#Mod/Plugin Suggestions for the Pre-Clockwork Server
1 messages · Page 3 of 1
lets go
someone find me a way to nerf cgm
I don't own a Minecraft account so this is where we part
and that create guns resource pack
man, I'm far too happy that Do A Barrel Roll and HexCasting got in
and all the mods that dont have links rn
you shall be missed my Hurdellia friend
is there a link for create robotics
their github
link?
though outcraft said hed add survival recipes once i finish the new model
and juan is most certainly finished
im adding a few links
maybe a new channel should be made for this now that all the mod suggestions are done
maybe in #1020804379491709068
i mean it is by one of the devs so its the offical server. would fit well
also more players
@native harness 
@pulsar star can you add all the mods potato said not to on the unwanted mods list, so less people would see why their mod isnt in the server
or @ripe robin can also do it
also the confirmed name for this is sundial?
Sundial is the official clockwork server (rn it's without clockwork for fun purposes)
whats happening
they wish for a channel
kk
we made a modpack of 55 mods in one day
check pins
I've been on a crusade to remove channels from this server not add more lol
in this one channel
we have too many channels
imma add back mods you removed, so ppl can search for them with CRTL + F
#1073431287043461250
5400, my last message, I'ma actually go after this, gn
rip forum 2055 messages lol
Last
Laster
Lastest
How bout we switch When dungeons arise to integrated dungeons and structures
The mod has dungeons with create mechanisms
Ooooh, I like the sound of that
Hmmm, requires quark and Alex's mobs though, so we'd have to add those
Yeah but those mods are unintrusive
also Framed blocks
Well that's the server's issue not ours
FRAMED blocs
supplementaries has framed blocks
Actually it can be an issue for a ton of players
@ripe robin FRAMED blocks
no it doesn't
yes
@ripe robin
Those aren't the same as FB's frames
oh yea fb is worse
How so
You have:
- Mahou Tsukai
- Pneumaticraft
- Recycler
- Tinker's levelling
- Hexcasting
This puts Botania on a squarely average power level
It doesn't make you literally invincible or allow you to deal tens of thousands of damage, after all...
add
Replace cgm with alloyed guns
Il look into it
add it to the list pinned
add it to the list but i think its been vetoed already
also any mods you add should have a summary, link, and a reason to want it, optionally with any config settings and notes you wanna add,
are there any biome or structure-adding mods that are okay to use?
No, it wasnt
Think there should be a vast terrain to actually have a reason to build airships/ships
Thought they had forge
Confirmed or suggested mods
I'm thinking William wythers' overhauled overworld
With large biomes setting
It's beautiful and also feels big
Maybe terraforged but there's only a few early builds out for 1.18.2
I agree with your take on it. I'd like to add that I think the server would for sure benefit from mods that add new biomes, structure, and spice up the world and make exploration cooler in general. Players will be going places, after all, since the norm will basically be to have a mobile base
Of course, if they're approved
I understand the reasons for not wanting the "usual" ones
WWOO+integrated dungeons and structures is one hell of a combo
IDAS has some crazy interesting structures
Reminds me of Ancient Warfare 2
I like it
Okay im adding WWOO to the suggested mod list, help me out with why that one specifically since you're more familiar
to flesh out the suggestion
Things to note for WWOO:
• Best experienced with Force large biomes option,
• Andesite is rare and only present in a few biomes most notably Andesite Crags, which will make players actually travel to get their fix of andesite for create mechanisms or come up with other sources(configurable),
It's terrain is very multi-dimensional so to say
It has Highlands over y150 and lowlands as low as y60, river generation is altered, making them a viable means of travel
Also has integration with Towns and Towers mod, which adds vanilla+ villages and small structures that fit in really well with the game
Also WWOO doesn't add any new blocks
Keep it simple
Integrated Dungeons and Structures (IDAS)
https://www.curseforge.com/minecraft/mc-mods/idas
A worldgen mod adding interesting structures unlike any other dungeon mod, utilizes other mods' features, such as Supplementaries for decor, Create for mechanisms and dungeons, Alex's mobs for structure population etc.
Structure shortlist:
• Different taverns/inns populated with villagers(also Guard Villagers if the mod is present),
• Several dungeon types (wizard's castles, illager fortress),
• Several rare huge dungeons (ancient mines, necromancers spire etc.),
• Some ambient structures like the fisherman's hut, manors, hunter camps etc.
Notes and config:
Has a separate config datapack that allows editing structure gen frequency etc, recommended to raise spacing and separation of structures ~7 times so they feel more unique
@eternal meadow would you mind adding that to the spreadsheet
of course
Tysm
that one's already there but no one filled out the other columns
Also we're missing one column for WWOO
the "Why" column
ok sec
WWOO makes the world feel bigger(especially with large biomes set to true in mod's settings), promoting exploration and airship/ship building
There's also Tectonic which is a lightweight alternative but with much much longer rivers that even stretch underground, don't know if anyone would want underground rivers tho
That's the why
gotcha, adding it
The 'why' for IDAS:
Makes the world feel more alive and exploration more interesting and rewarding by adding structures that pose an interesting challenge to explore, or just are aesthetically pleasing to come by
And should short
Is that a stock market call
lmao i added my own already Has some crazy and intricate structures that make exploration all the more rewarding and fun (especially if on a ship wink wink nudge nudge)
But i'll add on to it 🙂
Yeah I prefer yours 🤠
lmao sure
Is this a new mod altogether?
