#Physics infuser config

1 messages · Page 1 of 1 (latest)

restive monolith
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A config option to make it so that the physics infuser has to be on the ship in order for it to stay a ship would be nice, so that in vehicle combat theres a "core" or a "weak point" to look or aim for

past trout
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so if ir gets destroyed, the ship gets destroyed / kindof unusable?

distant echo
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Honestly would be better to have a dedicated multi lock structure, like an energy core or something. Produces the energy needed to keep the ship working. Wouldn't really make sense for a single block to be responsible for the entire ship

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Or just make it an integrity threshold, so if you lose like 50% of your ship, it stops working

agile herald
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Just detachment physics

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Right now you can cut your ship in half and still be connected

restive monolith
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That works too lol

shadow herald
# agile herald Just detachment physics

detachment physics would be good, the physics infuser could be used to manually select which part stays the longest otherwise detachment would be auto assigned based on which half is larger.

agile herald
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Both parts would stay. And would continue to fly if you had thrust