#Clockwork QnA
1 messages · Page 5 of 1
The shape of my flaps doesn’t influence anything ? I play dcs, it’s not that much, i’m not trying to do sharp turns
Chad 
I got viruses
If at first you don’t succeed, try try again
I had to wipe my computer
why my airship not working ?
i tried and still not working
yes
im waiting 30 min
yes
Tried replacing It with another
yes and still not work
Try making a small baloon (check if its working)
And one thing try making It into two pieces
I mean two balloners
Beacuse rn balloons have max limit
Try asking someone else coz i'm on phone wich means i cant even see the schematic
Sorry
ok thanks for trying to help
maanti on kavvella
So what happens if a physics body somehow ends up in the void?
i think It isn't destroyed beacuse rn you can be above height limit
what mods do i need for vs2 and clock work on fabric
Create mod for clockwork
kotlin for forge but not fab
Fabric doesn't need kotlin
i said that
lol!
lol!
lol!
Wow
lol!
Any plans on moving vaults between ships and world? oof
assemble the vault as a separate physics object
sorta figured, guess I just gotta wait on the physics item interface stuff
i love how phys bearing lock mode doesnt actually lock anything
if the attached thing is just a little too heavy it wont move anything
it wont even move a tnt cannon
too heavy
Potato still tweakin the force value
See you cant actually lock bearings
Like internally from what i can tell
So its a PID controller without the I
Annoying
Well that sucks for you then
just increase the required stress based on the weight of the structure attached
Looks like encased fans dont update correctly with clockwork added
gotta break and replace it to work right
indeed
is vs finally compatible with optifine?
and is clockwork compatible with optifine
No
They are not
damn
Is the create 0.5.1 issue only affect clockwork or VS as a whole?-
most likely. 0.5.1 broke pretty much all addons so it wouldnt be far fetched
how to make airship maintain altitude
idk some shit with valkyrien computers
pls make Gyroscope bearing
Ok
i don't think they ever will? optifine is kinda outdated
also it's closed source so making it work is basically impossible
Everyone uses iris or oculus now too
Mostly
It’s more performant
And a lot of mods aren’t compatible with it anymore
How is the 0.5.1 compatibility doing?
No
ok
i have a question what are the crafting recipes for the items and blocks in clockwork?
when is there going to be krunch for macbook
no
If I drop minecarts from a plane, they just pass through the ground
I wanna make a tnt minecart bomb with minecart spamming
the 1.18.2 version of vs2 should work fine on macos.
1.16.5 can't run the engine though.
Is there a list with clockwork material weights?
Yes though they won’t be implemented until next patch
I have built a kind of stuka I think
It is not that fast but is useful for precision attacks
how can I download the mod ( I speak about clockwork )
You can download the Clockwork Pre-Alpha from here:
https://discord.com/channels/244934352092397568/1100497495450210384.
Remember that Clockwork requires the latest version of Kotlin, which can be separately downloaded from the Kotlin website, and Valkyrien Skies 2, which can usually be found in the nightlies channel. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.
Also note that Clockwork is currently exclusively for Minecraft 1.18.2, and is available on both Forge and Fabric.
ok thank you 😄
how can I download Kotlin
gib clockwork bot
gib me clockwork
how do blockwork
how download blockwork
clockwok where
how clockwork
how down load clock work
how download clock work
how download clockwork
You can download the Clockwork Pre-Alpha from here:
https://discord.com/channels/244934352092397568/1100497495450210384.
Remember that Clockwork requires the latest version of Kotlin, which can be separately downloaded from the Kotlin website, and Valkyrien Skies 2, which can usually be found in the nightlies channel. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.
Also note that Clockwork is currently exclusively for Minecraft 1.18.2, and is available on both Forge and Fabric.
Clockwork r34
🤨
?!
i seem to have seen a deathly lack of neurotoxin just wanted to make sure you clockwork devs know 🧪
WHHAT?
seen it, been there, done it
I love putting my q in a
i love putting
She work on my clock till I qna
Moving a physics bearing with a structure on it detaches the structure from the physics bearing, said structure isn't affected by gravity
does potato have any dev friends? or are they are just a megachad doing it solo
Pretty sure they're doing it solo
wdym
What part of that is confusing to you?
like do you mean: can ships attach to each other
or if create contraptions can attach to each other
ships
also how does the balooner and universal joint work
actually just the universal joint
how does it work
what is wronmg with lock mode?
you can use sticker to stick yeah
universal joint work by transferring rotation between ship
Lock mode is not wrong, it lock angle not wrong at all
then why dont it lock
Because it sucks ass and if the weight of the thing attached to it is too high it just doesn’t lock and doesn’t respond to rotation
Idk if that’s what’s going on in your case though
did you update vs2
phys bearing only works on vs2 nightly and above
i have the absolute latest version
Send mods list
the files?