Both IDAS and WWOO have been added to suggestiosn and fleshed out
Thanks so much
Yeah
Can you send me the link to wwo or whatever
Btw post that you added some new suggestions in #1073431287043461250
oh
Could you send me a link to that Terra mod u keep talking about ?
Ty
@chilly nebula it wouldn't hurt to have some screenshots ready of what the world looks like with both IDAS and WWOO, if you have a world with them or anything
To make your case
As worldgen mods are fairly big additions and thus do require a fair bit of consideration
But i do hope one of them goes through, or both 
I've been playing with terratonic, terralith, and regions unexplored
Peak world gen
terralith was denied already 
People here have a strange taste in mods
I haven't played with it myself so idk
Terratonic
It basically mixes tectonic with terralith
Also idk what acacia you're talking about
Regions unexplored looks sex
Every time I’ve used terralith
It is all acacia
I guess I've been on 1.19
I forgot about that
That sounds terrifying
1.19 is amazing tho
We ain’t on 1.19
Albeit slow
Terralith needs to adjust biome chances
Ik
Iirc we added the 1.19 backport
I forgot 1.18 world gen is kind of ass
I almost joined
Almost had kt
I almost got in
I would've but I hesitated
Lol
Regions unexplored is really good tho
Phone copy paste pensive
I was in 100 servers lul
The dev is also really open to feedback
That one adds new biomes?
What about continents
i love this
It should be yeah
I suggest William wythers overworld
It's better than terralith on 18
that one has been added to the suggestion list already
Just recently :3
Maybe you can comment about it
to add your support of it
I've gotten a lot of experience with making modpacks recently tbh
Hmm
I made a 1.12.2 modpack 
But is it compatible with .
So far I think a combo of wythers and regions unexplored would be best
RU is compatible with anything that uses terrablender
I think malum could be cool also
It's a nice modern magic mod
Suggest it
?
Have you considered integrated dungeons and structures to that combo ?
It's been in the suggestions already and partially greened but idk if that was someone else or if it means confirmed 
If smtn is green i think its confirmed or at least generally accepted
Are y'all gonna make this a cf pack?
Yeah
Gotcha, was just wondering tho cuz Waystones mod was partially green earlier but now it's not so 🤷
Waystones is weirdchamp with our modlist
Waystones may make airships useless or at least less useful
Yeah
Potato are you gonna set the redstone link range really high so we can use create
The issue is you can't restrict that
And a single block can count as airship anyway
Im a little worried for the server performance tho lol
Potato you should add FRAMED BLOCJS
Do we know what the budget for server specs are 
Framed blocks is kinda wacky
Is that like a chisels n bits?
i remember it cuz i mega crashed my world when i made an archimedes ship with em 
Yea I dunno how antilag will work
Any updates on Botania?
Il add it
wait adding what
I dont even think c2me has forge 1.18. Also where doing tests for wg
This works on 1.18
It kind of doubles for continents
worlgen testing?
#1073431287043461250 i think there testn
Yeah they have outlined 3 options
For sundial let’s do a test run
Of 3 possible worldgen configurations
And see if we like them
-
William Wythers Overhauled Overworld + Regions Unexplored
-
1, + Continents
-
Vanilla Worldgen
^
Probably worth suggesting in the other chat
I saw that MrCrayFish's gun mod was added to the list, what if I suggest create alloyed guns, it's MrCrayFish's gun mod but with create style gun models and textures, it also adds a couple extra guns
Tho dungeons are structures, not terrain gen
I'm now daring to hope Yaro's "I'll add it" was about Botania
But actually no idea what they meant.
I think Botania is currently being contested
it's in the unwanted mods tab currently
Wait what
Malsou tsosi or whatever
It's an independent mod 🤔
No i mean not litteryl depend
Like the other magic mod is OP. Botania was removed for being op
Mahou Tsukai
So if the other mod stays botania can prob be added
They're not nearly on the same level of op tho
Botania is OP relative to vanilla
Mahou is OP relative to Draconic Evolution
Yea its powerscaling
Yea im not sold on Mahou
Also like
Just so we are on the same page
What Botania features does the statement "Botania too op" come from?
Botania was removed before mahou was added
Kinda odd
Dunno why
Well i know why botania was removed
But no why mahou was added
How secret is that information?
Not at all
Its overused and gets boring. its to OP often as well and the mana system is flawed - mod sheet
"Overused" seriously doesn't go together with a mod some VS devs never even played with
And I actually wanna know what do the other two things actually mean
"to OP often" (sic) and "mana system is flawed"
Alright
To OP is due to the powerful player modifications with rings that can massively change combat for a relatively cheap price like that far reach ring or whatever. The mana system being flawed I guess is up to people
Individual OP items can always be disabled
Hey people are excited about server 
Far reach ring only works on blocks tho, unless Vazkii changed that since 1.12 🤔
The only ring with ANY combat relevance was Odin
And that's nullified by "everybody gets one"
Also what Fox said ^
Yea im thinking bout it. Its less powerful the circle mod so its not broken op
The argument against it was made becore circle mod
Alright thanks.
