#Server crashes after a repeated error

1 messages · Page 1 of 1 (latest)

vagrant oyster
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I'm running server with VS2 and Eureka as well as other mods.
[Server thread/ERROR] [VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big! AABB[-2.8624893650000006E7, 89.0, 1730.791785031557] -> [960.8997251465917, 191.72903971335978, 1.2290064650000006E7] returning empty list! this might break things
this is repeated several times while on an airship, as well as when you get on or off it.
eventually, when loading new chunks on the airship, this warning appears repeatedly:
[Physics thread/WARN] [or.va.co.im.pi.VSGamePipelineStage/]: Too many physics frames in the physics frame queue. Is the game stage broken?
then crashes. the crash log says its a timeout.
what can I do to avoid this?

old onyx
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I have this error too. It's probably because of specs of server. How much RAM do you have on server?

vagrant oyster
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Xmx and Xms set the maximum and minimum RAM usage, respectively.

They can take any number, followed by an M or a G.

M means Megabyte, G means Gigabyte.

For example, to set the maximum to 3GB: -Xmx3G

To set the minimum to 2.5GB: -Xms2500M

A good default for a modded server is 4GB.

Uncomment the next line to set it.

-Xmx12G -Xms4G

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my jvm args file text^

green hollow
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hey have you found a fix for this yet?

vagrant oyster
vagrant oyster
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[13:34:29] [Server thread/WARN] [or.va.co.im.pi.VSPhysicsPipelineStage/]: Too many game frames in the game frame queue. Is the physics stage broken?