Ye like a screenshot
lock doesn't lock
like it tries it's best but it just falls over with the slightest weight
thats just a thing thats gonna be fixed soon
lock mode doesnt actually lock the way they made it was it having high torque
but it doesnt really work
How do you dissasemble Clockwork ships/phys blocks?
No
ok
Are features a higher priority or newer versions?
what are intakes for

Can I put my
Balls in yo jaws
Balls in yo jaws
Directly do 1.20, 1.19 is not useful
It takes time
Create fabric isn’t on 1.20 yet
And 1.19.2 is a major modding version im pretty sure
thats not fabric
It's has been updated for several days now, but dont you know he's referring to create fabric?
(fun fact clockwork is based off fabric create)
since it's multiloader template yeah
(yo jaws)
can u make this feature #clockwork-🕛 message
a config?
so that people that dont like it can just remove it instead of having to downgrade
what does the physics bearing do?
hey why does the redstone resistor keep breaking
the create mods tally system
try updating the redstone slower
imagine a mechanical bearing and a physics infuser had a baby
because thats pretty much what happened
That doesn't seem to be the issue as even one level of redstone is enough to kill the resistor. What's going on here?
create tally system
its very stupid
what is the tally system anyway
a system to prevent lag from tons of updates on the kinetic network in create
its also why assembly fucks up
which it does by forcibly breaking the blocks?
yep
huh
i just assumed the block breaking was just some weird create jank
cant make lots of kinetic updates if it does not exist, now can it?
thats how create deals with bad actors
💀
isn’t that the equivalent of banning redstone clocks to stop lag machines?
yesiry
yes siri
I'm guessing that targeted ejectors will be the block responsible for item transfer between two contraships
Will it work similar to a weighted ejector?
Also that explains a lot
you need more weight i think
its weird like that
where is the 1.0?
Do wings below the same below water as above or is there a difference
I’m pretty sure you can make boat rudders by putting flaps on a physics bearing, yeah.
That's flaps not wings and also not clear whether it behaves the same or different
Wings produce lift all the time, so you’d constantly be turning. Flaps only do that when they’re rotated.
I’m pretty sure wings work underwater, yeah.
Do they work the same as they do above water or differently
I don’t see why they wouldn’t.
Well irl. Wings would work differently underwater. Like in hydrofoils.
Is there any plans to go to 1.19.2?
How did you make Redstone Links work?
this is a stupid question but what is the earliest minecraft version you can use clockwork? just wondering if 1.16.5 support is a thing.
1.18.2 - 1.18.2
It was a team-based event for people to build ships and do dogfights with them.
Once it was public for a bit, the event had been canceled due to an excessive amount of griefing of the server, and has not returned since.
There’s been mention of trying again with the event, though I haven’t read into that too much.
How clockwork is doing?
you could do a server thing that would completely block greifing untill the fight starts
like put each player in their own world using SWM
and then migrate them
thats all extra work ofc
but once done you could leave it up forever and people could come and play it any time
imagine skywars, but instead of islands you have blimps
or maybe just one central blimp
and some smaller hot air baloons
it would be fairly easy to set up actually
if the vehicles were pre-made and not custom
i might work on this actually
imagine SG-7 from the hive
but the floating city is actually a floating city
This ☝️
How to counteract propeller torque without adding a second propeller?
There is none
Well there is but not enabled
Is mf using a phys bearing
I'm using a propeller bearing.
Has not been enabled for agesssss
weird
will my restricted roll ever get removed 
what is restricted role
i cant see general :(
i feel your pain brotha
Bro how?
ayo?
mf you bouta be banned already
why you think ur restricted
If lil bro takes that personally then so be it
Truly 1984
Jkjk
I’m just bummed
is gyro going to be implemented in any way?
Do reaction wheels count?
Probably although i have no idea how they work or if they even work rn
dont we all
They apply a rotational force in the direction of the SUs you put into them.
Is there a place where I can see how much each block weights ?
Creative menu if you update VS2 and turn on advanced tooltips.
