#Why isn't the Eureka working in multiplayer but it works in singleplayer?
1 messages · Page 1 of 1 (latest)
I'd also like an answer to this
in what way "isn't working in multiplayer"
The ship assembled, but once its assembled you can't add blocks, break blocks, or take the wheel or even access the menu again. But in single player all that works.
@analog kraken
My friend said it's a config issue but I can't figure it out if it is.
Nope
1.16.5 or 1.18.2?
1.16.5
I just added it to my server last night
Then I built a boat and realized this
i havent played on 1.16.5, sry
goodluck
Oh.. I thought this was an official thing TwT
So is there any official for the mods on here???
I'm meaning like mod creators and official helpers yeah
@analog kraken so no one you can refer me to?
no idea who to refer you to, because i was just looking thru discord and didnt know what
“isnt working”
these support channels are basically community support (for bugs we usually tell people to open a github issue)
I see. Yeah that's kinda messed up. So then the officials for the mod don't run or use this server.
the devs do but they cannot respond to everyone and are currently gonig through the burnout wringer due to bad publicity and burning the candle at both ends
now what EXACTLY is not working?
The configs should work as they are serverside but unless you added everything to the Eureka blacklist, nothing in configs should prevent oyu from placing and interacting with blocks on ships
you might have something shoving extra code with distance checks upon placing/interacting with blocks
That's understandable, I've just seen a few of the same issue here not being touched on. Alright, so I turned off udp as someone suggested, and that didn't change anything, what's going on is that once a ship is assembled in the server, you can no longer interact with it save for standing on it and blowing it up. It has physics, but the black lines will not show up around a block, you can't break it, and you can't add blocks to the ship. Shift clicking or right clicking the helm doesn't do anything and I have no way of getting rid of a ship that has been assembled. I haven't added anything to the blacklist. And if I have anything shoving extra distance checks in I'd have to figure out what it was. I could send a mod list in a moment. Though it'd probably have to be in the form of a link to the mod drive.
so what mods do you have and is your server normal Forge/Fabric or running custom mod+plugin hybrids?
Right now there are no plugins, but it's a forge mod server
it sounds like a distance check for interaction that is causing issues which is either some anti-cheat mod or you are running a hybrid server which uses something akin to Spigot or Bukkit who may throw in extra code for interaction and mayhaps an extra distance check for anti-cheat reasons
And let me grab the list
I'll DM it because I don't wanna send a link here
But yeah I've not put in Bukkit yet, was going to but idk now. And maybe Ma's essentials or FTB essentials because they do similar things to Bukkit?
there is a hybrid server that works which is Arclight
Alright.
ok so i dont see many things that jump out mod-wise
Potential Issues:
Offhand Combat (interaction potential)
Player Tracking (by name guessing but it could add extra interaction code)
Theft (by name, pickpocketing? lockpick? potential interaction code)
Inventory Profiles (no idea about it but potential)
Weaponmaster (interaction potential)
Random Patches (changed interaction code potentially)
Ma Essentials
Past that the mods are proven to work (FTB family) or are unknown to me and dont seem like they would change interaction code for all things that arent their specific things
Alright, well thank you. I've gotta get to bed. I had to go to work earlier but I definitely appreciate the help. And will likely ask for more if changing some of that around doesn't fix it.
I now only have the eureka stuff in and it's still doing the same thing
So what is the UDP thing, and if that's a fix, how do I actually set it up to be working with the UDP enabled?
i wonder if its a issue where the server config has a bug that auto black lists everything
instead of just most natural blocks
could that explain it?
the blackklist is hardcoded in the configs, nothing autogenerated
I'm having a similar issue where everything works fine in single player, but not on my server
I am just running a Bisect Hosting server, and I removed all the other mods and its still not working
When I assemble a ship, the whole thing disappears until I quit and rejoin, and if I ride a ship, it just stay in place, but if I dismount, I fall out of the sky or where ever the ship SHOULD be, but the ship itself doesn't move until I quit and rejoin
Running forge 1.16.5
udp has nearly nothing to do with server issues
basically:
udp = connection without check (if message was received)
tcp = connection with check
Yesnt
Using TCP involves multiple packets for whats essentially error checking while UDP will just send you the packet with no checks associated
Imagine if every tick your computer had to engage in this convo with the server
Server: "hey, you expecting a package?"
Computer: "yes, you sending it?"
Server: "yep"
Delivery
Meanwhile with UDP
Server: "Special Delivery, Ready or Not!"
