what that is
fuel
Oh okay
will wheels be introduced in the end?
Actually good question
I'm gonna make an outer wilds style spaceship once cw comes out
Been playing that game a lot recently
cars will have an entire update
so
itd be a bit weird to have cars and no wheels
🤨
space?
seperate addon
frosting
ksp be like
Oh man I love a wendy's frosty
do you
And the fact that's gonna be in cw
not know what frosting is?
You made my day
:)
Yes
No the first thing in gonna do when cw comes out is make a space elevator
An elevator that uses propulsion to send you to space
So basically a compact consumer friendly rocket
Today was been the greatest wealth of clockwork news ever
@neon helm how is the force of a propeller calculated? is it proportional to fan speed? also, at which point is the force applied?
you dont wanna know
its painful to comprehend
"the force is equal to the velocity of each sail transformed by the rotation multiplied by the bearing's axis
then
multiplied by a factor"
potatos words
eh, pretty easy
"this doesnt include exhaust velocity or air pressure
exhaust velocity is what limits the propellor's output force
by making it so a fast moving propellor cant keep accelerating forever
air pressure prevents it from working at high altitudes"
until you see the actual calculations
this is just the simplified for dummies version
Lol
multiplied by the bearing's axis
does this need cross product or is velocity a scalar?
youd have to ask potato, im just copy and pasting what they have said in the past
glad to know at least someone is insane enough to understand Potato and Triode's mathamtical abomination
i mean if you got the calculations id probably understand it better
i dont know if im allowed to send the code so il just wait till potato says something
oh i forgot a part
"the way you get the velocity of the sail is the rotated difference of the sail's position to the bearing crossed by the angular velocity of the sail"
ye its cross product ig
ok so velocity is vector
still that does not answer my question of where is the force applied at
is it like every individual sail or their average pos
because if each sail has its own source of force
its pretty bad
@neon helm permission to look at the code?
i dont have all the code btw, just the relevant code, i actually dont have source access
yeah ik
Alr
Wait is it going open source when it goes into alpha?
We need bigger boobs for Konnie
WOAH LAD
It's to small
WHAAAAAAT
Why is this new general ??
Idk
waiting for the spam pr's
it would be cool if there was a way to transfer fluid between block and ship or ship and ship
like fuel pumps at a gas station
you take the hose
place it in the tank
and when it starts pumping the fluid goes in
Concept block or whatever. Redstone pulseator. A block that automatically pulses a redstone signal when activated and the frequency of these pulses can be changed in a way similar to a creative motor. It would be useful for things like bomber planes so you dont have to spam a lever when you wanna blow things up
i guess but it seems like its more compact
Litterally just get clockwork
The non vs2 ver
On cf
It adds a redstone clock iirc
Exactly. I might have a small plane but I still would need a redstone clock
@neon helm will be clockwork on fabric?
its a multiloader addon just like all vs2 stuff
so yes
its on fabric
in fact while im speedrunning it rn
im testing it on fabric
cause it loads faster
the soonest we get it is in 2 minutes...
fair
nah -1 hour and 39 minutes
we could get clockwork anytime now
its obviously going to take 2 days or more
Obviously you need to shut yourself before i shut you
And anytime people like you complain 6 hours is added to the time it will take
he has no chill
i am certain seeing the actual calculations would be 10x easier to comprehend than a wall of text
Thats the thing
They aren’t
There is no actual formula
Me and triode forgot what half of it does
Its either text or code
i was gonna say that lmao
Nothing inbetween
We didn’t formulate it
Out of code
We just wrote the code
And prayed
so there is an actual formula
There is none is what im saying
what does that... mean?