Thanks
i need link for clockwork 1
#clockwork-devlog
System: Denied acces
is there a public Roadmap or Checklist with planned/implemented Features?
Nope
Probably the wrong place
How download clockwork
How download clockwork
Bot down
Sad moments
lmao
how download clockwork?
You can download the Clockwork Pre-Alpha from here:
https://discord.com/channels/244934352092397568/1100497495450210384.
Remember that Clockwork requires the latest version of Kotlin, which can be separately downloaded from the Kotlin website, and Valkyrien Skies 2, which can usually be found in the nightlies channel. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.
Also note that Clockwork is currently exclusively for Minecraft 1.18.2, and is available on both Forge and Fabric.
.
You can download the Clockwork Pre-Alpha from here:
https://discord.com/channels/244934352092397568/1100497495450210384.
Remember that Clockwork requires the latest version of Kotlin, which can be separately downloaded from the Kotlin website, and Valkyrien Skies 2, which can usually be found in the nightlies channel. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.
Also note that Clockwork is currently exclusively for Minecraft 1.18.2, and is available on both Forge and Fabric.
How download clockwork
You can download the Clockwork Pre-Alpha from here:
https://discord.com/channels/244934352092397568/1100497495450210384.
Remember that Clockwork requires the latest version of Kotlin, which can be separately downloaded from the Kotlin website, and Valkyrien Skies 2, which can usually be found in the nightlies channel. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.
Also note that Clockwork is currently exclusively for Minecraft 1.18.2, and is available on both Forge and Fabric.
Oh...
Anyways, what does flapspeed actually measure?
Is it wind speed or something?
Wasn't really sure where to ask this
probably the input rotation and how it should rotate flap
there is no wind
But doesnt angularspeed do that already?
is that an ornithopter reference
?
Guys, would it be ok if someone were to make a public doc of all the clockwork cc:peripheral functions?
If something like that doesn't exists yet that is...
All I could find is this but I don't think Im suppose to share it cause the page is not public
ask potato about that
though i don't think that they will be against that
That sounds like a good idea, especially for cc noobs like me
it does exist
@frozen birch get the list
in truth it doesnt exist and will/is changing
you mean the github gist with the @LuaFunctions, right?
yeah, I've seen it, Darth_dan shared it with me over at...
...oh shit
wait a tick...
It's all good...
false alarm
anyways... I cracked open the latest jar file and made a list:
a few things to note tho:
the propellerBearing peripheral somehow shows up as "scrollBehaviourEntity":
the command seat texture still needs work:
and somehow the flapbearings don't set their angles when I tell it too like how this build does:
https://discord.com/channels/244934352092397568/1121017552517206098
hold on let me record what I'm talking about
am I using it wrong here?
@alpine hull here it is
That's because you can alter its positive thrust direction (clockwise/counterclockwise) with a wrench scroll
Are you on Fabric perchance?
I've had that issue on Fabric.
Well yes it looks right to me.
And it does use degrees so that part is correct too.
Unlike like every other CWK peripheral
I would assume a visual bug but the lever demonstrates it is not
I'm a bit lost tbh.
What version are you on?
Im using this:
#clockwork-devlog message
1.18.2 Forge
I mean the cwk version
Yes that's the one I tested literally a couple weeks ago
clockwork-forge-9d71707e9c1442328ec42ca7043ad10fac6071d7
And had the variable pitch props working fine
I don't believe I'm doing anything you aren't
(except using a computer and not a turtle)
(Tho I think this should not matter at all)
whats the datapack to make clockwork things craftable?
pins in #minecraft
how does the reaction wheel work?
it doesn't
rapid changed in rotation conserve angular motion and cause counter rotation
but I mean, im building an airship, and how do I make the wheel work
rotation
make red glue
no
Clockwork sex addon?
Yes
When clockwork sex addon
When we find some maidens 
Please I want to shove my shaft inside the wing of an airplane
Where can I do that?