BTW according to issue tracker Far Reach ring MIGHT now apply to combat 🤔
Easy to test tho, and to disable if needed.
Either way I am hard pressed to think of another mod with more useful applications for VS
I may try to get circle mod replaced with botania
Sounds like a win win trade to me XD
Vote in #1073431287043461250 about the weather mod btw
I've THOUGHT of suggesting it, yes
Screenshots for WWOO available here https://discord.com/channels/779938168573132801/886782167957524531
Screenshots for WWOO+town and tower https://discord.com/channels/779938168573132801/989433128642830346
create: steam and rails
Wythers has a confirmed issue with Ore gen from mods. Continents is neat, but the ocean space can be enormous, so it’s a lot of wasted space and unfortunately I haven’t seen a way to configure that
Continents is a datapack
You can probally tweak it
Then I’d definitely suggest just altering the ocean size a bit. Then you have room to sail without it being nothing but ocean
big oceans definitely sound great for sailing
and we got the "Do a Barrel Roll" mod to make elytras more difficult(and more fun)
although it doesn't change how useful they are for travel
It makes it skill
yeah, I tried it with terra swoop force one time( had to jump through hoops to get it to work, don't recommend), and it was nigh impossible
btw, are we still able to suggest mods?
Ye
ah sweet
And if you know packwiz/github you can just push a pr
We should definitely add optifine
If you want a higher chance of smtn getting accepted make a PR
oh btw, I was meaning to ask, did amplified nether get vetoed?
I think due to lag reasons
Github
Modpack. Adding the mod yourself basicly
You need to know packwiz tho
You could ask someone to do it for you
well, I don't know packwiz, and bothering someone to add it for me sounds like a nightmare, so I'll just wait for now
Well you can easily do multiple mods in 1 pr
So just compile a list and maybe if you ask nicely
only optifine. only optifine. only optifine
ah, so it's you
/ban
lmao
tis I
ah crap that's kinda sucky 😦
would be good to be able to see distant stuff
Yep i put it in, hello fellow map mod user with good taste
Do we need to copy the whole repo for making the PR or just a folder with the mods we'd like to request is enough?
nvm sorry i actually scrolled up and read the convo
brb learning packwiz
Why didn't i know of that before
that woulda saved me so much time for helping my friends with private modpacks
dang it avg
linux is
yay -S packwiz-git
simple
Well doing
yay -Ss packwiz
Will give you a list of possible installes named packwiz
ah
Me and him use arch
https://www.curseforge.com/minecraft/mc-mods/playing-cards who wants to make a casino
is uh tinkers in?
nah just do that with cc
cc?
computercraft
mcmmo guys?
And Create too, while we're at it?
how will the server run with so many mods
It's not the number of mods, but rather the content of the mods
100 mods that each add one single item are prob more lightweight to load than 2 mods with robust systems that each add 100+ blocks/structures and mechanics and stuff
true
We do have 100
ok
Potato is sponsored
before playing modpacks I thought like 30 mods was a lot
I had a forge server with some friends and we just started adding more mods over time
Less than 400 mods? 
We need this
p sure we have it
WE NEED GRAPPLING HOOK MOD + STORAGE DRAWERS OR MID
AND MORE PERIPHERALS
i swear if someone says "we have ae2"
like thats not early game
plus deep storage unit with upgrades
and also
works well with ae2 so
mod / plugins suggestions?
so is there plugins on this server?
if so
what are you using?
also
should get multiverse plugin so we can have a survival and creative world
if
plugins do exist
me if i forgor
tally hall jumpscare
tournament is in its latest snapshot...
and playing cards
just use cc 💀
bribery is exponentially easier
create stuff and additions
mr crayfish furniture and mr crayfish guns
just imagine unloading a whole clip on someone while flying by on an airship
Computer Craft
Cc is in tho lmao
I'm 99% sure those are in
At least guns
atleast do something better than corpse
no just a grave mod that isnt terrible
corpse has like no compatibility with modded inventories
wait
im thinking enigmatic graves
nvm corpse is fine
im just a dumbass
is adding botany pots a good idea
Yes
I strongly recommend a local chat plugin for people who cant use the plasmo mod. Or at least some kind of party chat for privately messaging multiple people
Like.... ESSENTIALS
No essentials
Need something lighter
Infact @ripe robin you should setup Plasmo voice
It is kinda useless rn
I should
does server exist now or
port just isnt set thats all
#1073431287043461250
yeah i found it shortly after asking ngl
Nah it’s not configured the way I want
Smh
corpse
yes
quick question is ae2 confirmed or removed cause too op ?
second thing why citing reasons for removing mods as too op when having Mahou Tsukai
why do you care?????
It's green so it's in... Server is long gone tho.