We didn’t make a mathematical formula written out
there exists a function that takes in all the parameters and spits out the force vector
It means they did not write E = MC^2, they just did it
Yes but it looks like
to exist =/= to be written
Its scary looking
Hold on grabbing if
for (Vector3ic pos : physProp.propellorPositions) {
Vector3dc sailVector = (new Vector3d(pos.x(), pos.y(), pos.z())).add(bearingVector);
Vector3dc diff = sailVector.sub(bearingVector, new Vector3d());
Vector3dc rotatedDiff = rotation.transform(diff, new Vector3d());
Vector3dc sailVel = rotatedDiff.cross(angVel, new Vector3d());
if (rotatedDiff.length() > furthestTip.length()) {
furthestTip.set(rotatedDiff);
}
Vector3d force = physTransform.getShipToWorldRotation().transform(axis.mul(sailVel.length(), new Vector3d())).mul(5000, new Vector3d());
// Vector3d force2 = force.mul(physProp.bearingSpeed, new Vector3d());
Vector3dc sailPosWorld = physTransform.getShipToWorld().transformPosition(sailVector, new Vector3d());
Vector3dc sailPosRelShip = sailPosWorld.sub(physTransform.getPositionInWorld(), new Vector3d());
Vector3d torque = sailPosRelShip.cross(force, new Vector3d());
Vector3dc sailPosRelCenterMass = physTransform.getShipToWorld().transformPosition(sailVector, new Vector3d()).sub(physTransform.getPositionInWorld(), new Vector3d());
Vector3dc worldVelAtSail = omega.cross(sailPosRelCenterMass, new Vector3d()).add(vel, new Vector3d());
double exhaustVel = exhaustVelocity(rotatedDiff, angVel);
double factor = 1.0 - Mth.clamp(axis.dot(worldVelAtSail) / exhaustVel, 0.0, 1.0);
if (!Double.isFinite(factor)) {
factor = 1;
}
double airPress = airPressure(sailPosWorld);
force.mul(airPress * factor);
torque.mul(airPress * factor);
netForce.add(force);
netTorque.add(torque);
}
This is part of it
i assume .add, .sub, .transform, etc. are pure functions?
Force = axis.mul(SailVel.length())
Essentially
But then
It’s modified
By other stuff
Like exhaust velocity which is a speed limiter
i mean yea i p much got it, just reading through that code was painful
thanks a lot
tbh this is easier to understand than the text version
but i cant find what the omega vector is
Omega is rotation
of the bearing?
i have an alternative to this
Friction bearings
Basically 2 friction plates which transfer rotation when in contact
The same exact kind used in regenrative brakes irl
Clockwork release today
yesterday
You’re late by a day
In my time zone it released at noon & it’s 330 for me rn
Shit Nevermind I’m stupid
I forgor
My ass is NOT a time traveler
guys anyone wanna go into a server and make a big ahh plane
could you add a config option to add custom fluids as viable fuels?
ie immersive petroleum fluids
can create additions seedoil / bioethanol work with clockworks ballooner, etc
I'm tried but it's not working
work
No
Easy to make it work
add one of the clockwork fuel tags to seed oil / bio ethanol with a datapack
vs_clockwork:stale
vs_clockwork:plain
vs_clockwork:sweet
vs_clockwork:gourmet
vs_clockwork:extra
sadge and wadge
What’s the difference between chocolate strawberry and vanilla frosting in an afterblazer
Different tiers iirc
which is highest
Strawberry iirc
ok
can the angle of attack of flaps be increased or decreased?
if not it could be added by scrolling the flap bearing with a wrench to change the maximum angle
potato is the reaction wheel fixed in latest nightly?
its not broken
Oh I must not understand them then cause when I power them they fling at hyper speed
Yes you see
Reaction wheels cause force via a change in their speed
If you forcibly give them a massive change in speed
They will oblige your request
They’re supposed to auto cancel out rotation but they aren’t very. Smart at doing that. So I might have to tweak that 
Essentially they’re supposed to be able to automatically spin up to whatever speed they need to in order to cancel out your rotation
Problem: they sometimes don’t
Ah
Idk if this has been suggested before but, when you use the gravitron the selected ship could stay in place relative to where you selected it, and you could control the distance of it with you mouse wheel, it would be much more convenient
It would also prevent you from flying into the ground and the craft from disappearing
We have a redstone ressistor
but i think it would be cool to have a mechanical diode
that only lets rotation through one end to the other
what would you use it for though
to easily startup large engines
by hand
otherwise you need a clutch and to flick a lever
cause it will be over stressed if there's things connected to it
but maybe without it things are more interesting
idk if this is in the pipeline already but a way to transfer FE to/from ships would be awesome
you will be able to transfer rotational energy, so if you can convert from-to FE you will be able to do that soon enough
Create crafts and additions?
???
what about it
electricity interface like the item or fluid ones
idk if it works with vs though i didn't test it
Also is there a invite for potatos clockwork server?
no
this is the server
Mc server
I have an idea for a new exciting clockwork component. It is a bearing that can be used as a propeller when you out sails in it. It should be called: The Propeller Bearing
No way
brooo....