I am high on methamphetamine
Sir this is a Wendy’s
I WANNA SHOVE MY ENCASED COPPER PIPE INSIDE A STEAM ENGINE
I WANNA FEEL THE GEARS, AND THE STEAM, AND THE PIPES
Lil bro tweakin
PLEASE PLEASE PLEASE WHEREREEEEEEE
Airport
Oh crap sorry it was my little brother... totally... trust me bro
Bring a backpack with 20lb of c4 btw just in case they need some
Yeah it was totally my little brother
convincing
No I actually just get incredibly horny sometimes
Have you considered taking a cold shower
Or perhaps finding some maidens for all of us
You do? Wierdo

I watch you too

Let's make uncomfortable eye contact
I can smell u
Okay too uncomfortable
Okay but uncomfortable enough
Dbdjfbs
Not uncomfortable enough
That’s it I’m going into the closet and grabbing you
Oh noooo
I have 30 pounds of explosives shoved up my asshole
You gotta share
Oh no no no no I’m far worse
I'm gonna go and eliminate the swedish population now, goodbye
Just don’t wanna test my luck
Ima go get rejected from art school
Toodaloo
<@&1000126578094768228> might wanna check this out?
i was thinking: why was i muted? then I looked at my messages from last night. yeah, yeah that makes sense
i know what to do
what the fuck
add new widmill
discord moment
Still is!
If a physics object is spinning can u convert that into rpm
With the power of October 9th, anything is possible.
where is garoscop
there was no gyroscope
Is there a planned release date for clockwork on 1.20.1?
Which version is clockwork on
1.18.2
full relase version of clock work is 1.20.6
what is bro cookin
About the new clockwork update, do contraptions still break after assembly? Im afc atm, I just need a confirmation if anyone tried it yet
Ok, I just tested it and no it still doesnt work...
clock work is changed?
me when clockwork is at it's alpha stage and bound to change
how do you get rid of a thing like this? it won't go away
Did you try left clicking or deleting the wand you are currently using and getting a new one?
both, yes
How about saving and quitting and then going back into the world?
Because it's not a ballooner
skill issue, fr
Can someone explain how balloons work in the new update please?
They dont
Latest clockwork?
yse
Aren't they just broken
You can't use ballons on the last version, use the cogfight version if you want to make ballons
Hey, I want to play with clockwork on my server do you think it's 'safe' to be played on a long term world? I don't want to get my world corrupted after ships has been made
Clockwork is somewhat notorious for crashing servers
I ran Clockwork on servers for a long time, and it never once crashed. Crashes were all either VS Tournament or other non-VS mods.
I've tried to make it run but wit all the optimizations mods that messes with mixins installed it seems to break the mod
dont use the cogfight version
use 9d7
💀
I tried to roll nine d7s but all I got was 20, how does that help with clockwork?
Your deception Stat modifier?
+15
Are balloons more efficient than wool?
does the propeller bearing even work
yes
I think my clockwork is broken
Nope, not deceptive neough
What are the plans for how balloons will function in the next update?
26 isn't deceptive enough?
I forgot, I have choice to re-roll and use the higher roll
rolling...
29, +20 is 49, is that deceptive enough?
ok
Is it possible to allow belts to move player creations? If it is will there be plans to add that functionality?
No and yes
i think add new bearing
the widmill dose not work in ship of clockwork pls help me pls
i think thats the point
Is there a way to attach/reattach CWK bearings like with Tournament ones?
what are you trying to do
make a propellor?
What did potato mean by heat network? is it part of how the new balloons will work?
Possibly, noones sure

Is there any eta for forge 1.20.1 ?
no
Im boouta bussssssssssssssssssssssssssssssssssssss
I cant find the clockwork engine thingy
in the creative inventory in the latest build for fabric
Idk how many times this question is asked, so bare with me if I ask a rly common or stupid question or whatever, but what would be the rough estimate of time for clockwork to be available in 1.19.2 and hopefully in a stable condition
nevet
vs2's major updates aren't even on anything other them 1.18 that would never work unless other vs2 versions got frequent updates which would require a way larger dev team for vs2
create big cannons gives me a crash, what version of create big cannons fabric should I use with the cogfight version of clockwork?
whenever potato feels like it
basically
Man
no
How download clockwork?
You can download the Clockwork Pre-Alpha from here:
https://discord.com/channels/244934352092397568/1100497495450210384.
Remember that Clockwork requires the latest version of Kotlin, which can be separately downloaded from the Kotlin website, and Valkyrien Skies 2, which can usually be found in the nightlies channel. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.
Also note that Clockwork is currently exclusively for Minecraft 1.18.2, and is available on both Forge and Fabric.
What are some mods that add sloped block models for whels?