Are You ready to catch this VS Think Fast
I see, well that's good to know. So basically, the issue cause/solution are unknown and can't be fixed unless the creators were to specifically aim for that, which I don't really see happening. They seem more focused on 1.18 anyway
its a setting in VS2 config
Well, yes but no. I've been told this 100 times now but if I'm ever told what setting, I change it, and it still doesn't work so yeah, gonna have to actually see it working in 1.16.5 at this point on a server.
#1043937990541586434 was a 1.16.5 server which ran Eureka
Also - I’ve found that if you run macOS (or Linux without a certain app) the physics just don’t run.
This was fixed in the 1.18 port
Yes but they ported up to 1.18 because 1.16.5 stopped working. And the guy who ran the server's only solution to the problem to me was to update, which I can't. It's pretty obvious the devs fucked something up and refuse to fix it because they're working on 1.18 so hard.
I just feel like they could at least give it the light of day
He didn't update cuz it stopped working, he updated in preparation for Clockwork
@opaque socket
I may have people mixed up, I DMd so many people about it
il just step in since i know the in's and out of the new server
And the reason the devs are currently pushing 1.18 is cuz when thats all polished and shiny, they can then forward/backport to their hearts content
Big sad, but expected
Rather than maintaining two different versions and polishing two different sets of the same mod
pretty much star saw the funni 1.18 create and heard of the rumored clockwork and boom now we are where we are
which is why the server is now going to be on 1.18
But like, what broke the 1.16 version? Because it worked and multiple people have told me at one point it just didn't anymore
It's just super sad
Nothing honestly, they haven't touched it
Atleast not in any way on 1.16 past me removing CC integration from Eureka
are we talking about vs2 1.16 or skybound 1.16
Which I'm thinking of moving back instead of keeping it in VC, like how Clockwork has its own Integration
Both and Eureka 1.16
So no solution? Just "idk?"
not really techs job to magically know, ask someone who actually develops Eureka for a better understanding
Yep, cuz by my account, nothing outside of CC Integration and an attmpted fix of the disassembly by Copper
Have happened
Wait
@stone glade did we ever confirm the server itself was compatible with vs2?
Because if its not well that would be the issue
I think its been asked whether the server was a hybrid a
Im starting to think the server just is not compatible
Stuff assembling and being bugged and having no physics sounds like a classic incompat issue
Ikr?
Especially if it works on single and not multiplayer
But we've been through the mod check wringer in this same chat
Do we know the server hardware?
Not to jump to conclusions but id def give it some consideration
Just reread the messages, i think you may be onto something with the interactions, maybe some kind of weird packet loss is occurring with distance checks
@wary osprey if you cant find any other solutions why dont you just try another Eureka and vs2 version
If those dont work then its likley something the server is doing
Because eureka and vs2 have been pretty stable on servers for awhile now
If they'd respond, I'd have already had my issue fixed. That's the problem, they won't give this issue the light of day. I've also ruled out incompatibility with mods as it's works in single player for one and two I even tested it with ONLY VS and Eureka, and the same issue would occur. The server then was a normal just modded, and the new one is a hybrid, but before even adding any plugins or other mods (again, just having VS and Eureka, didn't work.) I've seen and heard of it working, yeah. But it's always "it just worked, I dunno what to tell you." Or "The mod stopped working for me too."
Ugh Yea I remember now
Eureka my beloved
You did add Kotlin too right
So even with just Plain
Eureka
VS2
Kotlin for Forge
Cloth Config
And Architectury
Client + Server side
The ship dont work in multiplayer? uninteractable
So it is hybrid then?
Im not sure if vs2 supports hybrid server architecture
Yeah, I did add Kotlin, and just plain stuff didn't work
And yes, with just the bare needed mods, it still didn't work. And is hybrid. Though again, tested this before even doing the hybrid server and before adding any plugins, no dice.
@rotund sigil ^
Hybrid servers didn't work in my experience and just do wonky stuff
Maybe try switching to just plain Forge server?
I see. Even if it didn't have any plugins and was just a bare bones arclight?
the architecture itself is the issue iirc
I see
Hell I'd literally pay the devs to work on compatibility for the version, lmao. Especially since I was having the same issue with a normal server
I can understand how much work that'd be though
Why don't you just try forge without any Arclight and see if it works first
I never saw a hybrid VS Server run
I keep saying I've tried that already
Issue persists in every version but 1.18, and that's not what I'm after
Well, that would make it pointless, lol.