🤯
suggestion: dyable flaps and wings
this part i would like just for practicality
this no cause its better to work on function the customizability at this stage
(keep in mind i have 0 influence on the devs decicions)
Well yea at this stage we really dont need it
But eventually it will be very nice
yea absolutly
Flaps had a seperate model at some point
I don’t know where it went 
i ate it
Woohoo !!
Bro stop wit these silly gifs
Idea: VS2-variants of the normal Create movement anchors
Shnulker
suggestion - make the rope pulley actually function like a rope and maybe able to pick up other ships?
Sticker
well yeah but also ropes
and precision is tricky
actually precision is tricky anyway
perhaps magnets are the solution?
Sticker on rope 🤦♂️
Wait for vs bodies
impatience for LoD update intensifies
what is vs bodies
very funni
ok so imagine entities, but with physics
and cooler
so like physic meka and stuff
interesting
cool
For the sonar, it could be directional and give a redstone signal based on the closest ships distance, in logarithmic scale, and with cc you could get a more accurate reading
down to like half a meter maybe
i have no idea how it would work omnidirectionally
potato's handwriting is illegible
You dont
Its a joint
It just moves with the stuff
Use a physics bearing for movement
potato's handwriting is perfectly fine, i've copied work from people who write way worse
why are people puttin suggestions in this this is like the idea stash for the universal joint not just random ideas
will the universal joint be able to be connected/disconnected at will? e.g. toggleable rotational energy transfer between ships??
also LoD update wen
Oh ok
Yes
Potato has no control over that
suggestion, a remote control with more than 6 control points
Mfer
#1103703417941151814
Potato just said they dont read #1081652206375288862
joint? can i smoke it? /s
It means a joint that can bend but still spins
You can bend it and move it on a certain range with it spinning
Real
fake
theoretical
Hypothetical
Allegedly(etical)
#1107088302768664576
non ethical
will it be possible to power phys contraption with power on a ship with u joints?
That's the idea of it
Soo... whos gonna tell em...
The joke looks like its intentionally jumper over, should go straight for a bit then jump
would be great if you could transfer fluids from the world/another ship to the ship
Planned
Functional hose?
planned
CBT?
Planned
stickers welding/unwelding ships together?
Exists 
zamn
can we get some sort of gyro bearing that always points up/down
1826 messages in 55mins
When the tiny ships are cleaned up, make them turn back into normal blocks so players don't lose anything
Can there be variants that can transfer items/fluids
There will be
?
if you mean the disconnecting ships
- they aren't cleaned up they stay as physics
- you can't do that anyway cause how do you tell which part to cleanup and which part to not? what if your airship loses 1 block and then your entire airship turns back into blocks becuase it is being "cleaned up"
disconnected blocks probably should get tagged as debris if they have a smaller number of blocks than the main ship
#clockwork-🕛 message
I'm not pulling it out of my ass
thats an extra addon you have to get and you don't need to make requests cause it's gonna have alot of config options iirc
You could find out which piece isn’t debris if you had to have the assembler on the ship
If you had to keep it there
just get a better pc tho 🥶
Broke
bro thinks were all billionaires
bro
my pc is pretty good and the whole setup is only 1k
you don't need to be a billionare 
u just need a hefty allowance or to be capable to work for a week
thats the thing
not everyone has 1k 🤡

you just argued that we need a better pc
you said get a better pc
self contradictions are the worst thing to say
i mean your the one who started this argument over a joke
do you want me to put /s to show it's sarcastic next time 🥶
But like if disassembling existed then you would have to keep the assembler onboard so you would know which piece is debris if you just find the ones without assemblers
yeah but if disassemblling existed you still wouldn't have to keep the assembler on board?
If disassembling existed and you had to keep the assembler onboard then my idea would work
Why wouldn’t you keep the assembler onboard anyways
You literally only have to make 1 and you have infinite ships
It doesn’t make sense
because you don't want/need to disasseble?
cause thats what everybody does already
if you take off a eureka helm ur whole ship doesn't magically disassemble does it?
no
so why should the physics infuser work like that
i just feel only needing to obtain one for infinite ships just doesnt make much sense
im playing clockwork fine with a 150€ laptop
exactly
perhaps make ships heavier when carrying inventories of heavier items, making the ship heavier if the items in the chests are more numerous or heavier
or just heavier if inventories are fuller
@fair mango was this idea abandoned, i remember you were an advocate
but i cant remember what the outcome was
minimum wage $537 / month