Also, this is probably answered already but does C&B work with the LOD?
is Clockwork Survival ready? Or do you need some kind of creative block, or maybe something isn't craftable?
you need a datapack / crafttweaker / kubejs script
this say there is an official pack on the server? https://modrinth.com/datapack/create-x-valkyrien-skies-clockwork-survival-support
lol whyd it go from 1.18.2 to 1.18.1
yeah I wondered as well
is clockwork going to get create steam and rails support?
Will cannons and other misc Create blocks stop breaking when we apply physics to an entity?
when create stops bein a bitch
Good point
it used to have steam and rails support
but a mixin broke after VS2 and steam rails updated
even if it gets fixed it will be broken again in the future
cuz of create simulated trains
assuming they’re going to go with that
odds are they’ll just make a separate mod
is clockwork ever going to get create steam and rails support? i liggit really want it smh
thats vs2's domain now
since compat mixins were moved back to vs2
make an issue report on the issue tracker on vs2's github
oka
When/if create aeronautics releases what will happen to clockwork?
Basically tell me the future
nothing?
why should clockwork care about some other mod doing vaguely the same thing
The fact it does the same thing + more?
they’re different mods
if you want a quick run down of differences based on what we know now, then: aeronautics is more hand-holdy, while clockwork allows you to dig your teeth in more; clockwork uses VS2, which also has a tons of differences from Aero’s simulated
they’re different mods, based on different engines, based on different game design
(with different scopes too)
aero is just aero and is split into like 30 mods while clockwork will be all of everything
and also clockwork is not afraid to get its hands dirty with warfare while to my knowledge aero is more about exploration and their discord disproves of combat uses from my understanding
@smoky rampart can confirm or deny that claim should they choose
Aero is definitely more for exploration
I'm pretty sure it only has CBC compatibility because people asked for it
Please elaborate on this
well aero is part of a larger group of mods known as create simulated as your aware, which includes many different mods with different scopes of what they do
clockwork is all of everything
its just gonna do it all
Ah, then yeah. I guess
i have question, how does the auric designator work and how to use it?
similar to bluper glue
are you on forge?
yes
Yeah that's one of the bugs for forge
Switch over to fabric or wait for the next update
i`m gonna just downgrade clockwork until update
what is the latest version with bloper glue?
thx
aero literally took down a trailer
because it had aero missiles
ye
which made the mod look too combat-like
they really don’t want to be the combat mod
despite the fact that that’s what 90% of people will use it for
Kontraptions main selling point is the guns n combat 😭 💀
that makes for a lame ass mod imo
all complaints to them
lol it seems the convo over there in general is that subject right now, i stirred the pot a little
is there a version of steam n rails that work with the Newest clockwork?
how do u glue stuff together on physics bearing
is there a way to make a physical object have no gravity?
Are physics ropes/chains planned or nah?
So in the future, clockwork will need mekapi as a dependency?
it'll probably be embedded or smth
we have a hight sensor now
why is steam n rails unsupported?
because its a bum
:(
tbh the mod is cool its sad its unsupported
take it up with steam n rails
;-; some guy said to go to valkyriens github page and submit a bug report and now steam n rails support?
WHO SDOI G OT TO?
who do i go to!>>!
ye
its because the issue is on their end
and since they are trying to do aero compat and integration its probably never gonna be compatible again
💀
vbc gkl;o./p vbl.;/ lk.,;/
They just come here and said mixin then leave, but yeah they are team aero so yeah (or we could just buy them out :)
they plan to become an aero addon
but there’s no saying how long that will take
or whether or not they’ll just make a separate mod
clockwork will be replaced by another vs2 addon eventually
perhaps
It's not very user friendly
it's a rushed mod that isn't even close to being done
you can still do combat lmao
missiles are more than possible
with the nav table and shit
if they're specifically trying to not be military-like
then the mod is going to be inherently worse if you're into that
i dont think theyre trying to add stuff thats directly suited for destruction
or battle
of course its still possible and theres addons like create arsenal and kaboom that will add stuff to enhance it
they removed the video that showed them making a pillager missile because it made people think of combat and plot stuff
aren't both of those addons dead
no
i know for a fact that arsenal is
i bet pouffy or milk is on that team
mfs are on all teams
damn maybe it is idk
i know that kaboom separated from arsenal recently and has the same dev team
alright well arsenal is
wait
if kaboom is just arsenal spin off
doesn't that mean kaboom is too
but kaboom released a new logo literally today
why would they release a logo if they arent working on the mod
didnt know about kaboom after you mentioned it
technomancy swapped it's logo out a lot
still died
not the day of its death
i'd trust them, if it wasn't the arsenal dev team
that failed to make knock off CBC
it had guns and not cannons
not even knock off cbc
cbc aint really suited for dogfights
maybe the 0.6.0 update will be better for that
ok sure
i wonder why im still there lol
actually imma leave
they literally do one @ everyone once a month and say "remember do stuff"
Nope, the S&R devs specifically stated that the base mod would have compatibility with landlord by default after it releases
Wich I think is for the best as landlord just seems better
Bruh you have never seen landlord in action but you still can compare it to vs
interesting choice
to make their mod inherently incompatible with VS2
as well as every other mod that’s incompatible with landlord
I've seen it alright
in the cherry picked trailers?
not to go all conspiracy theorist
but uhh
perhaps maybe
trailers made from cherry picked clips in perfect conditions for the mod
aren’t comparable to actual gameplay
Also vs can handle even bigger ships
Maybe don't assume?
How would you know?
i can’t help but doubt that, but alright
Can handle even bigger ships than the one in the trailer
can’t really say that though
since you know
no aero download
Well I'm friends with one of the devs and I've been on vc with him screensharing multiple times
The landlor one
Ita not that big
Just goofing around
either way
if landlord ends up being good
who cares
i just think it’s stupid to compare the two mods right now
All I said was that I think s&r supporting landlord seems for the best?
i mean
i mean S&R has a lot of features right now
that are extremely good for create
Because like not only does it seem more fitting to the create mod but create simulated has all the mods I care about
going full landlord kinda throws those out
not everyone wants to use simulated
and not every mod is compatible with simulated
I know, I was just giving my opinion? I don't get why you're being so hostile
Or atleast it seems to me that way
Yeah as i said, simulated has the mods I care about
Like s&r, aero, liftoff, high seas, off-road etc
people be defensive about SNR choice
First of all vs2 engine is more complete
tf in the hell does that mean
nothing, axol has absolutely 0 clue about what the fuck he’s talking about
yeah i bet
prolly means that simulated hasnt released and vs2 has just been updated more
First of all shut your face second of all your stupid if you can't understand the vs2 engine having more features and being more stable
why is this server so hostile today lmao
Aero isn't out
so shush
second
you know fuck all about VS2
and have demonstrated it on multiple occasions
I never said I was a vs2 expert unrelated
Let's just be positive
Why the ships (with wheels) are going up in air when I enter a world? Is something with physics bearing?
What is the highest version supported?
1.18.2
You're*
lmao
are you actually fucking serious
maybe actually learn English before trying to correct someone
No, he's right, it's "you're stupid", not "your stupid".
oh yeah mb I was focusing on this
where is bluperglue
deleted
bro really just said that
says the one ranting and telling people to shut up when their mod is literally worse
🤥
ikr, aero is an inferior mod with devs faking progress
simply untrue?
can you prove that
Clockwork is better than aero
@gloomy light clean up in aisle 3
i need you
to take out the image
the one you keep posting
istg one of the two mods you are comparing hasnt released yet
One of the kingdoms Is yellow
couldn’t be more accurate
we should sabotage them and stop them from releasing it
sh: ./satire: No such file or directory
sudo ./satire
is there a estimated release date for the 1.20 version of clockwork?
when it’s ready
ok
estimated release date for the non buggy version of clockwork?
fr
everyone arguing about which one is better: aero isnt even released
right now you just cant accurately weigh which one is better
when it does release, its not going to be like a fight where one survives and one doesnt, people will choose which one appeals to them more
both of them are extremely impressive with very good teams behind them
if it comes down to it i think they will both survive based on the fact that it will be a choice between one all in one (clockwork) or a super specialised set (the create simulated project that Aero is one part of)
i mean
that implies VS2 doesn’t get it’s own mod out in time
there has been somewhat amount of work on universal, which is VS2’s space api thing
and even if lift off does come out faster
VS2 space stuff will still have the bonus not of being create limited
plus VS2 has been acquiring a lot of devs recently
which is happening because of the fact that’s it completely open
so as long as you aren’t afraid of getting your hands dirty, you can start now and try making something
and instead of having to be invited to the secret council of devs or some shit
completely
also, damn universal is private 
people want to join aeronautics team to get their hands on the mod, since vs and clockwork are released its more like people who actually want to help out
blame the dev team that can’t keep their hands to themselves
that’s an inherent problem of being closed out to the public
doesn’t mean i blame them for what they do
but being open has the inherent bonus of bringing devs in and letting passionate people cook
yeah i understand
Is this possible in Clockwork?
yes
how?
download free v bucks generator and select clockwork as the amount you want
so I imagine the last version of S&R before it updates for Landlord support would be the last one compatible with Clockwork?
unless hopefully Clockwork can also work with it since S&R has some nice stuff
i guess
that, or a fork of steam and rails is made, since it is open source thankfully
What is this
bro talking some civilisation type 4 language
sudo: ./satire: command not found
I know that a 1.19 version is likely being worked on, but I was wondering if the first public release of Clockwork will be 1.18 or 1.19?
it’s already publicly released for 1.18
in #clockwork-devlog
Right, meant more like CurseForge or in similar non-nightly release.
will a stable version ever go to curseforge?
maybe in future
Question should be if there ever WILL be a stable version
Ok aero fan
🥱
ok
hey man
don’t make fun of aero fans
they pledged their existence to a mod that doesn’t exist yet
Nah I pledged my existance to cappuccino powder
I understand why you like the mod, I do too, but the progress on clockwork seems to be REALLY slow, and they dont update their progress-log often.
fr fr!
not a fight!
it's a game
enjoy le game :)
meh
not really sure why u bringin that up in this channel
but the mod's pretty complex
i don't mind
- Valkyrien Golem will remember this
spam detectioned! A
- Valkyrien Golem will remember this
https://youtu.be/oXGnWjmOO-U?feature=shared
Do you honestly think they would spend their time faking this
hey guys heres my showcase with the minecraft automated airships mod i worked on it for a while i hop you all enjoy it!!11!
Credits: Jack, Rhyguy1, Allison, Joanne, Monkey, Hunter, Bob
Mod downlod : https://github.com/Creators-of-Aeronautics/Simulated
yes
it's all fake
blender animation
Yeah
Makes sense
Along with the many other blender animations they made of rhyguy and the team messing around with the mod
ai generated content
in other words, fake
🥱
Man, AI’s getting pretty good
il die of boredom before mf pulls out all the items
What language is that video in i cant make out any of what they are saying
english, amazingly enough
Automated Airships is a fun series
he hasnt activated his windows
hold on
what a shitty thread
(Hot Wheels)
i cant as clockwork isnt out for that version (1.20.1) yet so im asking if there are any likely conflicts that could be forseen
Glancing at the mod, i'd say it'll be fine, depending on how outside-the-box some of its crafting methods are
unless this is also the mod that has pollution n stuff, in which case it could get funkier if i were to guess
the little show case i saw briefly mentioned something about managing the environmental impact
i think that might be a modpack that's in development, which has Destroy and other stuff, dont quote me on that tho
It's in Destroy itself
no idea how that works and how itll affect vs2 then
It shouldn't really
Is the altitude meter the old balooner because pipes aren't connecting to it.
anybody tested it with Minecolonies could be fun if you can build a mobile city
when update 
when it's ready 

Does it work in 1.20? Or have clockwork not been updated to that version yet?
no
will thw update have 1.20 support?
#clockwork-🕛
was this actually false or some bozos spamming reactions?
the first build was sent in april
o shit thats 2023
Lol
february march april
will clockwork eventually be on curseforge/modrinth, once it is in a state that is deemed ready?
yeah
Dyeable balloon casing?
potato wanted to use wool as balloon casing, it didn't work tho
so they will probably fix it in new update
i know that the treads mod exists, but will treads also at some point be a feature of clockwork?
It's been quite some time since I've come here, but are there any good tutorials on making aircraft with the current version of the mod?
doesnt tetrode already implement dyeable balloon casing that is similar to leather armor?
i remember that he did dyeable wings
idk about casing
right
Hey, is the Clockwork project on CurseForge official? https://www.curseforge.com/minecraft/mc-mods/create-clockwork
yes
Oooohhh, Do you think is to buggy to be played on a big modpack?
I don't want to corrupt my friends worlds
don't place heat pipes
and you'll be ok
whats busted about them?
When will melting point be done or the clock changes?
when it’s ready
What about the clock?
it'll move when it's supposed to be moved
Oh
Is melting point usable 🤩
bruh
What additional stuff would clockwork do beacons what VS2 does?
Yes
I believe Iris 1.6.4 and Sodium 0.4.10 are the only ones compatible with 1.20.1 rn.
Me and my acquaintances when the clockwork jar is bug free
